Difference between revisions of "VolkAstrum"

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|Homeworld=AeriaNidus
 
|Homeworld=AeriaNidus
 
|Quadrant=Gamma
 
|Quadrant=Gamma
|Affiliation= Utopia Union of the Ithal'lous Nations
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|Affiliation=Sovereign Union of the Umbrae Luxos
 
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|AgeM=17
 
|AgeM=17
|Age=380
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|Age=340
|PC=No
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|NPC=No
 
|NPC=No
 
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[[Image:AeriaNidus.jpg|thumb|The VolkAstrum homeworld from Orbit, AeriaNidus]]
 
[[Image:AeriaNidus.jpg|thumb|The VolkAstrum homeworld from Orbit, AeriaNidus]]
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:''Note: To play this species permission from the CinC is needed. ‘’
  
 
The VolkAstrum, of the Gamma Quadrant, are a humanoid species externally but have extensively differing anatomy than most species.  Both male and female counterparts of the species look similar being broad and muscular as well as feminine. Volkerrians have vibrant hair and eye colour promoting shades of greys, red, brown, and navy blues to name a few. VolkAstrum are not only easily recognizable by this but also their equally vibrant eyes, and elongated-pointed ears.
 
The VolkAstrum, of the Gamma Quadrant, are a humanoid species externally but have extensively differing anatomy than most species.  Both male and female counterparts of the species look similar being broad and muscular as well as feminine. Volkerrians have vibrant hair and eye colour promoting shades of greys, red, brown, and navy blues to name a few. VolkAstrum are not only easily recognizable by this but also their equally vibrant eyes, and elongated-pointed ears.
  
Volkerrians are a physically weak, yet long-lived race.  They are a extremely spiritual people who are also pride themselves at being both logical and emotional. Because of their physiology, most VolkAstrum who leave the planet tend to bring some form of physical protection with them.
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Volkerrians are a physically weak, yet long-lived race, they make up for their physical weakness in their mental resilience.  They are an extremely spiritual people who also pride themselves on heightened philosophical cognitive behavior . Because of their physiology, most VolkAstrum who leave the planet tend to bring some form of physical protection with them, usually in the form of an EVU.
  
 
For the majority, reaching and exploring space is a normality.
 
For the majority, reaching and exploring space is a normality.
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==Physiology==
 
==Physiology==
  
VolkAstrum internal biology is an oddity in evolution. Unlike most species, VolkAstrum possess very few organs including: bones, an esophagus, few nerves, and their own special mineral conversion organ situated at the end of the esophagus, as well as what is known as the Ze’riall (see reproduction). VolkAstrum have of course more similar organs to universal normality: tongue, eyes, skin, muscles, and reproductive organs.  
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Life in the IlliaNidus began from iodine based cells. And evolved into eukaryotic and prokaryotic organisms. VolkAstrum trace their evolution through feline-like creatures; they have assessed that their ancestors were forced into a resource limited survival situation and had to rely on growing brain capacity. They proceeded to evolve similarly to humans, gaining bipedalism. Evolutionarily they lacked significant energy to develop specialized organs, so originally their life spans were short. Their bodies were forced to evolve faster than chemically stable and led to a distribution in cellular cohesion, slowly the limited resources would be focussed on organelle development and efficient electron transport. It was well believed that a previous time, the VolkAstrum reproduced asexually, as such they have only slight sexual dimorphism. 
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VolkAstrum internal biology is an oddity in evolution. Unlike most species, VolkAstrum possesses very few organs including: bones, an esophagus, few nerves, and their own special mineral conversion organ situated at the end of the esophagus, as well as what is known as the Ze’riall (see reproduction). VolkAstrum have some similar external organs to universal normality: tongue, eyes, skin, muscles, and genitallia organs (although not used in actual reproduction).
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Due to a lack of waste disposal system the VolkAstrum body uses up almost all of the material input into their system. However VolkAstrum bodies do not process Lipids due to not having a bile gland. In cases like this lipids are stored in the body and can cause sickness if left unattended. The only natural way the body can release these lipids is through feverish sweat; otherwise they can be released through medically induced emesis. Most food on the VolkAstrum Homeworld do not contain the same types of lipids as on Earth and other Federation planets.
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Austerian do not have normal organ processes, because they do not contain internal organs, they have adapted to process things on a cellular level. Everything from breathing, to neurological signals are created in these cells. Significant cellular damage to an arm or leg could cause paralysis throughout one's body.
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Circularular-helix-DNA, or Gyretriribonucleicacid, TNA, triribonucleicacid, proteins and several other items travel between cells much faster than in other species due to their unique biology. With this they have a higher amount of ion proteins (40% total in the body) in their bloodstream and a much higher amount of electron transport chain (ETC), around 30% more than in Vulcans. Volkerrian cells resemble Eukaryotic organisms (plants), with more rigid cells in a dodecahedron shape. More accurately they are defined as Benkaryotic cell types. As such they are much more resistant to disease or sickness, due to the natural hardness and thicker shells. Additionally because they do not intake gases directly into alveoli, but instead are absorbed through the skin, they can breath on planets with: nitrogen, argon, xenon, oxygen, bromine, and some carbon. The VulkAstrum Benkaryotic cell contains an organelle called an azureoplast, to indicate the primary blue element that their cells reflect on their native planet. This organelle is specialized in cellular respiration and feeds directly into the vacuole.
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VolkAstrum developed from iodine based life.
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Because of the lack of organs the VolkAstrum has a more advanced bone structure to maintain integrity. Arm and leg bone structures have three bones twisted together in one direction, like rope,  with a very small hollow centre where a nerve passes through. Volkerrians also have two more ribs, each rib is approximately 3 mm farther apart than those in humans. The lack of firm sternum, instead the ribs intersect forming roughly diamond shapes, the bones continue until reaching the collarbone; this gives a deeper ‘^’ shape into their chest cavity.
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The VolkAstrum spine is thicker than a humans, but is more akin to cancellous bones in that the physical bone structure allows for more flexibility. Increased spinal  tissue reinforces the bone whilst allowing for a much more maneuverable bone. Because of the VolkAstrum’s homeworld's greater gravity, there are fewer spaces between each bone segment. To counteract this the VolkAstrum have evolved greater amounts of intervertebral discs and act as resilient shock-absorbers.  
  
Austerian main organ processes are located within their cells. Everything from breathing, to heartbeats, to neurological signals are created in these cells. Significant cellular damage to an arm or leg could cause paralysis throughout one's body. circularular-helix-DNA, RNA, proteins and several other items travel between cells much faster than in other species due to their unique biology. Volkerrian cells resemble Eukaryotic organisms (plants), with more rigid cells in a dodecahedron shape. As such they are much more resistant to disease or sickness. Additionally because they do not intake gases directly they can breath on planets with: nitrogen, argon, xenon, oxygen, bromine, and some carbon.  
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Bone regrowth in VolkAstrum is very fast due to specialized Osteoblast cells. Additionally, VolkAstrum has developed without many cortical bones leaving just the skull and neck bone. Most bones in return are somewhat more brittle to impact, similar to that of bird or cat bones, the VolkAstrum superstructures is very light, but not as durable as most species.  
  
Because of the lack of organs the VolkAstrum have a more advanced bone structure. For instance arm and leg bones have three main bones twisted together in one direction with a very small hollow centre where a nerve passes through. Volkerrians also have two more ribs. The last two ribs then connect to longer twisted bones that form an ‘X’ through the Volkerrian’s chest connecting the pelvic bone to the rib cage. Their spine is also twice as thick as a human’s, however the very centre of the spine is moveable (see reproduction). Because of their homeworlds gravity (three-point two times that of Earth) their bones had developed with fewer spaces in between each bone. However, because their cells operate their entire body bone growth is slow; in such their bones heal slower, and are somewhat weaker than human bones.
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Volkerrian blood is Vanadium based, with Vs’an metal base transport system, Haimaglobin, with the primary difference being the non-protein, Axiporphyrin being the transport molecule. This makes the colour of blood inside of Volkerrians grey, when oxidized it turns clear and is vaguely similar to the lens of a magnifying glass. When dried however the blood is a violet purple. Bruises take on a blue colour.
  
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Astruian base skin colour is the same range as humans, however all Volkerrians possess a natural tint to their skin, exceeding their primary skin colour range. Their blood transport system is responsible for this, and the Vanadium in their blood refract all colour. Their skin also has a ‘wave’ look, when touched the skin seems to appear to ripple for a second before dissipating, instead of immediately bouncing back into position.
  
However, due to the lack of organs, VolkAstrum never developed cortical bone thus making them more brittle to impact. In contrast, they have advanced Osteoblast cells allowing for extremely fast bone repair.
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Astruian body temperature rests at 21 degrees celsius, and  70 degrees fahrenheit. Since they do not require organs to function, VolkAstrum’s body temperature can reach a maximum of 42 degrees celsius, or 108 degrees fahrenheit, before permanent damage. Irreversible cellular damage begins at the temperature of 70 degrees celsius.  
  
Volkerrian blood is Vanadium based with Vs’an metal base transport system (in contrast to the Human hemoglobin base transport). This make the colour of blood inside of Volkerrians grey, when oxidized it turns clear and is vaguely similar to the lens of a magnifying glass. When dried however the blood is a violet purple. Bruises take on a blue colour.  
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VolkAstrum have advanced senses due to evolution on their home planet, and because of the trade off in their bone superstructure. Their sense of smell is attributed to a large amount of receptors and Benkaryotic cells absorbing odor molecules to disseminate them. Their sense of smell is more accurate for toxins. In the same way they have an increase in receptors for foods, again due to toxins, especially those that cannot be processed by their cellular structure.  
  
Astruian body temperature rests at 21 degrees celsius, and 70 degrees fahrenheit. Since they do not require organs to function, VolkAstrum’s body temperature can reach a maximum of 42 degrees celsius, or 108 degrees fahrenheit.  
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VolkAstrum hear over higher frequencies than humans, and are more sensitive to these frequencies. While they do not hear as many low frequencies, their specialized ear canal acts as an acoustic resonator to lower frequencies they cannot hear.  
  
Astruian base skin colour is the same range as humans, however all Volkerrians poses a natural tint to their skin which can literally be any colour of the spectrum. Their blood transport system is responsible for this.
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Additionally, the VolkAstrum has sensitive touch, with specific nervous system specialization in feeling and external integrity. As such they can be bruised with relative ease.  
  
They have advanced senses due to evolution on their home planet. For instance they have a very sensitive sense of smell, similar to Vulcans. However their sense of smell is more aptly tuned for toxins instead of foods. They also have an extreme sense of taste due to the many toxic plants on their homeworld. Volkerrians hear over a larger range of frequencies than most species--excluding the Borg. Because their cells act as a large majority of their nerves, feeling is extremely sensitive, and Volkerrian skin is relatively weaker than humans due to this.  
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Their heightened senses come from a neural polypeptide called Samaeraic. This peptide is sensitive to detecting, receiving, transmitting and interpreting EM-band wavelengths. Because of this they can utilize the EM-band and mimic that to produce telepathic ‘waves’. Unlike the Betazoid psilosynine, these chemicals do not diminish with extended use. In conjunction with Samaeraic, the chemical complement known as Tamisiac is what helps the VolkAstrum transmit telepathic ‘waves’ by mimicking EM wavelengths. Tamisiac is a neurotransmitter chemical that interacts between matter and energy in the same way subspace does. Both of these chemicals are produced in the cell via an organelle called Rextanondria. Absent levels of Samaeraic indicate telepathically-void VolkAstrum unable to receive telepathy or produce it. Low levels of Tamisiac indicate cellular instability.  
  
Volkerrians have two types of sight; they see on a higher scale than just 7,000,000 colours due to the climate of AeriaNidus, however also due to the planet's geographical features they have learned how to use their telepathy to see. A VolkAstrum’s cornea is partially opaque with mirror-like reflective qualities. In response, the pupil does not need to expand or contract in response to light levels. Tapetum lucidum are also present in the rear of the VolkAstrum’s eye, causing a slight reflection when light is shone directly upon the eye. VolkAstrum lack any posterior or anterior liquid chambers in the eye.  
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Volkerrians lack a brain inorder to develop light into images. Instead the Volkerrian eye accepts light and processes it behind the pupil. The chemical Samaeriac is responsible for the interpretation of data. VolkAstrum can see over seven-million colours thanks to this. Additionally, VolkAstrum can use the Samaeriac chemical in a similar way to echo-location. While not as accurate as bats or other animals, they can emit waves on the EM scale to see. A VolkAstrum cornea is partially opaque with mirror-like reflective qualities. The pupil does not expand or contract in response to light levels, instead there is a response in the quantity of Samaeriac. VolkAstrum contain Tapetum Lucidum are also present in the rear of the VolkAstrum’s eye, causing a slight reflection when light is shone directly upon the eye. VolkAstrum lack any posterior or anterior liquid chambers in the eye, meaning that they do not cry. When VolkAstrum use their telepathic abilities their is a faint glowing of their eyes unseen by most species save that of other species who have Tapetum Lucidum, such as Mirak.
  
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Neurological medicines are highly fatal to Volkerrians, as the medicine usually attaches itself to receptors used in cellular respiration. Additionally, most medicines require four times the normal amount as they have no central circulatory system.
  
