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<{{#seo :|title="Hand Phasers" metakeywords|title_mode=append|keywords="Star Trek, Starfleet, Star Fleet, Phasers, Hand Weapons, Weapons" metadescription|description="Hand Phasers contains the different types of hand phasers and their different setting that are used by Star Fleet personnel in the Federation Space RPG." />}}
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"Phaser" is an acronym for '''PHAS'''ed '''E'''nergy '''R'''ectification. All phasers fire particle beams. Personal phasers can stun or kill an enemy. The stun setting can also be used for crowd control. Ship-mounted phasers can damage shields or other systems or even cut a vessel's hull.
== Phaser Specifications ==
=== Type I (Hand 25th Century Phasers have been designed to be ergonomic and powerful. When concentrated beams of energy proved insufficient against groups of opponents during the Federation's many conflicts in the late 24th century, modern Phaser) ===[[Image:phaser1designs have been adapted to work on the concept of pulse-fire; delivering the full charge of a phaser blast in one pulse, allowing for rapid fire at the expense of power drain and wear on the emitters. Star Fleet Security has decided this is an acceptable trade; emitters can be replaced easily, trained Security Officers cannot.png |thumb|Phaser I]]
Used when easy concealment is desired, or simply when large and obvious weapons are too cumbersome, === Phaser I is the perfect option when size is the issuePistol (Type-2) ===[[Image:phaser2. Due to its small size, jpg |thumb |Phaser I lacks the power of its larger siblings; only being able to be fired in standard beam mode, with four power levels. <br />Pistol]]
====Type I Power Settings====The Phaser Pistol is a departure from the design which had been in favour for almost 100 years. Returning to the pistol design in vogue in the 23rd Century, the Phaser Pistol is the standard armament used by Security Officers and members of Away Teams, and kept in various compartments throughout ships.
All results based on an average 100kg Humanoid lifeform. ====Phaser I has a cell capacity of 25 charges.<br />Pistol Power Settings====
WARNING: ALL STUN SETTINGS ABOVE MEDIUM CAN BE LETHAL AT POINT BLANK RANGE.{|style="text-align:left" width="80%" border="1"|-! SETTING !! RESULTS/EFFECT !! CHARGE USAGE|-!width="150"|Setting 1| Light Stun, effect wears off almost instantly. No permanent harm to any humanoid life form.| 1 Charge.|-! Setting 2| Medium Stun, effect effect severe enough to render target unconscious for five minutes, disorients target for up to an hour. No permanent harm to any humanoid life form.| 2 Charges.|-! Setting 3| Heavy Stun, effect severe enough to render target unconscious for up to one hour. Possible nerve/brain damage if target does not regain consciousness after one hour. | 3 Charges.|-! Setting 4| Kill, fatal to most humanoid life if struck in centre mass or head. Severe burn trauma and nerve damage if target struck in limb.| 5 Charges.|} === Type II (Phaser Pistol) ===[[Image:phaser2.png |thumb |Phaser II]] Unlike Phaser I, whose design remains mostly unchanged from previous models, Phaser II is a departure from the design which had been in favour for almost 100 years. Returning to the pistol design of the 23rd Century with multiple setting-specific focusing emitters to reduce chance of catastrophic emitter burnout, this Phaser II also incorporates the Phaser I for increased power, a design which hasn’t been seen for a century. Phaser II is the standard armament used by away teams and kept in various compartments throughout ships.  Channelling power first through the Phaser I unit and then through its own large housing creates a massively more powerful blast, and far more options in a crisis situation. The removable power pack stored in the grip also allows for almost continuous use without recharge, as long as extra power cells are available. A first for this design, the Phaser II also incorporates a portable beacon, this powerful light helps this unit to act as a multifunction device -- a high powered weapon with a removable Phaser I, good for concealment, and a beacon light helpful for search and rescue. Along with the increased power come two new and more destructive settings. ====Type II Power Settings==== All results based on average 100kg Humanoid Life form. The Phaser II Pistol's energy cell has a cell capacity of 50 charges.<br />
WARNING: ALL STUN SETTINGS ABOVE MEDIUM CAN BE LETHAL AT POINT BLANK RANGE.
