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346 bytes added ,  19:48, 8 January 2019
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* ''' Type IV Phaser (Heavy): ''' This huge Phaser is only mounted on large bases and occasionally planetary defense grids. Two or three blasts from a Type IV Phaser could easily destroy a heavy cruiser sized ship.
* ''' Phaser-G (Gatling): ''' Classified Top Secret. A new newer design from the Federation, the Phaser-G is a multi-purpose Pulse-Phaser than can fire with the destructive potential equal to a standard Type II I Phaser, or in a heavier and more rapid volley of weaker Phaser III strikes. In trial tests, the Phaser-G has proven successful as both and offensive and defensive solution. Some Gatling Phasers have been "spiked" to allow them to fire pulses comparable to a Type-I Phaser, but this depletes the power cells faster and shortens the operational lifespan of the emitter. The Gatling Phaser is currently standard armament on Star Fleet [[Fighter|Fighters]], [[Federation_Class|Federation-class]] Carriers and the [[Cicero_Class|Cicero-class]] Support Escort.
=== Understanding the description of Phaser banks: ===
Sometime during the first General War, Star Fleet opted to return to Phaser banks. This was because the technology was further refined, and because of enemy tactics used against Phaser arrays. Modern day Phaser banks operate on the same principles as those used in the late 23rd century. Their benefit over the Array is that that the recharge time (if used to do so) does not effectively shut down one full Phaser arc. Additionally the target area is much smaller, and multiple banks can be located in various locations throughout the ship. The continued setbacks remain the same, the firing arc is much more limited, and the risk of emitter burnout is much higher; risk of emitter burnout has been decreased due to refinement of technology.
 
As part of the [[Fleet Modernization Program]] implemented in 2418, Star Fleet has begun to return to the more versatile array-based method of mounting Phasers. Though this has its tactical weaknesses, improvements in energy routing mean that damage to an array will only disable part of the system; the damaged components can be isolated, and the remainder of the array used as normal.
== Torpedoes General: ==
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