Changes

Jump to navigation Jump to search
1,885 bytes removed ,  16:19, 9 October 2022
m
no edit summary
* ''' Type IV Phaser (Heavy): ''' This huge Phaser is only mounted on large bases and occasionally planetary defense grids. Two or three blasts from a Type IV Phaser could easily destroy a heavy cruiser sized ship.
* ''' Phaser-G (Gatling): ''' A newer designfirst implemented aboard the Defiant-class, the Phaser-G is a multi-purpose Pulse-Phaser than can fire with the destructive potential equal to a standard Type I Phaser, or in a heavier and more rapid volley of weaker Phaser III strikes. In trial tests, the Phaser-G has proven successful as both and offensive and defensive solution. Some Gatling Phasers have been "spiked" to allow them to fire pulses comparable to a Type-I Phaserat an increased rate, but this depletes the power cells faster and shortens the operational lifespan of the emitterdue to the extreme temperatures involved. The Gatling Phaser is currently standard armament on Star Fleet [[Fighter|Fighters]], [[Federation_Class|Federation-class]] Carriers and the [[Cicero_Class|Cicero-class]] Support Escort. === Understanding the description of Phaser banks: === One Phaser bank can hold multiple emitters. The Pulsar-class Battleship currently has the largest bank, containing 4 emitters. This is depicted on specifications. ''3 banks of 4 Type 1 (P/S/A) '' When reading the specifications, “3” depicts the number of banks total of that type on a starship. In this case the Pulsar class starship has 3 Phaser banks one port, one starboard, and one aft as shown by the “ (P/S/A) ". The “of 4” depicts how many emitters are located within that bank. “Type one” depicts the type of the bank. In this case the type 1 Phaser which is the most powerful currently in use.  Many ships have multiple types of Phaser banks. Because Phaser banks are smaller than one full array, positioning of a bank can be more spaced throughout various points on the starship; this once again added to protecting a ship from becoming completely defenseless.
== Phasers on Star Fleet ships/installations: ==
* ''' Phaser arrays: ''' This technology was largely seen in the latter half of the 24th century on such ships as the Galaxy -class, Intrepid-class, Sovereign-class ship to name a few, all the way up until the first General War. Phaser arrays allow the power to be channelled and released anywhere along the array, and in some cases at multiple points at the same time; this however had the effect of requiring twice the power drain. The benefits of the Phaser arrays were that this technology allowed a much larger firing arc than just one bank. Another befit was that the focal point of the energy could be shifted along the Phaser bank which allowed the release of the energy at different points without compromising the size of the Phaser arc; this prevented anyone section from experience component burnout. The downfalls of this technology were discovered during the first general war where enemy ships would focus their fire on to the Phaser array. Because the technology is dependent on a large section of the array to be operational, this allowed a much larger target area to disable that section of the array; also of this, one well-placed hit could potentially disable two sections rather than just one. Another setback to this technology was that the whole array had to be of the same type; with the additional space taken up by the arrays, having multiple types of arrays in one section was impractical. Additionally the recharge time was dependant on the whole section of the array rather than one emitter.
=== Phasers of the 25th Century: ===
 
Sometime during the first General War, Star Fleet opted to return to Phaser banks. This was because the technology was further refined, and because of enemy tactics used against Phaser arrays. Modern day Phaser banks operate on the same principles as those used in the late 23rd century. Their benefit over the Array is that that the recharge time (if used to do so) does not effectively shut down one full Phaser arc. Additionally the target area is much smaller, and multiple banks can be located in various locations throughout the ship. The continued setbacks remain the same, the firing arc is much more limited, and the risk of emitter burnout is much higher; risk of emitter burnout has been decreased due to refinement of technology.
 
As part of the [[Fleet Modernization Program]] implemented in 2418, Star Fleet has begun to return to the more versatile array-based method of mounting Phasers. Though this has its tactical weaknesses, improvements in energy routing mean that damage to an array will only disable part of the system; the damaged components can be isolated, and the remainder of the array used as normal.
== Torpedoes General: ==
=== Abilities of Star Fleet Torpedo Launchers: ===
As previously mentioned, some launch chambers can accommodate the firing of multiple torpedoes at one launch; these are known as "Burst-Fire Torpedo Tubes". This is because they use a series of electromagnets in the launch chamber to propel the torpedo from the ship. Smaller ships lack this ability because additional space is required to position and hold the torpedoes within the launcher. Additionally, the main purpose for this function is that as starships increase in size, generally their maneuverability decreases as well. This presents a problem when trying to line up the ship to have the enemy target within the launchers firing arc. During any one given battle, the opportunities to use torpedoes are much less as the ship size increases. To offset this tactical weakness, larger ships can then fire a larger number of torpedoes during an opportunity given.
There are setbacks to this function however. One being the load time would be much higher as the torpedoes have to be positioned correctly in the launch chamber and programmed by tactical else they risk bumping into each other during launch and explode in close proximity to the launching ship/station and destroy itself. The other risk is, while it’s going through the load process and positioning within the launch chamber, one strong hit by an enemy’s weapons into the launchers would explode the torpedoes and potentially destroy the ship, or at the least cause severe damage.
Because of this risk, one would attempt to fire the contents of the launch chamber as soon as practical.
 
====Micro Torpedoes====
== Plasma Torpedoes ==
The fiery ball of the plasma torpedo Plasma Torpedo is the last thing many starship captains will see before meeting their maker. The Gorn and Romulan navies navy commonly use uses this devastatingly powerful weaponto supplement their standard Photon Torpedo launchers, while the Cardassian military only utilise them on automated defence platforms. There are four known sub-types to this weapon , all believed to be armed with an internal "fire and forget" seeker head, though Plasma Torpedoes are notoriously less capable at tracking moving targets than their less destructive cousins:
* '''Type F''': The least powerful plasma torpedo, the Type F still packs a pretty good punch. This variation of the Plasma requires roughly the same amount of energy to arm as the photon torpedo. However, it takes approximately 33% longer to arm this weapon. Like all plasma torpedoes, it begins losing warhead strength the instant it is launched. A full strength strike yields twice the power of a photon torpedo. All plasma torpedoes lose 5% of their warhead strength for every 10,000km travelled.
Div_Head, SeniorAdmin, Administrators
4,885

edits

Navigation menu