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When leaving Union vessels or space, every member undergoes a battery of medical tests and procedures to prepare them for various diseases commonly found throughout areas of the galaxy.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|Young Adult ||  81-190  years
 
|Young Adult ||  81-190  years
 
|-
 
|-
|Adult ||191-279
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|Adult ||191-250
 
|-
 
|-
| Veteran || 280-380 years
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| Veteran || 251-340 years
 
|}
 
|}
  
Children are ranged from the age of four to forty-five years, although Astruian’s are fully grown at twenty-eight.
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Children range from the age of four to forty-five years, although Astruian’s are fully grown at twenty-eight. It should be recognized that these age groups are social constructs instead of biological identifications.  
  
  
 
===Immune System, and Environmental Suits===
 
===Immune System, and Environmental Suits===
  
Because of AeriaNidus’ lack of insects pollination VolkAstrum immune systems are more susceptible to absorb sickness, not contract it. Their cells have evolved to block out major disease and major sickness, as well as completely assimilate sickness and disease. The Environmental Suits use minor AI systems to assist in daily operations. In majority, the Environmental Units (EVU) are mainly used to protect the body from damage.  
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Because of AeriaNidus’ lack of insect pollination VolkAstrum immune systems are more susceptible to absorb sickness, not contract it. Their cells have evolved to block out major disease and major sickness, as well as completely assimilate sickness and disease. The Environmental Suits use minor AI systems to assist in daily operations. In majority, the Environmental Units (EVU) are mainly used to protect the body from damage.  
  
Because of AeriaNidus’ lack of insects pollination VolkAstrum immune systems are more susceptible to sickness. Their cells have evolved to block out major disease and major sickness--but this has made them react violently to sickness such as the cold. Because of the suits AI, adapting can take a wide range of time from several weeks to a few days. Environmental Suits use minor AI systems to assist in daily operations. In majority, the Environmental Variation Units (EVU) are mainly used to protect the body from damage.  
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Because of AeriaNidus’ lack of insect pollination VolkAstrum immune systems are more susceptible to absorb viruses. Their cells have evolved to block out major disease and major sickness--but this has made them react violently to sickness such as the cold. Because bacterial infections and such cannot affect many organs in the VolkAstrum the VolkAstrum body can harbor bacteria leading to difficult sicknesses. Foreign agents similar to cancer do not usually affect the VolkAstrum due to the differing GRA-DNA.  
  
When leaving UUIN vessels or space, VolkAstrum undergo a battery of medical tests and procedures (vaccinations) to prepare them for various diseases commonly found throughout areas of the Galaxy. This would prevent them from getting sick just by being on the bridge, but would leave in a weakness of advanced risk of sickness when exploring new planets, or interacting with new species.
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Due to the nature of their immune systems, the VolkAstrum requires rather sterile environments for maximum precautions. In place of these conditions, the VolkAstrum have constructed Exo-Viral Units, or EVU, similar to Federation standards. VolkAstrum EVU are designed to quarantine punctures in the suit with extreme prejudice; a puncture through the both external suit and pressure suit in the vacuum of space can be non-fatal for most due to the rapid response of the EVU. Each unit contains several vials of antibiotics, these are used primarily by the on-board micro-AI. Ran together with this shackled AI, the system is equipped with a tactical, scientific, and medical database. This medical database allows the AI to identify any viral agent introduced into the system; and create the perfect chemical cocktail to inject into the user to counteract the viral agent. The EVU has a completely regenerative life support system, a tritanium outer shell for defensive measures, a personnel low-energy shield used for firearm fights and orbital-aerial descent, the medical components mentioned above, so space beacon, and room as well as power for additional
  
  
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VolkAstrum are highly adaptive when it comes to inter-species adaptability.
 
VolkAstrum are highly adaptive when it comes to inter-species adaptability.
  
Both male and female Volkerrians poses the normal sexual organs, however they are used solely as forms of pleasure instead of exchanging genetic material. Material is exchanged through touch, and can take hours for full genetic exchange.  
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Both male and female poses humanoid-like sexual organs, however they are used solely recreationally as they no longer produce indirect gametes. VolkAstrum have specialized touch pads on their palms and ring fingers that allow exchanges of genetic material. Both male and female VolkAstrum bare children, and in most cases the VolkAstrum parent of a multi-species relationship gestates the embryo. It requires advanced and significant medical attention to gestate in a non-VolkAstrum. The reasoning is as follows. In most organisms the humoral immunity in the form of Immunoglobulin M will recognize the child in utero as a foreign entity and thus protein exchange using IgM can be halted.  
  
Both Males and Females may get pregnant and with either gender.
 
Ze’riall is the Viyas word for “Life Bearer”. It is a very large cell (twice the size of a human female egg) but matches the same shape as a normal Volkerrian cell. The cell does not contain any form of protein builder or organelle for exchange. The Ze’riall depends on other cells to assist it until it becomes large enough to sustain itself. There are four stages to Volkerrian pregnancy. Stage one is the actual conception of the cell, DNA and RNA are allocated to the cell where it performs a routine similar to mitosis: this last two months. Stage two is where the cell absorbs smaller cells and feeds off of them, during which the shell and internal anatomy of the embryo are formed: this usually takes three months. Stage Three is where the Ze’riall begins to work off of its own power, while still taking basic nutrients from the parent’s cell it no longer absorbs the parent cells entirely: this stage takes only a month. The last stage is where the Ze’riall embryo moves to the mid section of the parent Volkerrian’s back. The embryo then forms a hard outer layer, and the placenta attaches itself to the movable part of the Volkerrian’s spine. This alone takes a month.
 
  
When giving birth the Volkerrian’s spine will actually open, ripping the skin apart and revealing a pocket. The embryo could then be removed from the pocket free of any support from the parent. Once the child is removed, the Volkerrian’s Ze’riall will recognize it and close the spine. The placenta then returns to its original location in the mid stomach, and takes at the very least a month to reform before another child can be conceived.
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Ze’riall is the Vivyas word for “Life Bearer,” it is a very large cell, around twice the size of a human female oocyte. The VolkAstrum oocyte does not contain any protein building organelle or material exchange organelle. The Ze’riall’s cytoplasm contains a high concentration of energy materials. For the first few months this cell is dependent on another cell’s golgi apparatus in order to feed the larger cell. The Ze’riall has no function prior to conception.
  
===Death and Rebirth:===
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There are six stages to the Volkerrian pregnancy. The first comes after the genetic conception. GNA and TNA are allocated from other cells. From this point, other Benkaryotic cells attach themselves to the Ze’riall providing their organelles in the cell's production. Once multiple nuclei have been attached together, they form the new nucleus of the Ze’riall and begin mitosis of GNA and TNA. This process takes about two months. Stage two happens when the cells attached to the Ze’riall are absorbed and converted into energy which fuels the production of the internal anatomy of the embryo, the organelles at this point are dismantled to support life. This takes three months. Stage three begins when the Ze’riall grows about three times and no longer needs to absorb smaller cells. Instead, cells are reformed, dropping most of their organelles in exchange for mitochondria-based organelles that chain proteins and other energy based molecules to feed the Ze’riall. This continues for two months. Stage four begins when the Ze’riall moves to the mid section of the parent Volkerrian’s back. Spinal tissue is altered to harden and form a new orifice. The orifice does not open until birth, instead it spends time preparing. It takes a month to alter the tissue. During this stage, the embryo continues to form the child. Stage five. The Embryo attaches to the spine, forming a placenta. At the same time, the spinal column begins to diffuse into several smaller sections, and in the center. Nerves from the spine are attached to the embryo. This continues for another two months. Stage six occurs around birth. The orifice alters its form slightly, swelling and becoming more sensitive. The spinal column becomes covered in the orifice’s protective layering before splitting open, breaking the weak-point of the skin. Once the child is removed from the pocket, the spine closes and the nerves reattach to the spine. It takes around a month for the orifice to heal, and for the Ze’riall to detach from the spine and dissolve its placenta and oocyte function.  
Even to this day Death is considered a new concept to the VolkAstrum. An Astruian’s physical body may die, but they seem to be able to live on in another body. This is the most connected reason to the VolkAstrums deep connection to religion. Only the same spirit can view memories, as well as recall the feelings. While others may be able to view the same memories, they will not be able to receive as many nor would they be able to feel them. As such the only Full Death can be caused by Maximum Tranquility.
 
  
==Telepathy:==
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===VolkAstrum practices, Death and Rebirth===
  
Notably the most important thing to a VolkAstrum, telepathy is a major part of their life.
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Ceremonies usually take place for an entire VolkAstrum week (12 standard Earth days) with the ceremonies reflecting the cycle of life. The first five days are joyus days of pure celebration without much mourning. The next four days are celebratory for the dead, reading off their works and experiencing some of them. The last three days are days of meditation with no linguistic communication to resemble the purgatory of death.  
  
One form of telepathy is empathy. The standard. They can sense emotions as well as thoughts, and project emotions and thoughts to others as well. Volkerrian empathy however is highly advanced and can even see what their bond mate is seeing (see Ciri’elh’Ori). VolkAstrum can separately communicate via telepathy
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VolkAstrum believes in a cycle of rebirth. They believe a Astruian’s physical body may die, but live on in another body. This has to do with a telepathic ability, but the VolkAstrum mostly relate it to their religion.  
  
Ciri’elh’Ori is an important part of Volkerrian telepathy. Ciri’elh’Ori essentially translates to: Bonding. Volkerrians from birth bond telepathically with other people and can share memories between the bond. They do not need any form of touch telepathy with a bondmate. Strong bonds can even share energy with each other in close proximity. For instance if one part of the bond is injured the other can share energy to help them heal.  
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Umbration is the sequence of which a VolkAstrum’s memories are purged and the previous spirit is passed on to someone else.
  
On the opposite end of the bond is the Ciri’gul-furrant. The Hatred Bond. Very oxymoronic to have a bond with an enemy, but that is the way Volkerrian telepathy works. VolkAstrum who tend to have this bond with other usually will cease conversation with the other end and will begin to erase their memories with this person.
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==Telepathy==
  
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Most notably are the VolkAstrum’s cognitive abilities which encompass a large part of their lives. VolkAstrum have advanced telepathic abilities and enhanced prowess with these effects on their mate. 
  
Volkerrians while asleep can project themselves into their own astral plane. During this time they can relive memories with perfect recollection, or contemplate difficult mathematical problems. Usually only Ancient Volkerrians can perform this.  
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The most major telepathic abilities for the VolkAstrum is standard telepathy and empathy. They can sense emotions as well as thoughts, they also can project emotions to close friends and can transfer thoughts to most.  
  
Because of the thick mist covering most of AeriaNidus, the VolkAstrum have developed telepathic vision similar to to the Aenar. While their eyes work in the same way that humans and Vulcans do, they also have the ability to travel in pitch black areas. It should be noted that while using their visual telepathy, the range of their physical vision is decreased along with the saturation and visual acuity of a few thousand colours.
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Ahead are a few telepathic abilities and names closely associated with Volkerrian culture.  
  
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Ciri’elh’Ori (Bond, to): Volkerrians from birth, begin to telepathically bond with other people. These bond-mates are extremely close in relationship due to the continuous telepathic channels between the bond-mates. Usually, the Ciri’elh’Ori is used for long distance communication, or sharing thoughts and memories in close proximity.
  
Lastly, and most importantly is the Ze’elhia. No perfect translation for this exists although it comes close to the ancient word for ‘One’. Known to most in the Gamma Quadrant as the ‘Hive Mind Effect’ Volkerrians can project immense amounts of emotion onto others. When enough Volkerrians feel one way they begin broadcasting an unintentional telepathic signal that causes more and more telepaths or even willing non-telepaths to feel exactly the same as the ones broadcasting it. More telepaths then broadcast this signal, and cause massive amounts of people to feel an extreme emotion. In Volkerrian culture entire planets turn to feel one emotion. This can take days to wear off, or weeks, or even just hours depending on the total strength of the emotion.  
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Ciri’gul-furrant (Hate, to): On the other spectrum from the Ciri’elh’Ori, the VolkAstrum have specific telepathic bonds with people who they have an immense dislike for. In most cases it will aid the VolkAstrum in naturally avoiding the other end of the bond.  
  
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Tolmentia (Relive/experiences) : Usually only performed by Veterean VolkAstrum, the VolkAstrum while asleep can telepathically ‘dream’ with full control. They can also seek out precious memories to preforming a series of quantum calculations.
  
====Ciri’Ze’ferr====
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Pormah’truel (Pain, to contain) : A hard to train telepathic abilities, the VolkAstrum can come into touch with others to give or take the physical experience of pain.  
This is the state of memory transfer. Volkerians go to Iudain sanctioned sites, usually a place called the Archives. Volkerrians can store memories in objects that hold sentimental value. However most tend to go to the Archives located on AeriaNidus. From here the VolkAstrum that are reborn can receive their memories from past lives, or even look at other peoples. It should be noted that only telepaths can view the memories by themselves.  
 
  
===Tranquil:===
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Ze’elhia (One, to be) : A unique ability due to the proximity of EM waves permeating VolkAstrum, this ability is known to the Krenim and Borg as the “Hive Mind”. Because the VolkAstrum can project emotions to others, other VolkAstrum have the susceptibility of receiving these emotional signals. Once these signals affect another VolkAstrum the signal strength increases and tends to spread. In new studies, it seems non-VolkAstrum telepaths can also be affected by this. This effect has led the VolkAstrum to be an effective military.
This is the form of nullifying telepathy, and can be performed on anyone. Tranquility is usually performed by followers of the Zeq-heheirr, although others have been known to do it as well. Tranquility is considered an oddity on Volkerrian culture, and is often associated with criminals.  
 
