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25th Century Phasers have been designed to be ergonomic and powerful. When concentrated beams of energy proved insufficient against groups of opponents during the Federation's many conflicts in the late 24th century, modern Phaser designs have been adapted to work on the concept of pulse-fire; delivering the full charge of a phaser blast in one pulse, allowing for rapid fire at the expense of power drain and wear on the emitters. Star Fleet Security has decided this is an acceptable trade; emitters can be replaced easily, trained Security Officers cannot.
=== Phaser Pistol (Type-2H2) ===
[[Image:phaser2.png |thumb |Phaser Pistol]]
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=== [[Image:phaser3x.jpg |thumb | Type-3X Phaser Assault Rifle (Type 3G) ===]]
[[Image:phaser3.png |thumb | Towards the end of the 24th Century it became apparent that the limitations of the standard Type-3 Phaser Rifle]]were having a detrimental effect during hazardous operations. A replacement was needed for times when combat was expected and a wide range of settings was not required. Andorian Arms, Inc. responded to the requirement for a new weapon by introducing a more compact weapon with a collapsing stock and retractable sight for close quarters combat; the sight included a laser pointer and flashlight for operations in dark places.
Channelling The new Type-3 only has three power through the large rifle housing creates the most powerful phaser based field weapon Star Fleet designs settings; Stun, Kill, and that can still be carried by any shipboard officerDisrupt. The removable power pack allow for almost continuous use without recharge at any power settingUnlike previous Starfleet-issue weapons, as long as extra power cells are available. The Phaser Rifle has the same six settings as Type-3 can be fired on a fully-automatic mode in the Phaser Pistol, but utilizing lower two cells at once allows for greater ammunition capacitysettings. The default targeting system for Improvements to the Phaser Rifle incorporates a red dot sight power cells and tactical light; focusing equipment within the rifle also make this can be replaced with a telescopic sight in situations where longer-ranged engagements are expectedmore efficient weapon than its predecessors, leading to many considering it an offensive weapon rather than one used for defense.
====Phaser Rifle Power Settings====
All results based on average 100kg Humanoid Life form. The Phaser Rifle's power cell has a capacity of 100 200 charges.<br />
WARNING: ALL STUN SETTINGS ABOVE MEDIUM CAN BE LETHAL AT POINT BLANK RANGE.
{|style="text-align:left" width="80%" border="1"
|-
|-
!width="150"|Setting 1
| Light Stun, effect wears off almost instantly. No permanent harm to any humanoid life form.
| 1 Charge.
|-
! Setting 2
| Medium StunKill, effect effect severe enough fatal to render target unconscious for five minutes, disorients target for up to an hour. No permanent harm to any most humanoid life formif struck in centre mass or head. Severe burn trauma and nerve damage if target struck in limb.
| 2 Charges.
|-
! Setting 3
| Heavy StunDisrupt, effect severe enough to render target unconscious for up to one hour. Possible nerve/brain damage if target does not regain consciousness after one hour. | 3 Charges.|-! Setting 4| Kill, fatal to most humanoid life if struck in centre mass or head. Severe burn trauma and nerve damage if target struck in limbvaporization on contact.
| 5 Charges.
|-
! Setting 5
| Cut, fatal to humanoid life if struck in centre mass or head. Extreme burn trauma and nerve damage if target struck in limb. Can be used as cutting tool.
| 10 Charges.
|-
! Setting 6
| Disrupt, vaporization on contact.
| 20 Charges.
|}
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[[Category: Marine]]
[[Category: Security]]
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