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[[Image:phaser1.png |thumb]]
Used when easy concealment is desired, or simply when large and obvious weapons are too cumbersome, the Phaser I is the perfect option when size is the issue. Despite its small size, Phaser I packs quite a punch, all standard beam width options remain intact from its larger cousins, the only trade off is a decrease in power, resulting in a different scale consisting of 8 4 Settings. <br />
====Type I Power Settings====
Unlike the Type I, whose design remains mostly unchanged from previous models, the Type II Phaser is a departure from the design which had been in favor for more than 100 years. Returning to the pistol design of the 23rd Century, this Phaser II also incorporates the Phaser I for increased power, a design which hasn’t been seen for a century. The Type II phaser is the standard armament used by away teams and kept in various compartments throughout ships.
Channeling power first through its own large housing and then the Phaser I unit creates a massively more powerful blast, and far more options in a crisis situation. The removable power pack also allows for almost continuous use without recharge, as long as extra power cells are available. A first for this design, the Phaser II also incorporates a portable beacon, this powerful light helps this unit to act as a multifunction device -- a high powered weapon with a removable Phaser I, good for concealment, and a beacon light helpful for search and rescue. Along with the increased power comes a come two new scale, while key points remain identical to those on the Phaser I, they are now divided into 16 settings which give a greater range for increased effect and more accurate resultsdestructive settings.
====Type II Power Settings====
Considered a radical design change upon its first introduction, the modern Type-III Phaser Rifle incorporates the best of old and new designs. Modelled in the same fashion as Phaser-II, the Type-III is not designed to have the Type-II "plug in", but rather has been designed simply as a scaled-up and considerably more powerful Phaser-II.
Channelling power through the large rifle housing creates the most powerful phaser based field weapon Star Fleet designs and that can still be carried by any shipboard officer. The dual removable power packs allow for almost continuous use without recharge at any power setting, as long as extra power cells are available. Utilizing The Type-III has the same six settings as the Type-II, but utilizing two cells at once allows for either longer use, or increased beam power. A retractable sight aids in targeting and, like with most previous rifle designs, a beacon light allows for the unit to act as a multipurpose device.
====Type III Power Settings====
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