  
Tranquility is performed by Iudan monks, who surround the participant and telepathically bombard them. This usually takes a few hours, but in the end leaves the participant without any form of telepathic ability. It is also impossible for telepaths to sense or read Tranquil’s minds as they are totally devoid of any telepathy themselves.  
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Ciri’Ze’ferr (Remembernce, to) : The Ze’ferr is the state of memory transference. Usually associated with Sacred sites, the VolkAstrum are able to enter a meditation state in order to recall memories of their past spirits. While these spirits are simply non-decay telepathic engrams many regard them still as divine. The VolkAstrum go to a structure known as the Archives where they can store and retrieve memories that sync with their telepathic engrams.  
  
Another form of becoming Tranquil is due to criminal activities. Usually referred to as Maximum Tranquil, this is where a High-convicted felon is made devoid of all telepathic abilities. However their mind is also left devoid of memories without a strong emotional connection. In addition, when the Maximum Tranquil victim dies, they are not reborn.
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===Tranquil===
  
==Psychology:==
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The firm of nullifying telepathy. Tranquillity is considered a negative feature in VolkAstrum society. Many criminals become tranquil. This can be achieved in two ways, with the later becoming the new standard. The first way to become Tranquil concerns a Zeq-heheirr ritual in which monks telepathically siege the individual until their chemical levels drop to dangerous levels; this method is exceedingly painful. The second way is by injecting the Tranquil-subject with a chemical composition based primarily off of mercury and sulfur. These elements contained within the drug reduce the chemical transmission level within the body and increase ETC to disrupt the hormonal growth.
  
VolkAstrum are naturally a jovial, and loyal people. Life of exploration, advanced technology, and an absence of disease and war in the core systems have lead them to be happy. Their Loyalty comes from ancient Volkerrians where so many warring states had equal power, and loyalty was needed to progress through war times. Till this day they remain Loyal beyond normality.
+
A sub-type of becoming Tranquil is known as Null. Mercury, sulfur, and Bohrium are injected in equal amounts. In this case the Mercury acts as a catalyst for the sulfur to begin interfering with EM waves, while a stable Bohrium di-isotope 34B, begins to destroy production of telepathic cells. The Bohrium is not enough to completely cease all hormone function, but leaves the GNA distorted and unable to produce telepathic chemicals.
  
They are also a very intelligent people who learn a large deal from testing and first hand data.  
+
Tranquils are not able to receive or transmit any telepathic signals.  
  
Volkerrians have a difficult time trusting species with equal technology to them because of years of conflict with the Dominion. They usually request direct liaisons onboard civilizations vessels and study their society for a trial period of only two months. After that the liaison will deem if it's a good choice to continue communications with the civilization.
+
==Psychology==
  
Comparatively, Volkerrians trust civilizations with less advanced and more advanced technology. They try to help civilizations with less technology although they follow something extremely close to the Prime Directive. They also trust that civilizations with higher technology have had fewer wars.
+
These people are naturally jovial, and loyal. Filled with a life of exploration, and advanced technology have led them to a happy and rather carefree existence within their Home system. VolkAstrum are unnaturally loyal due to their telepathic bonds and are parallel to humans in their need to be ‘heroic’ to save others.  
  
Volkerrians like purist Command systems little. After their experiences with the Vorta and Jem’hadar, Volkerrians hate people who follow orders with no inkling of self-thought. While they have their own command structure and expect their people to follow it, questions may be asked.
+
As a very intelligent species, they have learned that testing data first hand is the best way to understand science.  
  
These people are also very logical for being an emotional people. They find little need to talk about unnecessary or random things, and have little care for physical attraction. This is not to say they don’t like to chat, but instead of normally speaking about gossip they intend to investigate people and learn about them.
+
The VolkAstrum as a species have a long standing history of being too trusting or gullible and so have adapted to slow in trust. The VolkAstrum have been surrounded by the Borg, Krenim, and Dominion and so have a very difficult time trusting major galactic powers. Interaction with other species is restricted to Liaison officers onboard foreign civilizations vessels, to study their society for a trial period. This usually takes place for at most three years, although in most cases the Liaison officer will usually conclude with their investigation within a single year.
  
 +
Inquisitive at the root, ‘chatting’ is not a word in the VolkAstrum language, instead their version of conversation is more about investigating the other. They find little need to talk about superficial things, nor do they have the standard human physical attraction. 
  
 +
==Society and Culture==
  
===Counseling an Astruian and or Treating one===
+
VolkAstrum society is largely communal and peaceful, following an open moral code and religious teachings, as well as a rather redundant and extensive military hierarchy.
  
Be very careful when delving into Volkerrian treatment. Astruian are extremely private when it comes to medical and emotional needs. This is found as invasive and unneeded in most cases with Volkerrians. They would even deny medical assistance if they have lost a limb. Needless to say, Volkerrians dislike any sort of help considering it to be calling them weak.  
+
Giant vanadium-infused trees, enormous mountains, wide rivers, hard-mineral surface, vast waterfalls and thick foliage have made it impossible to industrialize their homeplanet. Houses are built into trees and mountain sides, numerous parks lay hidden under the many trees of the planet. Most major cities are built in the few clearings that have no Yu’reial trees, although the majority of cities do not have that luxury. There are many natural parks across AeriaNidus that are used for many communal meeting grounds.  
  
Volkerrians should be subdued forcefully and made unconscious to perform medical treatments.  
+
Each city is unique on AeriaNidus. Resources differ widely depending on location. The capital city for instance is built largely out of strone, and iron with many wood veneers. In the North-Western hemisphere, the trees are softer and hence the easiest material to get, and in the South-East hemisphere, geysers on the surface eject molten metals.
  
It should be noted that ALL neurological medicines are highly fatal to Volkerrians, and normal medicines usually require four times the normal amount due to their non existent veins.  
+
Wild animals roam AeriaNidus, but thanks to the VolkAstrum’s natural telepathic abilities, specifically empathetic, keep the animals calm. Most animals over the generations have come to avoid VolkAstrum cities, many migrate through these cities without hindrance. Animals usually are not domesticated historically, but slowly over time there has been more and more evidence of domestication.  
  
==Society and Culture==
+
The VolkAstrum generally believe in a creator, because of their wide berth into science, and continuous evidence of something beyond what they can see, the VolkAstrum have a very extensive religious doctrine, this will be included in a separate section.
  
VolkAstrum society is largely communal and peaceful, following a strict moral and religious code as well as a rather redundant military hierarchy.  
+
The VolkAstrum disliked purist Command systems such as the Vorta and Jem’hadar little. Despite having a very extensive command hierarchy, the VolkAstrum believe that any officer must have self-thought and an interest in the preservation of self and the many. As such they are more open when allowing officers to ask questions to their superiors, although most ships function on trust.
  
The giant iron-like trees, enormous mountains, wide rivers, hard-mineral surface, vast waterfalls and thick foliage have made it impossible to industrialize their homeplanet. Houses built into trees, mountainside homes, and numerous parks lay hidden under the many trees of the planet. Most major cities are built in the few clearings that have no Yu’reial (Giant) trees, although the majority of cities do not have that luxury.  
+
Their military plays the sole role as the Union’s Peace Keepers. It is believed that to maintain their sovereignty to and to maintain peace, a firm and resolute military had to be established. However, the SUUL Stellar Armada doubles as the Union’s main branch of exploration.
  
Each city is unique on AeriaNidus. Resources differ widely depending on location. The Capital city for instance is built largely out of stone, and iron with minimal wood since they are the easiest to acquire. In the North-Western hemisphere, wood the softest material to get, and in the South-East hemisphere, metals geyser from the surface. For the majority, soft stone, and clay are the most common resource. Natural parks score each city allowing for many communal meeting grounds.
+
Volkerrians have a lack of trust in civilization with an increase in violence and war. Even the Federation borders on that trust but through liaison officers the Union has allowed  themselves to trust the Federation.  
 
 
Thankfully, due to the VolkAstrum’s natural empathy abilities: wild animals throughout the planet are maintained through empathy. Most animals over the generations have come to avoid VolkAstrum cities, or else they traverse through the cities without hindrance.
 
 
 
The VolkAstrum military plays the sole role as the Union’s Peace Keepers. It is believed that to maintain their sovereignty and to maintain peace a firm and resolute military had to be established. However, the UUIN Stellar Armada is also the Union’s main branch of exploration.  
 
  
 +
===Religion===
  
 +
The Volkerrians have a long and convoluted religion that they integrate deeply into their culture. Every vessel launched by the Union contains a separate dedicated plate on the bridge given to the vessel’s original commander by a priest of certain gods.
  
===Religion===
+
All of the major religions report to the Iu-Zeh, a branch of the Union government which allocates resources and handles political aspects within the Union.  
The most defining factor for Volkerrians: religion indicates what kind of person you might be in Volkerrian culture.  
 
  
====Iudais====
+
The VolkAstrum faith is separated into three parallel faiths that interact with one another. The Iudais faith concerns a pantheon of deities and stories constructed by the VolkNidasia (Ancient Volk), using heroes such as Xeheq Drall, the shield bearer, and Vennas Zealot, the valkyrie to converse morales whilst pertaining to no gender in these stories. The Iudais faith believes in ascension past sin. The monks of this faith are structured in something called a Lulia Council. Female priests are called Gemana and males are called Uemana. Most priests are Illia’Mana, leaders of congregation are called Speakers or Iu’diea. Religious warriors including Union Commandos are the Sce’Dan. High Council members are known as Iudanna, and the head of the faith is Iudasa. The Iudasa sits on the Union Council, and has a seat on the Primearch’s Cabinet. The holy book is known by the goddesses name, Ciri Quel. The Word Ciri has many uses and is an incredibly important word in the Volkerrian languages. The Iudais faith believes in the Aenai.
  
This is the major religion in the UUIN. Iudais follows the scripture first written by the ancient Volkerrians the VolkNidasia (Ancient Ones). The scriptures are a set of stories that have morales built into them. There are exactly five-hundred stories that tell the lives of heroes like Xeheq Drall, the shield bearer, and Vennas Zealot, the valkyrie. Eventually all the heroes turn into deity for living their lives with such morales, and break free of form such as gender, and physical begin. Even those who were originally faulted were able to obtain a state of higher being.  The Iudais monks follow the structure of the Lulia Council of ancient times. Female priests are called Gemana, Male priests are called Uemana. There are three types of priests the normal Gemana and Uemana (called The Illia’Mana) the leaders of each Congregations are called Iudian (Speaker of Iudias). The Council of Lulia is nowadays a term meaning the High Council of the Iudais, although the proper term is Iudanna. The head of the Iudais is the Iudasa. Extremely similar to the pope in Roman Catholic society. The Iudasa sits on the UUIN council, although it is not an official seat.  The Iudasa is considered part of the Primarch’s cabinet. The only negative aspect viewed in the Ciri Quel is personality wise: Greed, Lust, and Lack of Kindness. The Goddess Ciri was the one who reportedly recorded the Ciri Quel. As can be told from the Volkerrian language. Ciri is an important word and goddess, and is one of the most respected.
+
Another faith is the Verial. The Verial believe in minor gods, and heroes. They are much less organized in their faith structure but use the same Gemana and Uemana titles to describe their faith leaders.The Verial is virally peaceful and many historical documents refer to hallucinogens in their many prophecies--which of account have a large success rate. An elected Verial leader is placed at the head of the Iu-Zeh. The Verial gods and heroes are known as the Veh’essur. These Veh’essur, or the Essur in colloquial terms, use the book of Tai’rell, a companion book to the Ciri Quel.  
  
.
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The last major faith is the Zeq-heheirr. They follow the god Zeq’, an outcast in the Ciri Quel, it is a crueler faith. They believe in the punishment of VolkAstrum referring to them as the Veolk’on’Hai, a conjugated form of “People of Pure Sin”. Many of their beliefs return to inflicting pain on one’s self or others, believing that numbness is the mortal reach to divinity. They subject themselves to mental and physical torment to better hone themselves. They use the Zeqer Quel as their holy tome, completely disavowing the Ciri Quel and Tai’rell. A monk of the Zeq-heheirr are the Zeekan, their high priest is known as the Priest Hierarch, the Zeq-Hassan.  
 
======Iudais Sce’Dan======
 
This is part of the Iudais relgion. The Iudas religion is not common to that of Earth religion. Peace is not directly part of the religion. While it is stated that “Peace if Preferred” the main protagonist Iudan is a war leader who faces Maq’Deltoe, a confused and misguided King. The Stories of Iudan talk of a legendary caste raised from death and bred for war against evil. This has not caused any form of crusade as in history they are protectors only. Now a day they are altered: Thus the Sce’Dan was made. The Sce’Dan are Volkerrian Commandos who have trained from birth to attain physical, telepathic and mental perfection. They are the epitome of Volkerrian strength, and intelligence. The Agents of Iudas Sce’Dan are called Iudellia (Warriors of Iudan). A great deal of Sce’Dan serve on vessels as advisors, or Third in Command. This is a lifelong commitment and the Sce’Dan are bound to the UUIN.  
 