<br />
=== Type III (Phaser Rifle(Type 3) ===
[[Image:phaser3phaser3x.png jpg |thumb | Type-3 Phaser IIIAssault Rifle]]
Considered a radical design change upon its first introduction, Towards the end of the 24th Century it became apparent that the limitations of the modern standard Type-III 3 Phaser Rifle incorporates the best were having a detrimental effect during hazardous operations. A replacement was needed for times when combat was expected and a wide range of old and new designssettings was not required. Modelled in the same fashion as Phaser-IIAndorian Arms, Inc. responded to the Type-III is not designed to have requirement for a new weapon by introducing a more compact weapon with a collapsing stock and retractable sight for close quarters combat; the Type-II "plug in", but rather has been designed simply as sight included a scaled-up laser pointer and considerably more powerful Phaser-II. Like Phaser II, Phaser III incorporates multiple setting-specific focusing emitters to reduce chance of catastrophic emitter burnoutflashlight for operations in dark places.
Channelling The new Type-3 only has three power through the large rifle housing creates the most powerful phaser based field weapon Star Fleet designs settings; Stun, Kill, and that can still be carried by any shipboard officerDisrupt. The removable power pack allow for almost continuous use without recharge at any power settingUnlike previous Starfleet-issue weapons, as long as extra power cells are available. The the Type-III has 3 can be fired on a fully-automatic mode in the same six lower two settings as . Improvements to the Type-II, but utilizing two power cells at once allows for either longer use or increased beam power. A retractable sight aids in targeting and, like with most previous focusing equipment within the rifle designsalso make this a more efficient weapon than its predecessors, a beacon light allows leading to many considering it an offensive weapon rather than one used for the unit to act as a multipurpose devicedefense.
====Type III Phaser Rifle Power Settings====
All results based on average 100kg Humanoid Life form. The Phaser III Rifle's power cell has a cell capacity of 100 200 charges.<br />
WARNING: ALL STUN SETTINGS ABOVE MEDIUM CAN BE LETHAL AT POINT BLANK RANGE.
{|style="text-align:left" width="80%" border="1"
|-
|-
!width="150"|Setting 1
| Light Stun, effect wears off almost instantlysevere enough to render target unconscious for up to one hour. No permanent harm to any humanoid life formPossible nerve/brain damage if target does not regain consciousness after one hour.
| 1 Charge.
|-
! Setting 2
| Medium StunKill, effect effect severe enough fatal to render target unconscious for five minutes, disorients target for up to an hour. No permanent harm to any most humanoid life formif struck in centre mass or head. Severe burn trauma and nerve damage if target struck in limb.
| 2 Charges.
|-
! Setting 3
| Heavy StunDisrupt, effect severe enough to render target unconscious for up to one hour. Possible nerve/brain damage if target does not regain consciousness after one hour. | 3 Charges.|-! Setting 4| Kill, fatal to most humanoid life if struck in centre mass or head. Severe burn trauma and nerve damage if target struck in limbvaporization on contact.
| 5 Charges.
|-
! Setting 5
| Cut, fatal to humanoid life if struck in centre mass or head. Extreme burn trauma and nerve damage if target struck in limb. Can be used as cutting tool.
| 10 Charges.
|-
! Setting 6
| Disrupt, vaporization on contact.
| 20 Charges.
|}
<br />
 
<br />
== Beam Width Selections ==
{|style="text-align:left" width="50%" border="1"
|-
!BEAM WIDTH !! RESULTS/EFFECTS
|-
!Narrow Beam
|Small and very powerful, commonly used to drill small holes or cut various materials.
|-
!Medium Beam
|Standard beam, used on single targets.
|-
!Wide Beam
|Used to incapacitate many targets, or to destroy doors or other such obstructions.
|}
[[Category: Marine]]
[[Category: Security]]
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