Difference between revisions of "Holodeck"

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[[Image:Holodeck.jpg|thumb|left|An inactive holodeck.]]
  
[[Image:Holodeck.jpg|thumb|200px|right|An inactive holodeck.]]
 
  
A holodeck is a recreational and training room aboard [[Federation]] [[starships]] that is capable of [[holography|holographic]] simulations. It employs three-dimensional holographic projections as well as [[Replicators|replication technology]], and [[force field]] generators. The holodeck can project sounds, smells and tastes, using speakers, atomizers and integral replication systems.
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A <b>holodeck</b> is a recreational and training room aboard [[Federation]] [[starships]] and [[starbase]]s. They are is capable of [[holography|holographic]] simulations that both look and feel realistic. Holodecks employ three-dimensional holographic projections as well as [[Replicators|replication technology]] and [[force field]] generators to help achieve this realism. The holodeck can also project sounds, smells, and tastes using speakers, atomizers and integral replication systems.  
  
The holodeck can generate images that appear to extend for an unlimited distance, making the room appear much larger than it is. To do this, the holodeck systems are constantly monitoring the users. That way, if a user walks down a long corridor, the simulation changes so they will never run into the holodeck's wall. It does this by continuously adjusting the holographic projections and using a force field treadmill. This can be disabled with a voice command so that the users can access the holodeck's controls.  
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Any program, however small, that can be played inside a holodeck is referred to as a [[holographic program]], or [[hologram]].
  
The holodeck creates solid objects by using replicator technology to create actual solid [[matter]], such as consumables. Other holographic projections are augmented with force beams to simulate solid, tangible objects. The replicated objects from the holodeck, therefore, can exist outside the holodeck, while the augmented holographic projections cannot. Failure of a holodeck’s matter conversion subsystem can cause the loss of solid objects within the holodeck environment.
 
  
Holodeck characters’ programming have been known to include a subroutine element designed to hide anachronisms to the program's time period, such as [[uniforms]] and [[Communicator|communicators]], and prevent them from raising the character's ire and curiosity.
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A holodeck can generate images that appear to extend for an unlimited distance, making the room appear much larger than it is. In order to do this, the holodeck systems are constantly monitoring the users and adjusting the holographic projections and employing the use if a force-field created treadmill-like device. For example, if a user walks down a long corridor, the simulation changes so they will never run into one of the holodeck's walls.  
  
The holodeck can be controlled either from an exterior control or from the interior [[arch]].
 
  
The energy matrix of a holodeck is incompatible with other ship systems.  
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The holodeck can create solid objects by using [[replicator]] technology to create solid matter, such as consumables.
  
  
==User Options==
 
There are several viewing modes in a holodeck program that the user may choose:
 
*Objective mode, where the user doesn’t interact with the characters and merely watches the program play out. In this mode, users are capable of walking through the simulated objects, such as walls.
 
*Subjective mode, where the user becomes part of the program as a character. The user interacts with the characters as well as simulated objects. 
 
  
Federation holodecks are also pre-programmed with safety protocols to prevent serious injury to the users. If one of the force fields from an augmented holographic projection could cause certain physical harm to the user, that field will automatically collapse to allow the user to escape unharmed. These safety protocols can be disengaged by the user upon request.
 