  
Major Deity:
+
The Aenai:
  
* Iudan: Leader, and Protector of the Dead
+
* Iudan: Protector of the Dead, Creator of the Aenai
* Ciri: Goddess. Creator of People, and recorder of the Ciri Quel
+
* Ciri: Creator of People, and recorder of the Ciri Quel
* Xeheq: God of the Vanguard  
+
* Xeheq: The Vanguard  
* Vennas: Goddess of Honor  
+
* Vennas: Exemplar of Honor  
 
* Betio: Patron of the Arts
 
* Betio: Patron of the Arts
* Loria: Goddess of Writing and Keeper of Knowledge
+
* Loria: Master Writing and Keeper of Knowledge
* Lebiode: God of the Water Bearer
+
* Lebiode: Bearer of the Waters
 
* Zeq: The Stranger
 
* Zeq: The Stranger
 
* Ferria: Creator of the Lands
 
* Ferria: Creator of the Lands
* Menda: Patron of Food
+
* Menda: Patron of Taste
* Phoa: Goddess of Affection  
+
* Phoa: Affection in Form
  
=====Verial=====
 
  
This religion is a simpler then either. It is the second major religion and carries much weight within the Iu-Zeh. Verial believers are called Ve’hessen, and there is no command structure. The Verial relgion follows a part of the Ciri Quel called the Lower Cast. They follow minor deity who have assigned gender. They believe that all life is sacred and that there is no enlightenment, but the enlightenment of knowledge, and hope. Most Ve’hessen use Ver meditation lamps at least once per day.
+
* The Veh’essur:
  
* Verial Minor Deity:
 
 
* Clora: Mother of Music
 
* Clora: Mother of Music
 
* Enthen: God of Health and the Caduceus  
 
* Enthen: God of Health and the Caduceus  
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* Fere: God of Joy
 
* Fere: God of Joy
 
* Kere: God of Kindness
 
* Kere: God of Kindness
 
=====Zeq-heheirr=====
 
No other religions is as rigorous and demanding as the Zeq-heheirr. To be a disciple of the Zeq Quel is a lifelong commitment. They follow the Zeq Quel a rather newer book of the Ciri Quel. The Zeq Quel was made approximately three thousand years after the Ciri Quel and instead follows the Srange, Zeq. While the Ciri Quel does not make Zeq a negative figure the Zeq Quel tells about the sins of Volkerrian greed and personality and promotes the true way to reach a state of pure heaven. Their book explains how Zeq tricked Ciri into recording deeds which were all fake. The Zeq-heheirr submit himself to physical torture as well as mental torture. The Zeq-heheirr believe that once you can longer feel pain you will reach enlightenment. Their structure has only two rings. The Zeq monk called a Zerrian, and the Priest Hierarch  the Zeq-Hassan (Speaker of Zeq).
 
  
 
===Schooling===
 
===Schooling===
Primary school is extremely hard compared to Federation standards, and usually ends once the Volkerrian reaches the age of 13. By Volkerrian standards Federation schooling is extremely hard. Easier subjects learned in the Federation are learned at older ages while the hardest subjects are taught at younger ages. This is so learners have embedded in their memory the hardest things to know sooner.
 
  
After Primary school there is a mandatory field activity year, for Volkerrians to learn their life interests. The reason for the fewer years of schooling is because the Volklerrians believe there should be more time for Self Interested Schooling such as University studying.
+
School in the Union works inverse to the Federation. The hardest standard subjects are learned at younger ages when children have heightened susceptibility to learning. Schooling ends for the Union schools by the age of thirteen.  
  
The Field Activity Year, or Assignment Year can be a plethora of different things. People looking for a military based career will apply to join a vessel for a year worth of missions and see how it suits them. Aspiring scientists can get assigned to research stations. Athletes will get assigned a team and see how that works. During the year, the student can request a transfer to a different area. A full year is required in one single area to pass the Assignment Year.  
+
After Primary education there is a mandatory field year, for the students to study interests. The field year can be extended for up to four years, but on average only one to one and a half years is needed. The VolkAstrum school systems prefer longer secondary education. Most VolkAstrum become experts in specific fields or well-versed in many fields.  
  
The most famous University within the UUIN is the Academy of Advanced Sciences
+
A full year of the Field Assignment is required to pass, many Universities see this as a new commitment to furthering their education and their society. The most famous school within the Union is the EAS, formerly the Academy of Advanced Sciences, now the Erudite Academy of Science.
  
 
===Food and Beverage===
 
===Food and Beverage===
  
A lot of Volkerrian food and drink are sweet, due to the sugars in the jungles of AeriaNidus. However they also have spicy foods. Besides that however Volkerrians do not have different types of food. A great majority of Astrus’ diet is plant based.  
+
The natural environments of AeriaNidus produce an increase in sugars and capsaicin. Besides that however Volkerrians do not have different types of food. A great majority of Astrus’ diet is plant based.  
  
 
Some Foods:
 
Some Foods:
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* Veio- an extremely sweet rum
 
* Veio- an extremely sweet rum
 
* Pëar-i - A bland vodka like drink.
 
* Pëar-i - A bland vodka like drink.
* Loli- A spicy juice, dark red
+
* Lau’i- A spicy juice, dark red
 
* Kpa- A green juice made from Opa plants, smoothie like
 
* Kpa- A green juice made from Opa plants, smoothie like
 
* Deshian- A tea made from Sae root
 
* Deshian- A tea made from Sae root
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===Government===
 
===Government===
[[file:VolkInsignia.png|thumb|left|UUIN Symbol]]
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[[file:VolkInsignia.png|thumb|left|Union Symbol]]
 +
 
 +
The Union is composed solely of all Volkerrian planets and core colony worlds. No other species or systems are permitted entry into the Union. The United Union of IlliaNidus is the ruling body of the IlliaNidus system including VolkEhar, and AeriaNidus.
 +
 
 +
The Volkerrian government, in colloquial terms, is known as the Vi’erial (meaning Centre of Governance). Volkerrians live in a militaristic socialist democracy resembling the Federation. Resources are divided amongst everyone, but everyone is held equally responsible for contributing to society as the next person. Currency is used in non-VolkAstrum trade or commerce, but has no use in the state.
 +
 
 +
Every VolkAstrum, excluding those serving in the military, must serve a full year in a government position of some kind.
 +
 
 +
The VolkAstrum internal politics work similar to this:
 +
 
 +
Each county, known as the Finell, have their own council. This council is the County Council, Vis’Finen. Each council has a representative that attends the World Council, Vis’Undol. Each Union planet has a separate Vis’Undol which acts as that planet's Congress. Three people from each World Council (Vis’Undol) are chosen to represent their planet's interests in the Vis’Sele’Trau, the Planetary Bodies’ Council. This council acts similar to the Senate.
 +
 
 +
The Vis’Finen are in charge of renovations, buildings, and allocations of their resources. They handle day-to-day operations. The Vis’Undol is in charge of response to events on the planet as well as acting as the judicial branch for each Union planet. They are in charge of making Stage Three bills, meaning low priority.
  
The Volkerrian government is known as the Vi’erial. Volkerrians live in a mixture of a socialist and democracy. Resources are divided among everyone, while money is used in non-VolkAstrum trade. All Volkerrians are required to serve in Government for at the very least a year.  
+
The Vis’Sele’Trau is in charge of foreign affairs, the defense of the Union, Stage Two bills as well as response to Union-wide events or major disasters requiring multiple relief efforts. They also coordinate the other councils.  
  
Each county (Finell) has their own council called the Vi’essen (County/Smaller Council). The elected leader of the smaller council is then part of the Vi’Aeria (World Council). Each UUIN planet has a single Vi’Aeria council which acts like Congress. Three people from the Vi’Aeria  then are part of the Vi’Sele (High Council). This council is made up of Three people from the Vi’Aeria and five others: a military leader, a diplomatic leader, and the leader of the Sce’veu (Knowledge Committee), plus two other Government Branch leaders. The Vi’Sele acts as the executive branch, while the Union’s citizens vote on bills to be passed, and major decisions.  
+
The last major council is the Vis’Dues. Otherwise known as the Primearch’s Council. The council is composed of a total of Nine Seats. Three seats are reserved for the Vis’Sele’Trau; these seats are always declared by unanimous vote from the Vis’Finnen, Vis’Undol and Vis’Sele’Trau councils, as such it can sometimes take years to replace. Two seats are held by the military ‘Land and Sea’ branches: the Regent Imperator and the Regent Admiral. Two seats are reserved for the Heads of Agencies. These seats are discussed at a special conference between the Agencies, whence all Agencies agree, two representatives are placed in the Council. Lastly, one seat is reserved for the Primarch’s discretion. The head of the Council, and the last seat, is the Primearch. A title held until: death, impeachment, resignation. The Primearch is the head of state.  
  
The Vi’essen is in charge of their counties renovations, buildings, and allocations of their own resources. The Vi’Aeria is in charge of making bills, as well as acting as the judicial branch judge and jury. The Vi’Sele is in charge of foreign affairs, the defense of VolkEhar, and AeriaNidus, declaring judges and jury in the Vi’Aeria, settling political fighting, and coordinating all councils.  
+
The Vis’Dues, Parliamentary Council, is in charge of the Union and declares most of its military. The council meets to discuss Stage One issues. The council members are responsible for leading discussion in the other council and maintaining peace in said councils.  
  
Volkerrian government meetings work differently than many species. Each department, and or agency acts as their own country in simpler terms. Thus once agreements are met all parties come out with some win, and some lose. Meetings are convened when a minimum of three points are presented. Points are approved for discussion by the Vi’Sele, and Vi’Aeria judges.  
+
In contrast to the Federation, each governmental agency acts with their own consciousness unless otherwise acted upon by a council. To keep political greed and lust for power to a minimum, the Union allows their governments to act as their own entities usually without direct input from a Council. Agencies looking to make contract or agreements with external entities or concerning state safety, judges from the Vis’Finen, Vis’Undol, and Vis’Sele’Trau are dispatched to act as arbiters.  
  
Agencies:  
+
Some Agencies:  
  
 
* Vi’Deus- Chamber of Councils  
 
* Vi’Deus- Chamber of Councils  
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* Sce’Deus- Law Enforcement
 
* Sce’Deus- Law Enforcement
  
 +
All Union vessels have the tag VNV (Volkerrian Naval Vessel).
  
 
+
===Liaison Officers===
==Utopia Union of the Ithal'lous Nations==
+
Upon meeting a new space faring civilization, the Union will request an officer be placed on board one of their vessels. If the offer is accepted, the Union will then offer to exchange their officer. The Liaison officer is charged with observing culture and technology to understand the new civilization. If the Liaison officer declares that the civilization is adequate to work with the Union the offer is accepted by the government. From this point on the Union will work with civilization. However on the chance that a civilization does not meet their approval the Union will cease communication and interaction with the civilization.  
 
 
The Union is composed solely of all Volkerrian planets and core colony worlds. No other species or systems are permitted entry into the Union. The Utopia Union of the Ithal'lous Nations is the ruling body of the IlliaNidus system including VolkEhar, and AeriaNidus. The Vi’Sele council is part of the leading group of the Union simply titled the Parliamentary Council. The Vi’Sele hold three of the five seats in the Council. The three seats are declared by unanimous vote from the Vi’Sele council. The other two seats are occupied by the Volkerrian General-at-Arms, and the head of state the Primearch. This title is held until: death, impeachment, resignation. The Parliamentary Council is in charge of the entire Union and most of its military. The Union has declared that individual systems are limited to three fleets independently. 
 
 
 
Upon meeting a new space faring civilization, the Utopia Union will send over and officer to work inside one of their vessels to observe their culture. If the Exchanged-officer declares that the culture of the new civilization is adequate to the Utopia Union then more diplomatic channels are made. If the officer declares that the culture is not adequate, the Utopia Union will cease all but military communications. This is primarily to ensure that prejudices is not present within a society towards the other.
 
 
 
The Abbreviated version of the Utopia Union of IlliaNidus is UUIN.
 
 
 
All UUIN vessels have the tag VNV (Volkerrian Naval Vessel).  
 
  
 
===The Concordant Sovereign Leagues===
 
===The Concordant Sovereign Leagues===
  
The Sovereignty is an alliance composed of multiple species in an attempt to unify the Quadrant. The Volkerrians started the movement after the Krynar War. With the Dominion out of the way the Quadrant could start to recover, the war torn people left the Volkerrians as a major power. The Volkerrians along with the Yaderan initiated the Concordant Sovereign Leagues and immediately accepted the Teplan as a Council member. There are three Council seats: VolkAstrum, Teplan, and Yaderan. The Leagues however act as a Senate incorporating representatives from multiple species. While the member list is low in its early ages the Sovereign Council wants to only admitted species with honorable causes. The League shares a single fleet (although divide into sub-fleets) ships from all member councils are expected to chip in. The UUIN contributed their entire 7th Flotilla Fleet seeing as the Jem’hadar are no longer threats. Possible candidates are: The Dosi, Paradan, Karemma, Stakoron, Wadi, Farwali, Straxid, TuRuun and T-Rogoran. Smaller species are already admitted to the Leagues.  
+
The Sovereignty is an alliance composed of multiple species in an attempt to unify the Quadrant. The Volkerrians started the movement after the Krynar War. With the Dominion out of the way the Quadrant could start to recover, the war torn people left the Volkerrians as a major power. The Volkerrians along with the Yaderan initiated the Concordant Sovereign Leagues and immediately accepted the Teplan as a Council member. There are three Council seats: Teplan, and Yaderan and one other species. The League however acts as a Senate incorporating representatives from multiple species. While the member list is low in its early ages the Sovereign Council is very particular about admittance. The League shares a single fleet (although divided into sub-fleets) ships from all member councils are expected to chip in. The Union since the Leagues successful formation has remained only as a minor power in the government and choices not to interfere with their business.  
  
