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clean up, replaced: {{Sidebar Species → {{Sidebar\Species
{{Update MedicalSidebar\Species|Name=Melkotian|Image=|Homeworld=Melkot (Planet){{!}}Melkot|Quadrant=Alpha|Affiliation= Unknown|HeightM={{feet|2|4}} to {{feet|4|0}}|WeightM={{lbs|40}} to {{lbs|120}}|HeightF={{feet|2|4}} to {{feet|4|0}}|WeightF={{lbs|40}} to {{lbs|120}}|AgeM=|Age=80|PC=No|NPC=No}}
[[Image:melkotMelkotian.jpg|thumb|Melkot]]The '''Melkot''' (or '''Melkotians''') are a [[telepathyleft|telepathic]] and [[xenophobia|xenophobic]] [[civilizations|civilization]] from the [[Alpha QuadrantA Melkotian]]. The Melkot used their telepathic powers to punish [[alien]]s who encroached upon their [[space]] without permission (which, prior to [[2268]], they never extended).
The '''Melkotians''' (sometimes referred to as the '''Melkot''') are a non-[[humanoid]] species located in the [[Alpha Quadrant]]. They possess powerful [[Federationtelepathy|telepathic]] made abilities and a strong dislike of outsiders. == Physiology ==Melkotians possess very few [[first contacthumanoid]] characteristics, appearing to be disembodied floating heads with the a somewhat worm-like appearance. Sunken within what appear to be eye sockets, Melkotians in 2268have two eyes, both of which are white, glowing points of light. Their 'heads' are greenish-brown, wrinkled and roughly rounded. Just below and between their eyes are two small cavities which may be nostrils. They possess no ears, mouths or hair. They have no limbs or torso, when with just a tangle of tendrils hanging beneath the {{USS|Enterprise|NCC-1701}} encountered an 'head'. Melkotians are naturally powerful [[Melkotian buoytelepathy|orbiting warning buoytelepaths]]. When ''Enterprise'They communicate using [[telepathy]] exclusively and, when communicating with another species, are able to do so using the recipient' s own language. They are also capable of forcing groups of people into sophisticated and shared psychic illusions so convincing that death within one of these illusions results in the physical body also dying. These illusions can be constructed based on scenarios plucked from the mind of the victim. The Melkotians may also be able to block technological devices such as [[Captaintricorder]] s and [[James Tcombadge|communicator]]s, though it is possible that they use technology of their own to accomplish this. They float seemingly without aid. KirkThis could be evidence of [[telekinesis|telekinetic]] ignored ability, which seems likely given the Melkot warning to leave strength of their territory other [[telepathy|telepathic]] powers. == Culture ==For unknown reasons, the Melkotians are extremely distrustful of other species and insteadare willing to take extreme measures to ensure that they remain isolated. They view outsiders as diseases which must be destroyed, assumed orbit and beamed down are entirely willing to kill members of other species who trespass upon their homeworld, considering that to be a landing partycrime against them punishable by death. Though their attitude towards other species has softened somewhat since making first contact with the [[United Federation of Planets]], enough that they now allow limited contact with [[Federation]] representatives, the Melkotians passed harsh judgment on remain suspicious of outsiders and secluded from the rest of the [[landing partyAlpha Quadrant]]. They have displayed no interest in expanding their own territory. == Technology ==Though they do not appear to be a technologically-driven society, describing them as "aliens" and "disease" and condemning them the Melkotians possess technology at least advanced enough to death for produce warning buoys which orbit their trespassplanet. These buoys broadcast a message to any [[starship]]s within range, demanding that they vacate Melkotian space immediately. The form Melkotians are able to initiate a self-destruct sequence in their warning buoys from the surface of the planet. Part of execution was to be by telepathic projection the self-destruct sequence involves the warning buoys emitting extremely high levels of illusions that would be indistinguishable unstable M-rays for several seconds before the buoy explodes. == History ==The Melkotians remained deliberately isolated from reality other species throughout their existence, maintaining orbital warning buoys commanding incoming ships to turn back, and incorporate into them a believable lethalityexecuting trespassers. This policy changed when they made first contact with the [[United Federation of Planets]] in 2268.  This illusion took occurred when the form [[USS Enterprise, NCC-1701]] encountered one of the famous gunfight at Melkotian warning buoys. They elected to ignore the message instructing them to leave Melkotian space and instead beamed an away team down to the planet, including [[OK CorralCaptain]] in [[TombstoneJames T. Kirk]], and [[ArizonaCommander]], on [[October|October 26Spock]]. Regarding this as trespass, the Melkotians condemned the away team to death. Using a scenario taken from the mind of [[1881Captain]], between the [[EarpJames T. Kirk|Kirk]]s and , they forced the away team to experience a fragmented but realistic shared psychic illusion designed to result in their deaths. The scenario they selected was a true incident from [[ClantonEarth]]'shistory, a fight that the gunfight between the Earps and the Clantons lost. Kirk and at the members of OK Corral, with the ''Enterprise'' crew were to fill away team taking on the part roles of the Clantons. As events within the illusion deviated from recorded history, but managed the away team came to avoid death by having understand that their psyches hijacked by experience wasn't real. [[Spock]]'s [[Vulcan]] logic enabled him to see through the illusion more completely than his companions, who used the Vulcan so he performed a [[mind meld ]] upon them to alter their perception of realityperceptions and keep them safe. This left the Earps unable to harm them, allowing them to survive the gunfight. When [[James T. Faced with Kirk|Kirk]] was given the opportunity to kill the recreation of Wyatt Earp, Kirk instead discarded his weaponhe took pity on him and let him live. At that point Impressed by this example of another species being capable of mercy, the Melkotians immediately released the away team from the psychic illusion dissolved and transported them back to the Melkotian buoy exploded[[USS Enterprise, NCC-1701|Enterprise]]. [[James T. The Melkot appeared on screen, intrigued by Kirk|Kirk]]'s display of mercy towards Earpactions had caused them to reconsider their xenophobic stance, and suggested that they went so far as to invite the ''[[USS Enterprise, NCC-1701|Enterprise'' ]] to visit Melkot, where their planet so that they could meet with a Melkotian delegation would come out and establish relations between them. They also destroyed the warning buoy that the [[USS Enterprise, NCC-1701|Enterprise]] had encountered. Whether this was an indication that the Melkotians were now considering allowing other species from outside the [[Federation]] to meet contact them, or if it was merely a gesture to symbolise their willingness to allow the [[USS Enterprise, NCC-1701|Enterprise]] to approach, is unknown{{clear}}
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