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USS Reciprocity's warp field emitters have been enhanced to increase cruise and maximum speeds. The ship’s 13 micro-quantum torpedoes and launcher are stored in an inaccessible space meaning that they may not be modified during flight without EVA.
 
The ship has, installed, a telepathic inhibitor field generator. This operates perpetually while the ship is powered by main or auxiliary power. The device acts as a sort of telepathy 'jammer'. Very strong emotions are not blocked, but anything deeper manifests as a background 'buzz' telepathically. It has been tested to be safe for betazoids and other telepaths to be in the presence of.
 
There is a special transponder and sensor altering field that, when the ship is scanned, make it appear to be a standard Cicero-Class Escort.
=== Specifications ===
|defenese_other=Phase Cloak Generator, Sensor Dampening for when not cloaked
|phasers=2 banks of 1 Type G (Forward Firing)
|torpedoes=1 MicroNon-Quantum Torpedo Launcher (13 Torpedoes, Rear Firing), existent. Where the torpedo launcher is on module which can be replaced by a standard-ES is the advanced sensor moduledampening systems and phase cloak generator on the Reciprocity. This is only maintainable via removal from the ship via EVA, which requires three people to accomplish.
|other=Planet Landing Capabilities - Blue Alert
|computer=Daystrom Industries HSCS-4 4x
|tractor=1 Docking Tractor
|shuttles=None
|fighters=None
|sensors=Andorian Industries FSMSA-3 3E
|combat_off=
|combat_def=
C) Cause the individual on sensors to appear to be lifeless or dead.
These are the three classes of suits, and must be programmed prior to donning them. Each suit is designed for a specific purpose above and may not be used for the other purposes, and multiple suits may not be worn. They are designated as "IS-A", "IS-B", and "IS-C" respectively. There are four of each aboard.
'''Enhanced Body Armor''' - These experimental suits of body armor are used to enhance the inherent perception, reaction, endurance, and strength of the wearer. They are bulky and metallic in nature, and are similar in appearance to heavy armor used by the Marine Corps. The armor is self-contained and has its own environment similar to an EV suit. It enhances the abilities of the user to varying degrees depending upon their training and skill with the suit, however it takes time to learn and often there are accidents with users who are unprepared for the level of enhancement offered. Maximum enhancements recorded on a human have been: perceptive (visual, audio, etc) 73%; reactive 123%; endurance 325%; strength, 400%. Those are increases over normal. The suits also contain microphasers in the forearms, jet boots, and a limited defensive shield generator. Movement can be awkward in confined spaces, especially for users unaccustomed to the suits. There are twelve aboard.
'''Personal Shield Generator''' - This device can be placed in a pocket or attached to a belt, and will provide a limited protective forcefield for a short period of time. There are two aboard.
====Weapons====
'''Microgrenades''' - Similar to photon grenades but approximately 2.5cm in diameter, these devices can be more easily carried and concealed than standard grenades, however they have significantly less yield. There are forty aboard.
====Gadgets====
'''Hush Field''' - This small device will create a sphere of silence around the user. The sphere is scalable from a few centimeters to about a dozen meters. There are two aboard.
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'''Visual Implants''' - These temporary implants, much like ancient contact lenses, can give the wearer enhanced darkvision, infrared, or visual zooming. They work for approximately 12 hours and then dissolve into the body. There are ten pairs aboard.
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====Medical====
'''StimPak''' - This is a combination stimulant, pain killer using standard medications. There are 20 aboard, and the medical replicator can create more.
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'''RadPak''' - This is a radiation treatment combined with an anti-radiation medicine. There are 20 aboard and the medical replicator can create more.
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==Crew==
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