 +
The Union contributed their entire 7th Flotilla Fleet seeing as the Jem’hadar are no longer threats. Possible candidates are: The Dosi, Paradan, Karemma, Stakoron, Wadi, Farwali, Straxid, TuRuun and T-Rogoran. Many smaller species are already admitted to the Leagues.
  
The Abbreviated version of the Concordant Sovereign Leagues is CSL.
+
All CSL vessels have an additional transponder tag AAV (Alliance *Aegis Vessel)
  
All CSL vessels have an additional transponder tag AAV (Alliance *Aegis Vessel) *Aegis is used as a synonym for protection in this case.
+
The CSL is headed by the Imperator of Consul, the other two seats are called the Proctor Seats. Currently the Yaderan holds the Imperator title.
  
The CSL is headed by the Imperator of Seats, the other two seats are called the Proctor Seats. Currently the Yaderan holds the Imperator title.
+
==IlliaNidus, the Homesystem==
  
==Planet Lives==
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The Volkerrian homeworld lies within the IlliaNidus system. An extremely unique system just like their sentient counterpart. IlliaNidus is a Trinary Star system, albeit Primary Two star system with an orbiting star at the systems perimeter. The two main stars are: Rannoack, and Quaria both of which lie outside of stellar classification norms. The stars lie closest to Type O main sequence stars however are roughly the size of Sol, and rotate slower. Both stars have a horizon line made up primarily of stable Astatine which most likely serves to amplify the luminosity of the stars. However this also serves to create a natural cloak around the system with the addition of both Xenon and Iodine, the system does not show up on sensors at all even to Volkerrian ships. This is how the Volkerrian were able to survive the Krynar onslaught. In addition the system also has a smaller star orbiting the perimeter of the system, coating the perimeter with additional blackout particles. Every approximate 250 years the perimeter star ‘Derria’ (Guard) passes close to either VolkEhar or AeriaNidus during winter. Derria is an extremely dull star with a weak gravitational field.
  
The Volkerrian homeworld lies within the IlliaNidus system. An extremely unique system just like their sentient counterpart. IlliaNidus is a Primary Two star system with an orbiting star at the systems perimeter. The two main stars are: Rannoack, and Quaria both of which lie outside of stellar classification norms. The stars lie closest to Type O main sequence stars however are roughly the size of Sol, and rotate slower. Both stars have a horizon line made up primarily of stable Astatine which most likely serves to amplify the luminosity of the stars. However this also serves to create a natural cloak around the system with the addition of both Xenon and Iodine, the system does not show up on sensors at all even to Volkerrian ships. This is how the Volkerrian were able to survive the Krynar onslaught. In addition the system also has a smaller star orbiting the perimeter of the system, coating the perimeter with additional blackout particles. Every approximate 250 years the perimeter star ‘Derria’ (Guard) passes close to either VolkEhar or AeriaNidus during winter. Derria is an extremely dull star with a weak gravitational field.
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Because the two primary stars are pulling at each other they would have formed an unstable rate of orbital decay, but Derria’s latent pull at the stars has kept them in a stable orbit.  
  
 
The system is considered extremely fertile. The system has a total of eight habitable planets. The system has a total of sixteen planetoids in the system.  
 
The system is considered extremely fertile. The system has a total of eight habitable planets. The system has a total of sixteen planetoids in the system.  
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===Naval Design===
 
===Naval Design===
Most starships within the UUIN have similar external design to Jem’hadar starships. However, VolkAstrum ships are incredibly smooth both visually and physically. VolkAstrum starships either have two warp nacelles similar to Federation starships, or a singular large ring around the aft of their ships which acts as the warp nacelle. The Federation-Like-Dual Nacelles each have a small chroniton warp core. The Ring-Nacelle is a massive chroniton warp core. These cores are connected to the main Warp core which is located in the body of the ship.
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Most VolkAstrum ship hulls are incredibly smooth, and in most cases large vessels are made to look slight in appearance. The smoothness of the hull is due to their weaponry. VolkAstrum starships have two types of warp engine configuration, 1. The vessel has two warp nacelles similar to Federation starships, or 2. a singular large ring around the aft of their ships which acts as the warp nacelle. The Federation-Like-Dual Nacelles each have a small chroniton warp core. The Ring-Nacelle is a massive chroniton warp core. These cores are connected to the main Warp core which is located in the body of the ship. The redundancy of the cores has proven important for ship survivability.
  
Internally VolkAstrum starships differ from normality. Gravity plating is used for two decks. For instance: The gravity plating on deck one is also used for deck two. Thus turbolifts have their own gravity settings. Bridges are located in several places sometimes on Deck One in some ship design and sometimes as the fore of the ship. The bridge has the ability to physically change itself into several different forms: Standard Configuration, Battle Bridge, Lockdown, and Grey Mode. Each configuration has its own special set up and advantages in different situations.
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Internally VolkAstrum starships differ from normality. Gravity plating is used for two decks instead of gravity always facing ‘down’. For instance: The gravity plating on deck one is also used for deck two. To think about it simply, Someone on deck one standing directly above someone on deck 2 will have their feet ‘touching’.  Thus turbolifts have their own gravity settings and rotate to accommodate. Most VolkAstrum warships come equipped with configurable Bridges able to switch between Scientific or Battle-prepped stations: physically. This has been used to improve efficiency in certain scenarios.  
  
===Cores===
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===Warp Cores===
Volkerrians have highly advanced ships that run off of Heavy-Particle Chroniton Warp Cores. Tests have shown this to be a much more efficient form of Faster than Light transport as well as a cleaner one. Volkerrian built vessels can travel at transwarp speeds, and are harder to detect on subspace sensors. In addition, the Chroniton warp cores produce 2.78 times more power than standard Matter/Anti-Matter cores. Such cores however are extremely susceptible to damage when not handled properly.
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Volkerrians have highly advanced ships that run off of Heavy-Particle Chroniton Warp Cores. Tests have shown this to be a much more efficient form of Faster than Light transport as well as a cleaner one. Volkerrian built vessels can travel at transwarp speeds, and are harder to detect on subspace sensors. In addition the Chroniton warp cores produce 2.78 times more power than standard Matter/Anti-Matter cores. Such cores however are extremely susceptible to damage when not handled properly.  
  
 
===Starship Weaponry===
 
===Starship Weaponry===
Weaponry aboard VolkAstrum starships are based on their main power source. After many phases of using plasma, photon, tetryon based weaponry they settled on phaser for a time before finding that verteron based weapons worked better. VolkAstrum do not use banks, or turrets or standard arrays. The exterior of a UUIN ship is smooth because thousands of emitters line the hull, covering almost the entire ship. Thus Volkerrian vessels have a three-hundred-sixty degree firing arc, and can launch several beams at once.  
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Weapons aboard VolkAstrum starships are based on their main power source. After many phases of using plasma, photon, tetryon based weaponry they settled on phaser for a time before finding that verteron based weapons worked better. VolkAstrum does not use banks, turrets or standard arrays. The exterior of a Union ship is smooth because thousands of tiny emitters line the hull, covering almost the entire ship. Thus Volkerrian vessels have a three-hundred-sixty degree firing arc, and can launch several beams at once.  
  
They also contain several different types of torpedoes. In main use are Heavy-Particle Chroniton shells. Highly effective against hulls these torpedoes have a much smaller explosion radius then Quantum torpedoes, however, they make up by destabilizing a larger area. Weakening hull integrity as well as causing system havoc on the impact decks. The other type of main torpedo is Graviton. Volkerrians have found that Graviton torpedoes work well, and cause no risk to disrupting the Chroniton Cores.  
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They also contain several different types of torpedoes. In main use are Heavy-Particle Chroniton shells. Highly effective against hulls these torpedoes have a much smaller explosion radius then Quantum torpedoes, however they make up by destabilizing a larger area. Weakening hull integrity as well as causing system havoc on the impact decks. The other type of main torpedo is Graviton. Volkerrians have found that Graviton torpedoes work well, and cause no risk to disrupting the Chroniton Cores.  
  
===Cognitive Interface Consoles===
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===CI Consoles===
Known simply as “CIs”, CI Consoles are linked with telepathic communication. While all systems within the UUIN come equipped with CIs, Scientists and Engineers continue to work out their faults. CI stands for Cognitive Interface. Current designs are limited, and the communication range is short for lone consoles. CIs have the ability to telepathically communicate with its user. Minimal information can be transferred from the console to the user, but the user can issue commands and such from a distance. Additionally CI system Engineers are experimenting with Precognitive Formulas in an attempt to increase vessel survivability.  
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Known simply as “CIs”, CI Consoles are linked with telepathic communication. While all systems within the Union come equipped with CIs, Scientists and Engineers continue to work out their faults. CI stands for Cognitive Interface. Current designs are limited, and communication range is short for lone consoles. CIs have the ability to telepathically communicate with its user. Minimal information can be transferred from the console to the user, but the user can issue commands and such from a distance. Additionally CI system Engineers are experimenting with Precognitive Formulas in an attempt to increase vessel survivability.  
  
 
===AI and Computers===
 
===AI and Computers===
Standard computers within UUIN and advanced CSL species are starting to use AI based computer cores. By Law within the CSL, AI cores are restricted to perform few functions relative to what system they are built into. However, any VNV housing a AI core extends the cores use incorporating electronic warfare. AIs differ widely in the UUIN, being programmed with emotional matrices or mathematical routines to better suit their use, and to cause predictable algorithms.  
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Standard computers within Union and advanced CSL species are starting to use AI based computer cores. By Law within the CSL, AI cores are restricted to perform few functions relative to what system they are built into. However, any VNV housing a AI core extends the cores use incorporating electronic warfare. AIs differ widely in the Union, being programmed with emotional matrices or mathematical routines to better suit their use.
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Under conditions where no one is physically able to take command the AI activates a subroutine to flee towards the nearest friendly station. If this is not possible the AI will attempt to hide the vessel. Volkerrian Intelligence services use a more advanced AI illegal to the CSL, but few are made.
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Loria Prime is an example of Volkerrian AI.  
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===Defensive Systems===
  
Under conditions where no one is physically able to take command, the AI activates a subroutine to flee towards the nearest friendly station. If this is not possible the AI will attempt to hide the vessel. Volkerrian Intelligence services use a more advanced AI illegal to the CSL, but few are made.  
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Union ships use phasing Deflector shields to counteract damage and continually block attempts to beat past their shielding.  
  
Loria Prime is an example of Volkerrian AI. Named after the Goddess of Knowledge; Loria Prime is located on VolkEhar. 'Her' primary duties are the sustainability of all electronic activity within the Home System. In dangerous circumstances, Loria Prime assumes controls of mobile defense platforms, shield generators, and other devices. Her AI programming means she can also adapt to security systems and new scenarios.  
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In addition, they have a secondary shielding system that is only used should the first fail. The outer hull of the vessels can emit focussed photon particles and form hard light shielding, at the expense of losing their offensive firepower.  
  
 
===Personal Weaponry===  
 
===Personal Weaponry===  
Volkerrian personnel weaponry is extremely limited. VolkAstrum prefers starship combat as their vessels usually have a distinctive superiority. Volkerrians weapons have two different particle modes: verteron and graviton. Adaptations have been made so that weapons are used for more than just combat. For instance, the graviton setting can be used to move heavy objects. Most security weapons are limited to pistols, there is only one form of standard VolkAstrum rifles which also includes a chroniton setting.   
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Volkerrian personnel weaponry is extremely limited. VolkAstrum prefer starship combat as their vessels usually have a distinctive superiority. Volkerrians weapons have two different particle modes: verteron and graviton. Adaptations have been made so that weapons are used for more than just combat. For instance the graviton setting can be used to move heavy objects. Most security weapons are limited to pistols, there is only one form of standard VolkAstrum rifles which also includes a chroniton setting.   
  
===Sensory===
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===Personal Sensory===
Unlike Federation technology, VolkAstrum variant of tricorders rests on their waist-belt. These devices are circular and usually never come off the belt. The devices known commonly as a ‘recorder’ utilizes a holographic system to display information in addition to the brain of the recorder, a wrist band is added for easier holographic display. When one's wrist is upturned the display activates and provides all the functionality of a tricorder. Officers and Enlisted wear an additional earpiece that works with the recorder (HUD).   
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Unlike Federation technology, VolkAstrum variant of tricorders rest on their waist-belt. These devices are circular and usually never come off the belt. The devices known commonly as a ‘recorder’ utilizes a holographic system to display information in addition to the brain of the recorder, a wrist band is added for easier holographic display. When ones wrist is upturned the display activates and provides all the functionality of a tricorder. Officers and Enlisted wear an additional ear piece that works with the recorder (HUD).   
  