  
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Cleverly, holodeck characters’ programming have been known to include a subroutine element designed to hide anachronisms to the program's time period. <br>This allows holographic people to ignore such as Starfleet uniforms that would otherwise be out of place, which nd prevents the characters from becoming curious and suspicious.
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Holodeck controls exist both inside and outside the room, either by using an arched interface (inside) or a simple control panel embedded in the wall (outside).
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By [[2364]], the [[Federation]] and [[Starfleet]] were already in the process of installing holodecks aboard most of their vessels.
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* Federation holodecks are pre-programmed with safety protocols as so to prevent serious injury to the user or users.
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:* These safety protocols can be disengaged by the user upon request.
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=== Uses ===
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[[File:Holograms outside the holodeck.png|thumb|250px|right|Two [[hologram]]s, dematerializing outside of their designated holodeck.]]
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The widest use for a holodeck on board starships is for entertainment, as crews typically spent months or even years while on missions. <br>Common holodeck programs include holographic novels, familiar bar or restaurant settings from their [[homeworld]], and watching or participating in sporting events.
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[[Star Fleet Security Command|Security]] and [[Star Fleet Tactical Command|Tactical Departments]] have also been known to employ holodecks for training purposes. <br>Holodecks can create training simulations as long as someone can think of one, and exercise environments from any known corner of the galaxy, including starship battle simulations.
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=== Design ===
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A typical holodeck is comprised of a holographic grid interface, which contains omnidirectional holographic projectors. <br>A holodeck also uses elements of [[transporter]] technology, [[replicator]]s, and [[force field]]s to make the experience as realistic as possible. <br>Matter created inside of a holodeck cannot exist outside of a holodeck, and dematerialize quickly without the support of the hologrid.
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A holobuffer is used to store complex holograms when they are inactive.
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They are also equipped with biofilters, which have to be periodically removed and emptied of waste matter. As removing the filter can momentarily expel a cloud of odorous gas, this task is generally considered highly undesirable.
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=== Interactions ===
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[[File:Walking inside holodeck.png|thumb|right|[[Commander]] [[William T. Riker|Riker]] walking inside of a holodeck.]]
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Holographically-created character character are not self-aware, and are not cognizant of the fact that they are not real. However, there are a few rare instances in which this rule is broken: Professor James Moriarty on board the [[USS Enterprise-D]] in the [[2360s]], and eventually, the residents of a fictional town called "Fair Haven" on board the [[USS Voyager]] while they were stranded in the [[Delta Quadrant]].
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''See also'':
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* [[Holography]]
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* [[Duck blind]]
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* [[Emergency Medical Hologram]]
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* [[Hologenerator]]
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* [[Holosuite]]
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* [[Isolation suit]]
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* [[Mobile emitter]]
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* [[Particle synthesis]]
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<br>
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[[category: science]]
 
[[Category: Engineering]]
 
[[Category: Engineering]]
 
[[Category: Starship Systems]]
 
[[Category: Starship Systems]]
[[Category: Holographics]][[category:starship sections]]
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[[Category: Holographics]]
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[[category:starship sections]]

Revision as of 02:35, 27 February 2024

An inactive holodeck.


A holodeck is a recreational and training room aboard Federation starships and starbases. They are is capable of holographic simulations that both look and feel realistic. Holodecks employ three-dimensional holographic projections as well as replication technology and force field generators to help achieve this realism. The holodeck can also project sounds, smells, and tastes using speakers, atomizers and integral replication systems.

Any program, however small, that can be played inside a holodeck is referred to as a holographic program, or hologram.


A holodeck can generate images that appear to extend for an unlimited distance, making the room appear much larger than it is. In order to do this, the holodeck systems are constantly monitoring the users and adjusting the holographic projections and employing the use if a force-field created treadmill-like device. For example, if a user walks down a long corridor, the simulation changes so they will never run into one of the holodeck's walls.


The holodeck can create solid objects by using replicator technology to create solid matter, such as consumables.



Cleverly, holodeck characters’ programming have been known to include a subroutine element designed to hide anachronisms to the program's time period.
This allows holographic people to ignore such as Starfleet uniforms that would otherwise be out of place, which nd prevents the characters from becoming curious and suspicious.


Holodeck controls exist both inside and outside the room, either by using an arched interface (inside) or a simple control panel embedded in the wall (outside).


By 2364, the Federation and Starfleet were already in the process of installing holodecks aboard most of their vessels.

  • Federation holodecks are pre-programmed with safety protocols as so to prevent serious injury to the user or users.
  • These safety protocols can be disengaged by the user upon request.



Uses

Two holograms, dematerializing outside of their designated holodeck.

The widest use for a holodeck on board starships is for entertainment, as crews typically spent months or even years while on missions.
Common holodeck programs include holographic novels, familiar bar or restaurant settings from their homeworld, and watching or participating in sporting events.


Security and Tactical Departments have also been known to employ holodecks for training purposes.
Holodecks can create training simulations as long as someone can think of one, and exercise environments from any known corner of the galaxy, including starship battle simulations.



Design

A typical holodeck is comprised of a holographic grid interface, which contains omnidirectional holographic projectors.
A holodeck also uses elements of transporter technology, replicators, and force fields to make the experience as realistic as possible.
Matter created inside of a holodeck cannot exist outside of a holodeck, and dematerialize quickly without the support of the hologrid.


A holobuffer is used to store complex holograms when they are inactive.


They are also equipped with biofilters, which have to be periodically removed and emptied of waste matter. As removing the filter can momentarily expel a cloud of odorous gas, this task is generally considered highly undesirable.



Interactions

Commander Riker walking inside of a holodeck.

Holographically-created character character are not self-aware, and are not cognizant of the fact that they are not real. However, there are a few rare instances in which this rule is broken: Professor James Moriarty on board the USS Enterprise-D in the 2360s, and eventually, the residents of a fictional town called "Fair Haven" on board the USS Voyager while they were stranded in the Delta Quadrant.



See also: