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==Etiquette and Rules for Telepathy==
It is considered extremely rude to violate the privacy of another’s mind without their express permission, the . The exception to this would be under order of your Commanding officer, but that would bring ethical and moral issues to bear as well.
===Social Telepathy===
If a player wishes to have their telepathic character read the emotions or thoughts of another character, you must FIRST get permission of that character's player. To do otherwise is considered character hijacking.
In the case of GM controlled characters, your character can take the action of using to use their abilities , but you must ask for GM input on what they are able to read or sense.
There is no telepathic Universal Translator. That means if a [[Klingon]] is thinking to him or herself, a Betazoid is not going to be able to read that person's mind, unless they also speak Klingon. Same as with a Valtese trying to read the mind of a Betazoid, etc. Empathy also works the same way. If an empathic player suddenly came across an unknown alien race, they wouldn't be able to suddenly know what the aliens are thinking, as there is no point of reference. Anger may not feel like anger in every species of the galaxy. Be careful and use common sense when trying to use telepathy and empathy within the game.
[[Category:Academy]]
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