 
===Communication===  
 
===Communication===  
Civilian populace uses several different forms of communication. Subspace communications are the most standard use of communications. Although inside IlliaNidus, Subspace can only be achieved between planets, as the systems particle density is too high to send signals outside of the system in subspace. The other form of communication utilized is Quantum Communication. Although this technology is faster than subspace, these communications take extra time to set up because of their tricky engineering feats.  
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Civilian populace use several different forms of communication. Subspace communications is the most standard use of communications. Although inside IlliaNidus, Subspace can only be achieved between planets, as the system's particle density is too high to send signals outside of the system in subspace. The other form of communication utilized is Quantum Communication. Although this technology is faster than subspace, these communications take extra time to set up because of their tricky engineering feats. 7
  
 
===HUD Technology===
 
===HUD Technology===
This piece of technology is only used for military personnel within the UUIN, and Volkerrian officers within the CSL. An earpiece that fits around the ear, in conjunction with the recorder make up for this HUD. The earpiece can project a 360-degree holographic field that can be used for anything that a tricorder can be used for. In addition, it serves as a four-dimensional communication system and surveillance device. The HUD display can be used to transfer files or make new ones: in essence, it can be used as a scaled down computer. The device used to work the recorder is called the Compass. The Compass is a triangular grey piece that rests on the ear.
 
  
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Otherwise known as the ‘Compass’.
  
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This piece of technology is only used for military personnel within the Union, and Volkerrian officers within the CSL. An earpiece that fits around the ear, in conjunction with the recorder make up for this HUD. The earpiece can project a 360-degree holographic field that can be used for anything that a tricorder can be used for. In addition it serves as four-dimensional communication system, and surveillance device. The HUD display can be used to transfer files or make new ones: in essence it can be used as a scaled down computer.
  
  
[[Category: Utopia Union of the Ithal'lous Nations]]
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[[Category: United Union of IlliaNidus]]
 
[[Category: PC Rated]]
 
[[Category: PC Rated]]
 
[[Category: Alien Species]]
 
[[Category: Alien Species]]
 
[[Category:Medical]]
 
[[Category:Medical]]

Revision as of 20:03, 12 July 2021

SPECIES
VolkAstrum
Homeworld:
AeriaNidus
Quadrant:
Gamma
Affiliation:
Sovereign Union of the Umbrae Luxos
Biology
Average Male Height:
185 cm (6 ft. 1 in.) to 198 cm (6 ft. 6 in.)
Average Male Weight:
72.6 kg (160 lb.) to 104.3 kg (230 lb.)
Average Female Height:
185 cm (6 ft. 1 in.) to 198 cm (6 ft. 6 in.)
Average Female Weight:
72.6 kg (160 lb.) to 104.3 kg (230 lb.)
Minimum Academy Age:
17
Life Expectancy:
340
Distinctive Features:
Playability
PRC Rated:
No
NPC Rated:
No
GammaQuadrant.jpg


The VolkAstrum homeworld from Orbit, AeriaNidus
Note: To play this species permission from the CinC is needed. ‘’

The VolkAstrum, of the Gamma Quadrant, are a humanoid species externally but have extensively differing anatomy than most species. Both male and female counterparts of the species look similar being broad and muscular as well as feminine. Volkerrians have vibrant hair and eye colour promoting shades of greys, red, brown, and navy blues to name a few. VolkAstrum are not only easily recognizable by this but also their equally vibrant eyes, and elongated-pointed ears.

Volkerrians are a physically weak, yet long-lived race, they make up for their physical weakness in their mental resilience. They are an extremely spiritual people who also pride themselves on heightened philosophical cognitive behavior . Because of their physiology, most VolkAstrum who leave the planet tend to bring some form of physical protection with them, usually in the form of an EVU.

For the majority, reaching and exploring space is a normality.


Physiology

Life in the IlliaNidus began from iodine based cells. And evolved into eukaryotic and prokaryotic organisms. VolkAstrum trace their evolution through feline-like creatures; they have assessed that their ancestors were forced into a resource limited survival situation and had to rely on growing brain capacity. They proceeded to evolve similarly to humans, gaining bipedalism. Evolutionarily they lacked significant energy to develop specialized organs, so originally their life spans were short. Their bodies were forced to evolve faster than chemically stable and led to a distribution in cellular cohesion, slowly the limited resources would be focussed on organelle development and efficient electron transport. It was well believed that a previous time, the VolkAstrum reproduced asexually, as such they have only slight sexual dimorphism.

VolkAstrum internal biology is an oddity in evolution. Unlike most species, VolkAstrum possesses very few organs including: bones, an esophagus, few nerves, and their own special mineral conversion organ situated at the end of the esophagus, as well as what is known as the Ze’riall (see reproduction). VolkAstrum have some similar external organs to universal normality: tongue, eyes, skin, muscles, and genitallia organs (although not used in actual reproduction).

Due to a lack of waste disposal system the VolkAstrum body uses up almost all of the material input into their system. However VolkAstrum bodies do not process Lipids due to not having a bile gland. In cases like this lipids are stored in the body and can cause sickness if left unattended. The only natural way the body can release these lipids is through feverish sweat; otherwise they can be released through medically induced emesis. Most food on the VolkAstrum Homeworld do not contain the same types of lipids as on Earth and other Federation planets.

Austerian do not have normal organ processes, because they do not contain internal organs, they have adapted to process things on a cellular level. Everything from breathing, to neurological signals are created in these cells. Significant cellular damage to an arm or leg could cause paralysis throughout one's body.

Circularular-helix-DNA, or Gyretriribonucleicacid, TNA, triribonucleicacid, proteins and several other items travel between cells much faster than in other species due to their unique biology. With this they have a higher amount of ion proteins (40% total in the body) in their bloodstream and a much higher amount of electron transport chain (ETC), around 30% more than in Vulcans. Volkerrian cells resemble Eukaryotic organisms (plants), with more rigid cells in a dodecahedron shape. More accurately they are defined as Benkaryotic cell types. As such they are much more resistant to disease or sickness, due to the natural hardness and thicker shells. Additionally because they do not intake gases directly into alveoli, but instead are absorbed through the skin, they can breath on planets with: nitrogen, argon, xenon, oxygen, bromine, and some carbon. The VulkAstrum Benkaryotic cell contains an organelle called an azureoplast, to indicate the primary blue element that their cells reflect on their native planet. This organelle is specialized in cellular respiration and feeds directly into the vacuole.

VolkAstrum developed from iodine based life.

Because of the lack of organs the VolkAstrum has a more advanced bone structure to maintain integrity. Arm and leg bone structures have three bones twisted together in one direction, like rope,  with a very small hollow centre where a nerve passes through. Volkerrians also have two more ribs, each rib is approximately 3 mm farther apart than those in humans. The lack of firm sternum, instead the ribs intersect forming roughly diamond shapes, the bones continue until reaching the collarbone; this gives a deeper ‘^’ shape into their chest cavity. 

The VolkAstrum spine is thicker than a humans, but is more akin to cancellous bones in that the physical bone structure allows for more flexibility. Increased spinal tissue reinforces the bone whilst allowing for a much more maneuverable bone. Because of the VolkAstrum’s homeworld's greater gravity, there are fewer spaces between each bone segment. To counteract this the VolkAstrum have evolved greater amounts of intervertebral discs and act as resilient shock-absorbers.

Bone regrowth in VolkAstrum is very fast due to specialized Osteoblast cells. Additionally, VolkAstrum has developed without many cortical bones leaving just the skull and neck bone. Most bones in return are somewhat more brittle to impact, similar to that of bird or cat bones, the VolkAstrum superstructures is very light, but not as durable as most species.

Volkerrian blood is Vanadium based, with Vs’an metal base transport system, Haimaglobin, with the primary difference being the non-protein, Axiporphyrin being the transport molecule. This makes the colour of blood inside of Volkerrians grey, when oxidized it turns clear and is vaguely similar to the lens of a magnifying glass. When dried however the blood is a violet purple. Bruises take on a blue colour.

Astruian base skin colour is the same range as humans, however all Volkerrians possess a natural tint to their skin, exceeding their primary skin colour range. Their blood transport system is responsible for this, and the Vanadium in their blood refract all colour. Their skin also has a ‘wave’ look, when touched the skin seems to appear to ripple for a second before dissipating, instead of immediately bouncing back into position.

Astruian body temperature rests at 21 degrees celsius, and 70 degrees fahrenheit. Since they do not require organs to function, VolkAstrum’s body temperature can reach a maximum of 42 degrees celsius, or 108 degrees fahrenheit, before permanent damage. Irreversible cellular damage begins at the temperature of 70 degrees celsius.

VolkAstrum have advanced senses due to evolution on their home planet, and because of the trade off in their bone superstructure. Their sense of smell is attributed to a large amount of receptors and Benkaryotic cells absorbing odor molecules to disseminate them. Their sense of smell is more accurate for toxins. In the same way they have an increase in receptors for foods, again due to toxins, especially those that cannot be processed by their cellular structure.

VolkAstrum hear over higher frequencies than humans, and are more sensitive to these frequencies. While they do not hear as many low frequencies, their specialized ear canal acts as an acoustic resonator to lower frequencies they cannot hear.

Additionally, the VolkAstrum has sensitive touch, with specific nervous system specialization in feeling and external integrity. As such they can be bruised with relative ease.

Their heightened senses come from a neural polypeptide called Samaeraic. This peptide is sensitive to detecting, receiving, transmitting and interpreting EM-band wavelengths. Because of this they can utilize the EM-band and mimic that to produce telepathic ‘waves’. Unlike the Betazoid psilosynine, these chemicals do not diminish with extended use. In conjunction with Samaeraic, the chemical complement known as Tamisiac is what helps the VolkAstrum transmit telepathic ‘waves’ by mimicking EM wavelengths. Tamisiac is a neurotransmitter chemical that interacts between matter and energy in the same way subspace does. Both of these chemicals are produced in the cell via an organelle called Rextanondria. Absent levels of Samaeraic indicate telepathically-void VolkAstrum unable to receive telepathy or produce it. Low levels of Tamisiac indicate cellular instability.

Volkerrians lack a brain inorder to develop light into images. Instead the Volkerrian eye accepts light and processes it behind the pupil. The chemical Samaeriac is responsible for the interpretation of data. VolkAstrum can see over seven-million colours thanks to this. Additionally, VolkAstrum can use the Samaeriac chemical in a similar way to echo-location. While not as accurate as bats or other animals, they can emit waves on the EM scale to see. A VolkAstrum cornea is partially opaque with mirror-like reflective qualities. The pupil does not expand or contract in response to light levels, instead there is a response in the quantity of Samaeriac. VolkAstrum contain Tapetum Lucidum are also present in the rear of the VolkAstrum’s eye, causing a slight reflection when light is shone directly upon the eye. VolkAstrum lack any posterior or anterior liquid chambers in the eye, meaning that they do not cry. When VolkAstrum use their telepathic abilities their is a faint glowing of their eyes unseen by most species save that of other species who have Tapetum Lucidum, such as Mirak.

Neurological medicines are highly fatal to Volkerrians, as the medicine usually attaches itself to receptors used in cellular respiration. Additionally, most medicines require four times the normal amount as they have no central circulatory system.

When leaving Union vessels or space, every member undergoes a battery of medical tests and procedures to prepare them for various diseases commonly found throughout areas of the galaxy.

Age Breakdown
Infant 0 - 34 months
Toddlers 34 months - 4 years
Child 4 - 45 years
Adolescent 46 - 80 years
Young Adult 81-190 years
Adult 191-250
Veteran 251-340 years

Children range from the age of four to forty-five years, although Astruian’s are fully grown at twenty-eight. It should be recognized that these age groups are social constructs instead of biological identifications.


Immune System, and Environmental Suits

Because of AeriaNidus’ lack of insect pollination VolkAstrum immune systems are more susceptible to absorb sickness, not contract it. Their cells have evolved to block out major disease and major sickness, as well as completely assimilate sickness and disease. The Environmental Suits use minor AI systems to assist in daily operations. In majority, the Environmental Units (EVU) are mainly used to protect the body from damage.

Because of AeriaNidus’ lack of insect pollination VolkAstrum immune systems are more susceptible to absorb viruses. Their cells have evolved to block out major disease and major sickness--but this has made them react violently to sickness such as the cold. Because bacterial infections and such cannot affect many organs in the VolkAstrum the VolkAstrum body can harbor bacteria leading to difficult sicknesses. Foreign agents similar to cancer do not usually affect the VolkAstrum due to the differing GRA-DNA.

Due to the nature of their immune systems, the VolkAstrum requires rather sterile environments for maximum precautions. In place of these conditions, the VolkAstrum have constructed Exo-Viral Units, or EVU, similar to Federation standards. VolkAstrum EVU are designed to quarantine punctures in the suit with extreme prejudice; a puncture through the both external suit and pressure suit in the vacuum of space can be non-fatal for most due to the rapid response of the EVU. Each unit contains several vials of antibiotics, these are used primarily by the on-board micro-AI. Ran together with this shackled AI, the system is equipped with a tactical, scientific, and medical database. This medical database allows the AI to identify any viral agent introduced into the system; and create the perfect chemical cocktail to inject into the user to counteract the viral agent. The EVU has a completely regenerative life support system, a tritanium outer shell for defensive measures, a personnel low-energy shield used for firearm fights and orbital-aerial descent, the medical components mentioned above, so space beacon, and room as well as power for additional


Reproduction

VolkAstrum are highly adaptive when it comes to inter-species adaptability.

Both male and female poses humanoid-like sexual organs, however they are used solely recreationally as they no longer produce indirect gametes. VolkAstrum have specialized touch pads on their palms and ring fingers that allow exchanges of genetic material. Both male and female VolkAstrum bare children, and in most cases the VolkAstrum parent of a multi-species relationship gestates the embryo. It requires advanced and significant medical attention to gestate in a non-VolkAstrum. The reasoning is as follows. In most organisms the humoral immunity in the form of Immunoglobulin M will recognize the child in utero as a foreign entity and thus protein exchange using IgM can be halted.


