USS Reciprocity, ES-17413

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United Federation of Planets

United Federation of Planets logo.pngUSS Reciprocity, ES-17413United Federation of Planets logo.png
Incursion Class
United Federation of Planets
Retired (241906.30)
42 Meters
31.7 Meters
5.28 Meters
70 Metric Tons
Crew Compliment
4 Crew (minimum) 6 Crew (standard) 12 (maximum)
Emergency: 20
Warp Engines
2 Type 5E6b
Cruise Speed
8.2 (7.0 while Stealth System active)
Sustainable Speed
9.75 (8.0 while Stealth System active)
Emergency Speed
9.98 (8.9 while Stealth System active) (12 hour automatic shutdown)
Impulse Engines
1 Main Type 5
Maximum Impulse Speed
.93 C
Defensive Systems
Type 4 Main Shield Generator MSG-4
Holographic hull emitters
Sensor Dampening for when not cloaked
Type 1X Stealth System
1 bank of 1 Type G (F)
Planet Landing Capabilities - Blue Alert
Daystrom Industries Computer Core HSCS-5b1/HSCS-5b2
1 Docking Tractor
Andorian Industries FSMSA-4
Combat Rating
Maneuverability Rating


The USS Reciprocity was the first Star Fleet vessel to carry the name. The word reciprocity, in Federation Standard, is a noun which means "the practice of exchanging things with others for mutual benefit, especially privileges granted by one country or organization to another".

Current: USS Reciprocity, ES-17413
Vessel Class: Incursion Class

Vessel Dedication Quote

"The harder the conflict, the more glorious the triumph." - Thomas Paine

Commanding Officers

Commander Solek (241705.17 - 241709.03
Commander Allen McKinney (241709.04 - 241802.20)


The "USS Reciprocity" had been given a covert operations profile, as opposed to the support profile that an ES class normally has.

The powerplant of the Reciprocity is a triple core, comprised of a standard warp core, mated to a quantum singularity similar to that used in Romulan vessels, mated to an intertemporal generator which actually generates power by tapping into the space-time continuum directly. This last is only used when the ship is cloaked or requires maximum power, and it's long-term environmental effects have not been verified. The powerplant combination takes up nearly 1/3 of the ship's mass and volume. Much of the extra power core hardware is located on the sub-deck below the floors of engineering, and can be accessed by lifting floor plates. Other systems had to be shifted, and are accessed via floor plates across the second deck.

The Reciprocity features advanced sensor and computer technology, most of which is still somewhat experimental, deviating from the standard configuration of an escort and in line with its operational sphere.

Additionally to reduce the impact of any sort of systems-draining field effects, the Reciprocity has extensive manual backups on all major control systems; and rather than relying on the standard actuated doors uses manually sliding doors for most doorways. The two blast doors are operated on a hydraulic system, and have both automatic and manual controls. They are located at the entrance to Main Engineering and at the entrance to the main forward corridor from the Common Room.

USS Reciprocity's warp field emitters have been enhanced to increase cruise and maximum speeds.

The ship has, installed, a telepathic inhibitor field generator. This operates perpetually while the ship is powered by main or auxiliary power. The device acts as a sort of telepathy 'jammer'. Very strong emotions are not blocked, but anything deeper manifests as a background 'buzz' telepathically. It has been tested to be safe for betazoids and other telepaths to be in the presence of.

There is a special transponder and sensor altering field that, when the ship is scanned, make it appear to be a standard Cicero-Class Escort.


All Star Fleet standard plus equipment listed on the Intelligence Equipment page, plus below. Specialized equipment is stored in the forward storage room on Deck 2 (#19). This room is secured by locks accessible only to the senior crew, or in certain cases only the CO and CoB. Always check before assuming!


Infiltration Suits - This is an undersuit, which is worn over undergarments and under normal clothing. It encompasses the torso and is sleeveless and legless. By utilizing a small power pack, it emits a signal which can: A) Alter the biosignature of the wearer, allowing them to appear on non-visual sensors as something other than what they are; B) Negate the biosignature of the wearer allowing them to be 'invisible' to non-visual sensors; C) Cause the individual on sensors to appear to be lifeless or dead.

These are the three classes of suits, and must be programmed prior to donning them. Each suit is designed for a specific purpose above and may not be used for the other purposes, and multiple suits may not be worn. They are designated as "IS-A", "IS-B", and "IS-C" respectively. There are four of each aboard.

Enhanced Body Armor - These experimental suits of body armor are used to enhance the inherent perception, reaction, endurance, and strength of the wearer. They are bulky and metallic in nature, and are similar in appearance to heavy armor used by the Marine Corps. The armor is self-contained and has its own environment similar to an EV suit. It enhances the abilities of the user to varying degrees depending upon their training and skill with the suit, however it takes time to learn and often there are accidents with users who are unprepared for the level of enhancement offered. Maximum enhancements recorded on a human have been: perceptive (visual, audio, etc) 73%; reactive 123%; endurance 325%; strength, 400%. Those are increases over normal. The suits also contain microphasers in the forearms, jet boots, and a limited defensive shield generator. Movement can be awkward in confined spaces, especially for users unaccustomed to the suits. There are twelve aboard.

Personal Shield Generator - This device can be placed in a pocket or attached to a belt, and will provide a limited protective forcefield for a short period of time. There are two aboard.


Microgrenades - Similar to photon grenades but approximately 2.5 cm in diameter, these devices can be more easily carried and concealed than standard grenades, however they have significantly less yield. There are forty aboard.


Hush Field - This small device will create a sphere of silence around the user. The sphere is scalable from a few centimeters to about a dozen meters. There are two aboard.

Visual Implants - These temporary implants, much like ancient contact lenses, can give the wearer enhanced darkvision, infrared, or visual zooming. They work for approximately 12 hours and then dissolve into the body. There are ten pairs aboard.


StimPak - This is a combination stimulant, pain killer using standard medications. There are 20 aboard, and the medical replicator can create more.

RadPak - This is a radiation treatment combined with an anti-radiation medicine. There are 20 aboard and the medical replicator can create more.

Mission Logs

Mission 01: "Reciprocity is Not Mandatory"
Mission 02: "The Mission that Didn't Happen"