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The following is a list of attack patterns a vessel's [[Helm and Navigation#Helm Controls|Helm Officer]] and [[Tactical Officer]] may attempt in order to effectively engage enemy vessels. Skilled Helm Officers may use [[Special Maneuvers]] to better prepare for or utilise these patterns.
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* Omega-3: The ship veers back and forth across the battlefield like a darting swallow, attacking vulnerable targets.
* Omega-4: Maneuver may only be used by ships which have four or more weapons (of any type) which they can bring to bear on a single target. The ship swoops over or past the target at reasonably close range, firing all available weapons in a multiple weapon attack.
* Omega-7: Last-ditch maneuverfirst implemented by [[Braggins, Jennifer|Jennifer Braggins]] during the [[Attack on the Borg Megasphere]], Omega-7 does not necessarily conform to other maneuvers in the Omega-series. Highly Though a highly efficient attack pattern, it is extremely difficult to pull off. The ship goes through a series of evasive maneuvers and attack patterns that throws the enemy's sensors into random locking sequences thereby confusing the enemy ship's sensors and making them unsure of what the opposing vessel will do.
=== Sierra Series Maneuvers ===
* '''Cochrane Deceleration:''' The ship decelerates suddenly, allowing the enemy to pass so it can fire forward weapons.
* '''Passive Lure Ship:''' The ship "plays dead," pretending to be a derelict or too badly damaged to function. The Conn makes an Opposed Test using Shipboard Systems (Sensors) against any enemy When the aggressor moves within weapons range, the ship activates main systems and opens fire with the intent to disable or destroy the vessel who scans it trying to find out how badly hurt it is.
* '''Picard Maneuver:''' Developed by Captain Jean-Luc Picard in 2355 when he commanded the U.S.S. Stargazer, the Picard Maneuver only works against a single target using only lateral sensors, since it relies on a starship’s ability to move at faster than light velocities without the other ship realizing where it’s gone. The ship must start out sufficiently far enough from its target that it takes more than five seconds for light to reach the target (since light moves at 1,500,000 km). The ship makes a microwarp burst, thus moving from its current position to one much closer to the target before the target realizes that the ship has moved (since the ship travels faster than the light from its previous position). The ship drops out of warp and fires on the target, hopefully inflicting grievous damage before it realizes what’s happened.
* '''Talluvian Maneuver:''' This maneuver is a flexible one designed to maneuver a ship so that its most powerful phasers are brought to bear on the target for as long as possible. It works best with ships which have large phaser arrays, like the Avenger-class Heavy Cruisers. The ship flies above or below its target (depending on whether the phaser array is ventral or dorsal) in a diagonal pattern which allows it to fire its phaser and keep it locked on the target in continuous fire mode.
   [[Category: Tactical]][[Category: Maneuvers]]
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