Ze’riall is the Vivyas word for “Life Bearer,” it is a very large cell, around twice the size of a human female oocyte. The VolkAstrum oocyte does not contain any protein building organelle or material exchange organelle. The Ze’riall’s cytoplasm contains a high concentration of energy materials. For the first few months this cell is dependent on another cell’s golgi apparatus in order to feed the larger cell. The Ze’riall has no function prior to conception.

There are six stages to the Volkerrian pregnancy. The first comes after the genetic conception. GNA and TNA are allocated from other cells. From this point, other Benkaryotic cells attach themselves to the Ze’riall providing their organelles in the cell's production. Once multiple nuclei have been attached together, they form the new nucleus of the Ze’riall and begin mitosis of GNA and TNA. This process takes about two months. Stage two happens when the cells attached to the Ze’riall are absorbed and converted into energy which fuels the production of the internal anatomy of the embryo, the organelles at this point are dismantled to support life. This takes three months. Stage three begins when the Ze’riall grows about three times and no longer needs to absorb smaller cells. Instead, cells are reformed, dropping most of their organelles in exchange for mitochondria-based organelles that chain proteins and other energy based molecules to feed the Ze’riall. This continues for two months. Stage four begins when the Ze’riall moves to the mid section of the parent Volkerrian’s back. Spinal tissue is altered to harden and form a new orifice. The orifice does not open until birth, instead it spends time preparing. It takes a month to alter the tissue. During this stage, the embryo continues to form the child. Stage five. The Embryo attaches to the spine, forming a placenta. At the same time, the spinal column begins to diffuse into several smaller sections, and in the center. Nerves from the spine are attached to the embryo. This continues for another two months. Stage six occurs around birth. The orifice alters its form slightly, swelling and becoming more sensitive. The spinal column becomes covered in the orifice’s protective layering before splitting open, breaking the weak-point of the skin. Once the child is removed from the pocket, the spine closes and the nerves reattach to the spine. It takes around a month for the orifice to heal, and for the Ze’riall to detach from the spine and dissolve its placenta and oocyte function.

VolkAstrum practices, Death and Rebirth

Ceremonies usually take place for an entire VolkAstrum week (12 standard Earth days) with the ceremonies reflecting the cycle of life. The first five days are joyus days of pure celebration without much mourning. The next four days are celebratory for the dead, reading off their works and experiencing some of them. The last three days are days of meditation with no linguistic communication to resemble the purgatory of death.

VolkAstrum believes in a cycle of rebirth. They believe a Astruian’s physical body may die, but live on in another body. This has to do with a telepathic ability, but the VolkAstrum mostly relate it to their religion.

Umbration is the sequence of which a VolkAstrum’s memories are purged and the previous spirit is passed on to someone else.

Telepathy

Most notably are the VolkAstrum’s cognitive abilities which encompass a large part of their lives. VolkAstrum have advanced telepathic abilities and enhanced prowess with these effects on their mate.

The most major telepathic abilities for the VolkAstrum is standard telepathy and empathy. They can sense emotions as well as thoughts, they also can project emotions to close friends and can transfer thoughts to most.

Ahead are a few telepathic abilities and names closely associated with Volkerrian culture.

Ciri’elh’Ori (Bond, to): Volkerrians from birth, begin to telepathically bond with other people. These bond-mates are extremely close in relationship due to the continuous telepathic channels between the bond-mates. Usually, the Ciri’elh’Ori is used for long distance communication, or sharing thoughts and memories in close proximity.

Ciri’gul-furrant (Hate, to): On the other spectrum from the Ciri’elh’Ori, the VolkAstrum have specific telepathic bonds with people who they have an immense dislike for. In most cases it will aid the VolkAstrum in naturally avoiding the other end of the bond.

Tolmentia (Relive/experiences) : Usually only performed by Veterean VolkAstrum, the VolkAstrum while asleep can telepathically ‘dream’ with full control. They can also seek out precious memories to preforming a series of quantum calculations.

Pormah’truel (Pain, to contain) : A hard to train telepathic abilities, the VolkAstrum can come into touch with others to give or take the physical experience of pain.

Ze’elhia (One, to be) : A unique ability due to the proximity of EM waves permeating VolkAstrum, this ability is known to the Krenim and Borg as the “Hive Mind”. Because the VolkAstrum can project emotions to others, other VolkAstrum have the susceptibility of receiving these emotional signals. Once these signals affect another VolkAstrum the signal strength increases and tends to spread. In new studies, it seems non-VolkAstrum telepaths can also be affected by this. This effect has led the VolkAstrum to be an effective military.

Ciri’Ze’ferr (Remembernce, to) : The Ze’ferr is the state of memory transference. Usually associated with Sacred sites, the VolkAstrum are able to enter a meditation state in order to recall memories of their past spirits. While these spirits are simply non-decay telepathic engrams many regard them still as divine. The VolkAstrum go to a structure known as the Archives where they can store and retrieve memories that sync with their telepathic engrams.

Tranquil

The firm of nullifying telepathy. Tranquillity is considered a negative feature in VolkAstrum society. Many criminals become tranquil. This can be achieved in two ways, with the later becoming the new standard. The first way to become Tranquil concerns a Zeq-heheirr ritual in which monks telepathically siege the individual until their chemical levels drop to dangerous levels; this method is exceedingly painful. The second way is by injecting the Tranquil-subject with a chemical composition based primarily off of mercury and sulfur. These elements contained within the drug reduce the chemical transmission level within the body and increase ETC to disrupt the hormonal growth.

A sub-type of becoming Tranquil is known as Null. Mercury, sulfur, and Bohrium are injected in equal amounts. In this case the Mercury acts as a catalyst for the sulfur to begin interfering with EM waves, while a stable Bohrium di-isotope 34B, begins to destroy production of telepathic cells. The Bohrium is not enough to completely cease all hormone function, but leaves the GNA distorted and unable to produce telepathic chemicals.

Tranquils are not able to receive or transmit any telepathic signals.

Psychology

These people are naturally jovial, and loyal. Filled with a life of exploration, and advanced technology have led them to a happy and rather carefree existence within their Home system. VolkAstrum are unnaturally loyal due to their telepathic bonds and are parallel to humans in their need to be ‘heroic’ to save others.

As a very intelligent species, they have learned that testing data first hand is the best way to understand science.

The VolkAstrum as a species have a long standing history of being too trusting or gullible and so have adapted to slow in trust. The VolkAstrum have been surrounded by the Borg, Krenim, and Dominion and so have a very difficult time trusting major galactic powers. Interaction with other species is restricted to Liaison officers onboard foreign civilizations vessels, to study their society for a trial period. This usually takes place for at most three years, although in most cases the Liaison officer will usually conclude with their investigation within a single year.

Inquisitive at the root, ‘chatting’ is not a word in the VolkAstrum language, instead their version of conversation is more about investigating the other. They find little need to talk about superficial things, nor do they have the standard human physical attraction.

Society and Culture

VolkAstrum society is largely communal and peaceful, following an open moral code and religious teachings, as well as a rather redundant and extensive military hierarchy.

Giant vanadium-infused trees, enormous mountains, wide rivers, hard-mineral surface, vast waterfalls and thick foliage have made it impossible to industrialize their homeplanet. Houses are built into trees and mountain sides, numerous parks lay hidden under the many trees of the planet. Most major cities are built in the few clearings that have no Yu’reial trees, although the majority of cities do not have that luxury. There are many natural parks across AeriaNidus that are used for many communal meeting grounds.

Each city is unique on AeriaNidus. Resources differ widely depending on location. The capital city for instance is built largely out of strone, and iron with many wood veneers. In the North-Western hemisphere, the trees are softer and hence the easiest material to get, and in the South-East hemisphere, geysers on the surface eject molten metals.

Wild animals roam AeriaNidus, but thanks to the VolkAstrum’s natural telepathic abilities, specifically empathetic, keep the animals calm. Most animals over the generations have come to avoid VolkAstrum cities, many migrate through these cities without hindrance. Animals usually are not domesticated historically, but slowly over time there has been more and more evidence of domestication.

The VolkAstrum generally believe in a creator, because of their wide berth into science, and continuous evidence of something beyond what they can see, the VolkAstrum have a very extensive religious doctrine, this will be included in a separate section.

The VolkAstrum disliked purist Command systems such as the Vorta and Jem’hadar little. Despite having a very extensive command hierarchy, the VolkAstrum believe that any officer must have self-thought and an interest in the preservation of self and the many. As such they are more open when allowing officers to ask questions to their superiors, although most ships function on trust.

Their military plays the sole role as the Union’s Peace Keepers. It is believed that to maintain their sovereignty to and to maintain peace, a firm and resolute military had to be established. However, the SUUL Stellar Armada doubles as the Union’s main branch of exploration.

Volkerrians have a lack of trust in civilization with an increase in violence and war. Even the Federation borders on that trust but through liaison officers the Union has allowed themselves to trust the Federation.

Religion

The Volkerrians have a long and convoluted religion that they integrate deeply into their culture. Every vessel launched by the Union contains a separate dedicated plate on the bridge given to the vessel’s original commander by a priest of certain gods.

All of the major religions report to the Iu-Zeh, a branch of the Union government which allocates resources and handles political aspects within the Union.

The VolkAstrum faith is separated into three parallel faiths that interact with one another. The Iudais faith concerns a pantheon of deities and stories constructed by the VolkNidasia (Ancient Volk), using heroes such as Xeheq Drall, the shield bearer, and Vennas Zealot, the valkyrie to converse morales whilst pertaining to no gender in these stories. The Iudais faith believes in ascension past sin. The monks of this faith are structured in something called a Lulia Council. Female priests are called Gemana and males are called Uemana. Most priests are Illia’Mana, leaders of congregation are called Speakers or Iu’diea. Religious warriors including Union Commandos are the Sce’Dan. High Council members are known as Iudanna, and the head of the faith is Iudasa. The Iudasa sits on the Union Council, and has a seat on the Primearch’s Cabinet. The holy book is known by the goddesses name, Ciri Quel. The Word Ciri has many uses and is an incredibly important word in the Volkerrian languages. The Iudais faith believes in the Aenai.

Another faith is the Verial. The Verial believe in minor gods, and heroes. They are much less organized in their faith structure but use the same Gemana and Uemana titles to describe their faith leaders.The Verial is virally peaceful and many historical documents refer to hallucinogens in their many prophecies--which of account have a large success rate. An elected Verial leader is placed at the head of the Iu-Zeh. The Verial gods and heroes are known as the Veh’essur. These Veh’essur, or the Essur in colloquial terms, use the book of Tai’rell, a companion book to the Ciri Quel.

The last major faith is the Zeq-heheirr. They follow the god Zeq’, an outcast in the Ciri Quel, it is a crueler faith. They believe in the punishment of VolkAstrum referring to them as the Veolk’on’Hai, a conjugated form of “People of Pure Sin”. Many of their beliefs return to inflicting pain on one’s self or others, believing that numbness is the mortal reach to divinity. They subject themselves to mental and physical torment to better hone themselves. They use the Zeqer Quel as their holy tome, completely disavowing the Ciri Quel and Tai’rell. A monk of the Zeq-heheirr are the Zeekan, their high priest is known as the Priest Hierarch, the Zeq-Hassan. 

The Aenai:

  • Iudan: Protector of the Dead, Creator of the Aenai
  • Ciri: Creator of People, and recorder of the Ciri Quel
  • Xeheq: The Vanguard
  • Vennas: Exemplar of Honor
  • Betio: Patron of the Arts
  • Loria: Master Writing and Keeper of Knowledge
  • Lebiode: Bearer of the Waters
  • Zeq: The Stranger
  • Ferria: Creator of the Lands
  • Menda: Patron of Taste
  • Phoa: Affection in Form


  • The Veh’essur:
  • Clora: Mother of Music
  • Enthen: God of Health and the Caduceus
  • Gloy’finell: God of Safe Travel
  • Dessara: Goddess of Animals
  • Liera: Handmaiden of Vennas
  • Sere: Goddess of Hope and the Future
  • Fere: God of Joy
  • Kere: God of Kindness

Schooling

School in the Union works inverse to the Federation. The hardest standard subjects are learned at younger ages when children have heightened susceptibility to learning. Schooling ends for the Union schools by the age of thirteen.

After Primary education there is a mandatory field year, for the students to study interests. The field year can be extended for up to four years, but on average only one to one and a half years is needed. The VolkAstrum school systems prefer longer secondary education. Most VolkAstrum become experts in specific fields or well-versed in many fields.

A full year of the Field Assignment is required to pass, many Universities see this as a new commitment to furthering their education and their society. The most famous school within the Union is the EAS, formerly the Academy of Advanced Sciences, now the Erudite Academy of Science.

Food and Beverage

The natural environments of AeriaNidus produce an increase in sugars and capsaicin. Besides that however Volkerrians do not have different types of food. A great majority of Astrus’ diet is plant based.

