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{{Update Tactical}}
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Flight operations aboard any [[space]]-faring [[starship]] are more complicated than within a 2 dimensional space. That is because of the lack of [[gravity]] to dictate directions we physically sense. With this, starships [[pilot]]s are left to interpret flight operations by instrumentation only.
==Starship Navigation==
 
When dealing with navigation, within a 3 dimensional space, especially within a large area, there are two ways to reference direction. One is relative to yourself, the other is relative to where you want to go.
===Relative Bearing===
 
[[Image:Relative Bearings.jpg |thumb| Example of Relative Bearings]]
This is direction in reference to your ship. Bearing angles are always relative to the longitudinal axis of the ship, and are a full 360 degrees; this is the same both in turn and pitch. Both pitch and bank begins at 360 (This is commonly ordered as 0 to indicate no directional change). Unless specifically ordered, all directional changes whether to left are right are implied to be at the pilots discretion. In such, a general practice is the turn direction requiring the least amount of correction will be used. For example, all bearing angles 1–180 degrees mean right turns (or pitch up), while angles 181–359 degrees are left turns (or pitch down).
===Course/Heading===
 
[[Image:Course Heading.jpg |thumb| Example of a course line]]
[[Image:Course_and_Heading_Manual.jpg |thumb| Example of manually inputing a course]]
As space is in a 3 dimensional plane, all courses must be given as such. Much like a relative bearing, courses will be given as two sets of three digit numbers separated in writing with a dash and verbally as ‘mark’. As for coordinates, they include the latitude and longitude along with the altitude of the destination.
 
===How Far/Fast?===
 
Space is BIG. A single sector of space is usually about twenty light-years across, which means it can take a while to traverse it. To get an idea of how fast a ship needs to go at a certain speed, we have calculated a Warp Factor table. For the full information about Warp Factors and how they are calculated, see the [[Warp Factor]] page.
 
A copy of the table is below:
 
====Warp Factor Table====
 
{| class="colouredbox" style="width:75%"
! colspan="5" |
|-
|'''SPEED''' || '''KM/H''' || '''x LIGHT-SPEED''' || '''TO NEAR STAR''' || '''ACROSS SECTOR'''
|-
| Full Impulse || 270 Million || 0.25 || 20 Years || 80 YEars
|-
| Warp 1 || 1078 Million || 1 || 5 Years || 20 Years
|-
| Warp 2 || 11 Billion || 10 || 6 Months || 3 Years
|-
| Warp 3 || 42 Billion || 39 || 2 Months || 1 Year
|-
| Warp 4 || 109 Billion || 102 || 18 Days || 2 Months
|-
| Warp 5 || 230 Billion || 214 || 9 Days || 1 Month
|-
| Warp 6 || 423 Billion || 392 || 5 Days || 19 Days
|-
| Warp 7 || 700 Billion || 656 || 3 Days || 11 Days
|-
| Warp 8 || 1103 Billion || 1,024 || 2 Days || 7 Days
|-
| Warp 9 || 1.63 Trillion || 1,516 || 1 Day || 5 Days
|-
| Warp 9.2 || 1.78 Trillion || 1,649 || 1 Day || 4 Days
|-
| Warp 9.6 || 2.06 Trillion || 1,909 || 23 Hours || 4 Days
|-
| Warp 9.9 || 3.29 Trillion || 3,053 || 14 Hours || 2 Days
|-
| Warp 9.99 || 8.53 Trillion || 7,912 || 6 Hours || 22 Hours
|-
| Warp 9.999 || 215 Trillion || 199,516 || 13 Minutes || 53 Minutes
|-
| Warp 10 || Infinite || Infinite || 0 || 0
|}
[[Category:Tactical]]
:''Special thanks to S’Renn Kapetanaki for his contributions on expanding/correcting older tactical information, and for the images.''
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