Some Foods:

  • Galics- A type of bread (Golden Colored, bread shaped)
  • Sureal- A delicacy plate on AeriaNidus, spicy
  • Heral- Meat from a Heras bear, considered sweet.
  • Yana- A type of fruit, sweet, a sunset orange with a hard outer shell, and green soft inside.
  • Zealot- A peach like fruit, fuzzy, and tan with a soft outer shell as well as inner shell, seed is skin.
  • Derall’Es- A vegetarian plate with a lot of spices.
  • Uecka- A asparagus like plant, yellow
  • Opa- A broccoli like plant, sweet
  • Sae- Ginger like root fiber, spicy
  • Joi’elh- A sweet dish of plants, and Heral
  • Tesral- A spiced meat from the Tesk animal.
  • Durel- Watermelon like plant, spicy

Some Drinks:

  • Sureael- A delicacy wine, served with Sureal, sweet, violet color but see through.
  • Juntia- A juice extremely spicy, orange colored.
  • Veio- an extremely sweet rum
  • Pëar-i - A bland vodka like drink.
  • Lau’i- A spicy juice, dark red
  • Kpa- A green juice made from Opa plants, smoothie like
  • Deshian- A tea made from Sae root
  • Volkerrian Tea- The ‘basic’ tea of Volkerrians, slightly sweet, smooth
  • Danse- Extremely thick wine
  • Ista’vera- A special wine for religious occasions.
  • Ista’nera- An extremely sweet wine, based off of Ista’vera.


Government

Union Symbol

The Union is composed solely of all Volkerrian planets and core colony worlds. No other species or systems are permitted entry into the Union. The United Union of IlliaNidus is the ruling body of the IlliaNidus system including VolkEhar, and AeriaNidus.

The Volkerrian government, in colloquial terms, is known as the Vi’erial (meaning Centre of Governance). Volkerrians live in a militaristic socialist democracy resembling the Federation. Resources are divided amongst everyone, but everyone is held equally responsible for contributing to society as the next person. Currency is used in non-VolkAstrum trade or commerce, but has no use in the state.

Every VolkAstrum, excluding those serving in the military, must serve a full year in a government position of some kind.

The VolkAstrum internal politics work similar to this:

Each county, known as the Finell, have their own council. This council is the County Council, Vis’Finen. Each council has a representative that attends the World Council, Vis’Undol. Each Union planet has a separate Vis’Undol which acts as that planet's Congress. Three people from each World Council (Vis’Undol) are chosen to represent their planet's interests in the Vis’Sele’Trau, the Planetary Bodies’ Council. This council acts similar to the Senate.

The Vis’Finen are in charge of renovations, buildings, and allocations of their resources. They handle day-to-day operations. The Vis’Undol is in charge of response to events on the planet as well as acting as the judicial branch for each Union planet. They are in charge of making Stage Three bills, meaning low priority.

The Vis’Sele’Trau is in charge of foreign affairs, the defense of the Union, Stage Two bills as well as response to Union-wide events or major disasters requiring multiple relief efforts. They also coordinate the other councils.

The last major council is the Vis’Dues. Otherwise known as the Primearch’s Council. The council is composed of a total of Nine Seats. Three seats are reserved for the Vis’Sele’Trau; these seats are always declared by unanimous vote from the Vis’Finnen, Vis’Undol and Vis’Sele’Trau councils, as such it can sometimes take years to replace. Two seats are held by the military ‘Land and Sea’ branches: the Regent Imperator and the Regent Admiral. Two seats are reserved for the Heads of Agencies. These seats are discussed at a special conference between the Agencies, whence all Agencies agree, two representatives are placed in the Council. Lastly, one seat is reserved for the Primarch’s discretion. The head of the Council, and the last seat, is the Primearch. A title held until: death, impeachment, resignation. The Primearch is the head of state.

The Vis’Dues, Parliamentary Council, is in charge of the Union and declares most of its military. The council meets to discuss Stage One issues. The council members are responsible for leading discussion in the other council and maintaining peace in said councils.

In contrast to the Federation, each governmental agency acts with their own consciousness unless otherwise acted upon by a council. To keep political greed and lust for power to a minimum, the Union allows their governments to act as their own entities usually without direct input from a Council. Agencies looking to make contract or agreements with external entities or concerning state safety, judges from the Vis’Finen, Vis’Undol, and Vis’Sele’Trau are dispatched to act as arbiters.

Some Agencies:

  • Vi’Deus- Chamber of Councils
  • Sce’veu- Knowledge Committee (Science)
  • Sce’batch- War Committee
  • Denubesh- Diplomatic Branch
  • Eseka’Deus- Espionage and Reconnaissance Intelligence Branch
  • Iu-Zeh- Religious Branch
  • Sce’Deus- Law Enforcement

All Union vessels have the tag VNV (Volkerrian Naval Vessel).

Liaison Officers

Upon meeting a new space faring civilization, the Union will request an officer be placed on board one of their vessels. If the offer is accepted, the Union will then offer to exchange their officer. The Liaison officer is charged with observing culture and technology to understand the new civilization. If the Liaison officer declares that the civilization is adequate to work with the Union the offer is accepted by the government. From this point on the Union will work with civilization. However on the chance that a civilization does not meet their approval the Union will cease communication and interaction with the civilization.

The Concordant Sovereign Leagues

The Sovereignty is an alliance composed of multiple species in an attempt to unify the Quadrant. The Volkerrians started the movement after the Krynar War. With the Dominion out of the way the Quadrant could start to recover, the war torn people left the Volkerrians as a major power. The Volkerrians along with the Yaderan initiated the Concordant Sovereign Leagues and immediately accepted the Teplan as a Council member. There are three Council seats: Teplan, and Yaderan and one other species. The League however acts as a Senate incorporating representatives from multiple species. While the member list is low in its early ages the Sovereign Council is very particular about admittance. The League shares a single fleet (although divided into sub-fleets) ships from all member councils are expected to chip in. The Union since the Leagues successful formation has remained only as a minor power in the government and choices not to interfere with their business.

The Union contributed their entire 7th Flotilla Fleet seeing as the Jem’hadar are no longer threats. Possible candidates are: The Dosi, Paradan, Karemma, Stakoron, Wadi, Farwali, Straxid, TuRuun and T-Rogoran. Many smaller species are already admitted to the Leagues.

All CSL vessels have an additional transponder tag AAV (Alliance *Aegis Vessel)

The CSL is headed by the Imperator of Consul, the other two seats are called the Proctor Seats. Currently the Yaderan holds the Imperator title.

IlliaNidus, the Homesystem

The Volkerrian homeworld lies within the IlliaNidus system. An extremely unique system just like their sentient counterpart. IlliaNidus is a Trinary Star system, albeit Primary Two star system with an orbiting star at the systems perimeter. The two main stars are: Rannoack, and Quaria both of which lie outside of stellar classification norms. The stars lie closest to Type O main sequence stars however are roughly the size of Sol, and rotate slower. Both stars have a horizon line made up primarily of stable Astatine which most likely serves to amplify the luminosity of the stars. However this also serves to create a natural cloak around the system with the addition of both Xenon and Iodine, the system does not show up on sensors at all even to Volkerrian ships. This is how the Volkerrian were able to survive the Krynar onslaught. In addition the system also has a smaller star orbiting the perimeter of the system, coating the perimeter with additional blackout particles. Every approximate 250 years the perimeter star ‘Derria’ (Guard) passes close to either VolkEhar or AeriaNidus during winter. Derria is an extremely dull star with a weak gravitational field.

Because the two primary stars are pulling at each other they would have formed an unstable rate of orbital decay, but Derria’s latent pull at the stars has kept them in a stable orbit.

The system is considered extremely fertile. The system has a total of eight habitable planets. The system has a total of sixteen planetoids in the system.

Habitable:

Planets:


VolkEhar

  • AeriaNidus, VolkAstrum homeworld
  • Viyor
  • Undine
  • Ean'roah

Moons:

  • YvenEhar, moon of VolkEhar
  • ElhNidus, moon of AeriaNidus
  • Lebiode, moon of AeriaNidus

Non-Habitable

Planets:

  • Derra
  • Terria
  • Ferria

Moons:

  • Guilia, moon of Viyor
  • Tolder, moon of Undine
  • Toldë, moon of Undine
  • Viy'clor, moon of Terria
  • Illa, moon of AeriaNidus

Technology

Naval Design

Most VolkAstrum ship hulls are incredibly smooth, and in most cases large vessels are made to look slight in appearance. The smoothness of the hull is due to their weaponry. VolkAstrum starships have two types of warp engine configuration, 1. The vessel has two warp nacelles similar to Federation starships, or 2. a singular large ring around the aft of their ships which acts as the warp nacelle. The Federation-Like-Dual Nacelles each have a small chroniton warp core. The Ring-Nacelle is a massive chroniton warp core. These cores are connected to the main Warp core which is located in the body of the ship. The redundancy of the cores has proven important for ship survivability.

Internally VolkAstrum starships differ from normality. Gravity plating is used for two decks instead of gravity always facing ‘down’. For instance: The gravity plating on deck one is also used for deck two. To think about it simply, Someone on deck one standing directly above someone on deck 2 will have their feet ‘touching’. Thus turbolifts have their own gravity settings and rotate to accommodate. Most VolkAstrum warships come equipped with configurable Bridges able to switch between Scientific or Battle-prepped stations: physically. This has been used to improve efficiency in certain scenarios.

Warp Cores

Volkerrians have highly advanced ships that run off of Heavy-Particle Chroniton Warp Cores. Tests have shown this to be a much more efficient form of Faster than Light transport as well as a cleaner one. Volkerrian built vessels can travel at transwarp speeds, and are harder to detect on subspace sensors. In addition the Chroniton warp cores produce 2.78 times more power than standard Matter/Anti-Matter cores. Such cores however are extremely susceptible to damage when not handled properly.

Starship Weaponry

Weapons aboard VolkAstrum starships are based on their main power source. After many phases of using plasma, photon, tetryon based weaponry they settled on phaser for a time before finding that verteron based weapons worked better. VolkAstrum does not use banks, turrets or standard arrays. The exterior of a Union ship is smooth because thousands of tiny emitters line the hull, covering almost the entire ship. Thus Volkerrian vessels have a three-hundred-sixty degree firing arc, and can launch several beams at once.

They also contain several different types of torpedoes. In main use are Heavy-Particle Chroniton shells. Highly effective against hulls these torpedoes have a much smaller explosion radius then Quantum torpedoes, however they make up by destabilizing a larger area. Weakening hull integrity as well as causing system havoc on the impact decks. The other type of main torpedo is Graviton. Volkerrians have found that Graviton torpedoes work well, and cause no risk to disrupting the Chroniton Cores.

CI Consoles

Known simply as “CIs”, CI Consoles are linked with telepathic communication. While all systems within the Union come equipped with CIs, Scientists and Engineers continue to work out their faults. CI stands for Cognitive Interface. Current designs are limited, and communication range is short for lone consoles. CIs have the ability to telepathically communicate with its user. Minimal information can be transferred from the console to the user, but the user can issue commands and such from a distance. Additionally CI system Engineers are experimenting with Precognitive Formulas in an attempt to increase vessel survivability.

AI and Computers

Standard computers within Union and advanced CSL species are starting to use AI based computer cores. By Law within the CSL, AI cores are restricted to perform few functions relative to what system they are built into. However, any VNV housing a AI core extends the cores use incorporating electronic warfare. AIs differ widely in the Union, being programmed with emotional matrices or mathematical routines to better suit their use.

Under conditions where no one is physically able to take command the AI activates a subroutine to flee towards the nearest friendly station. If this is not possible the AI will attempt to hide the vessel. Volkerrian Intelligence services use a more advanced AI illegal to the CSL, but few are made.

Loria Prime is an example of Volkerrian AI.

Defensive Systems

Union ships use phasing Deflector shields to counteract damage and continually block attempts to beat past their shielding.

In addition, they have a secondary shielding system that is only used should the first fail. The outer hull of the vessels can emit focussed photon particles and form hard light shielding, at the expense of losing their offensive firepower.

Personal Weaponry

Volkerrian personnel weaponry is extremely limited. VolkAstrum prefer starship combat as their vessels usually have a distinctive superiority. Volkerrians weapons have two different particle modes: verteron and graviton. Adaptations have been made so that weapons are used for more than just combat. For instance the graviton setting can be used to move heavy objects. Most security weapons are limited to pistols, there is only one form of standard VolkAstrum rifles which also includes a chroniton setting.

Personal Sensory

Unlike Federation technology, VolkAstrum variant of tricorders rest on their waist-belt. These devices are circular and usually never come off the belt. The devices known commonly as a ‘recorder’ utilizes a holographic system to display information in addition to the brain of the recorder, a wrist band is added for easier holographic display. When ones wrist is upturned the display activates and provides all the functionality of a tricorder. Officers and Enlisted wear an additional ear piece that works with the recorder (HUD).

Communication

Civilian populace use several different forms of communication. Subspace communications is the most standard use of communications. Although inside IlliaNidus, Subspace can only be achieved between planets, as the system's particle density is too high to send signals outside of the system in subspace. The other form of communication utilized is Quantum Communication. Although this technology is faster than subspace, these communications take extra time to set up because of their tricky engineering feats. 7

HUD Technology

Otherwise known as the ‘Compass’.

This piece of technology is only used for military personnel within the Union, and Volkerrian officers within the CSL. An earpiece that fits around the ear, in conjunction with the recorder make up for this HUD. The earpiece can project a 360-degree holographic field that can be used for anything that a tricorder can be used for. In addition it serves as four-dimensional communication system, and surveillance device. The HUD display can be used to transfer files or make new ones: in essence it can be used as a scaled down computer.