VolkAstrum

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SPECIES
VolkAstrum
Homeworld:
AeriaNidus
Quadrant:
Gamma
Affiliation:
Sovereign Union of the Umbrae Luxos
Biology
Average Male Height:
185 cm (6 ft. 1 in.) to 198 cm (6 ft. 6 in.)
Average Male Weight:
72.6 kg (160 lb.) to 104.3 kg (230 lb.)
Average Female Height:
185 cm (6 ft. 1 in.) to 198 cm (6 ft. 6 in.)
Average Female Weight:
72.6 kg (160 lb.) to 104.3 kg (230 lb.)
Minimum Academy Age:
17
Life Expectancy:
340
Distinctive Features:
Playability
PRC Rated:
No
NPC Rated:
No
GammaQuadrant.jpg


The VolkAstrum homeworld from Orbit, AeriaNidus

Note: This species is no longer playable.


The VolkAstrum, of the Gamma Quadrant, are a humanoid species externally but have extensively differing anatomy than most species. Both male and female counterparts of the species look similar being broad and muscular as well as feminine. Volkerrians have vibrant hair and eye colour promoting shades of greys, red, brown, and navy blues to name a few. VolkAstrum are not only easily recognizable by this but also their equally vibrant eyes, and elongated-pointed ears.


Volkerrians are a physically weak, yet long-lived race, they make up for their physical weakness in their mental resilience. They are an extremely spiritual people who also pride themselves on heightened philosophical cognitive behavior. Because of their physiology, most VolkAstrum who leave the planet tend to bring some form of physical protection with them, usually in the form of an EVU.


For the majority, reaching and exploring space is a normality.


Physiology

Life in the IlliaNidus began from iodine based cells. And evolved into eukaryotic and prokaryotic organisms. VolkAstrum trace their evolution through feline-like creatures; they have assessed that their ancestors were forced into a resource limited survival situation and had to rely on growing brain capacity. They proceeded to evolve similarly to humans, gaining bipedalism. Evolutionarily they lacked significant energy to develop specialized organs, so originally their life spans were short. Their bodies were forced to evolve faster than chemically stable and led to a distribution in cellular cohesion, slowly the limited resources would be focussed on organelle development and efficient electron transport. It was well believed that a previous time, the VolkAstrum reproduced asexually, as such they have only slight sexual dimorphism.

VolkAstrum internal biology is an oddity in evolution. Unlike most species, VolkAstrum possesses very few organs including: bones, an esophagus, few nerves, and their own special mineral conversion organ situated at the end of the esophagus, as well as what is known as the Ze’riall (see reproduction). VolkAstrum have some similar external organs to universal normality: tongue, eyes, skin, muscles, and genitallia organs (although not used in actual reproduction).

Due to a lack of waste disposal system the VolkAstrum body uses up almost all of the material input into their system. However VolkAstrum bodies do not process Lipids due to not having a bile gland. In cases like this lipids are stored in the body and can cause sickness if left unattended. The only natural way the body can release these lipids is through feverish sweat; otherwise they can be released through medically induced emesis. Most food on the VolkAstrum Homeworld do not contain the same types of lipids as on Earth and other Federation planets.

Austerian do not have normal organ processes, because they do not contain internal organs, they have adapted to process things on a cellular level. Everything from breathing, to neurological signals are created in these cells. Significant cellular damage to an arm or leg could cause paralysis throughout one's body.

Circularular-helix-DNA, or Gyretriribonucleicacid, TNA, triribonucleicacid, proteins and several other items travel between cells much faster than in other species due to their unique biology. With this they have a higher amount of ion proteins (40% total in the body) in their bloodstream and a much higher amount of electron transport chain (ETC), around 30% more than in Vulcans. Volkerrian cells resemble Eukaryotic organisms (plants), with more rigid cells in a dodecahedron shape. More accurately they are defined as Benkaryotic cell types. As such they are much more resistant to disease or sickness, due to the natural hardness and thicker shells. Additionally because they do not intake gases directly into alveoli, but instead are absorbed through the skin, they can breath on planets with: nitrogen, argon, xenon, oxygen, bromine, and some carbon. The VulkAstrum Benkaryotic cell contains an organelle called an azureoplast, to indicate the primary blue element that their cells reflect on their native planet. This organelle is specialized in cellular respiration and feeds directly into the vacuole.

VolkAstrum developed from iodine based life.

Because of the lack of organs the VolkAstrum has a more advanced bone structure to maintain integrity. Arm and leg bone structures have three bones twisted together in one direction, like rope, with a very small hollow centre where a nerve passes through. Volkerrians also have two more ribs, each rib is approximately 3 mm farther apart than those in humans. The lack of firm sternum, instead the ribs intersect forming roughly diamond shapes, the bones continue until reaching the collarbone; this gives a deeper ‘^’ shape into their chest cavity.

The VolkAstrum spine is thicker than a humans, but is more akin to cancellous bones in that the physical bone structure allows for more flexibility. Increased spinal tissue reinforces the bone whilst allowing for a much more maneuverable bone. Because of the VolkAstrum’s homeworld's greater gravity, there are fewer spaces between each bone segment. To counteract this the VolkAstrum have evolved greater amounts of intervertebral discs and act as resilient shock-absorbers.

Bone regrowth in VolkAstrum is very fast due to specialized Osteoblast cells. Additionally, VolkAstrum has developed without many cortical bones leaving just the skull and neck bone. Most bones in return are somewhat more brittle to impact, similar to that of bird or cat bones, the VolkAstrum superstructures is very light, but not as durable as most species.

Volkerrian blood is Vanadium based, with Vs’an metal base transport system, Haimaglobin, with the primary difference being the non-protein, Axiporphyrin being the transport molecule. This makes the colour of blood inside of Volkerrians grey, when oxidized it turns clear and is vaguely similar to the lens of a magnifying glass. When dried however the blood is a violet purple. Bruises take on a blue colour.

Astruian base skin colour is the same range as humans, however all Volkerrians possess a natural tint to their skin, exceeding their primary skin colour range. Their blood transport system is responsible for this, and the Vanadium in their blood refract all colour. Their skin also has a ‘wave’ look, when touched the skin seems to appear to ripple for a second before dissipating, instead of immediately bouncing back into position.

Astruian body temperature rests at 21 degrees celsius, and 70 degrees fahrenheit. Since they do not require organs to function, VolkAstrum’s body temperature can reach a maximum of 42 degrees celsius, or 108 degrees fahrenheit, before permanent damage. Irreversible cellular damage begins at the temperature of 70 degrees celsius.

VolkAstrum have advanced senses due to evolution on their home planet, and because of the trade off in their bone superstructure. Their sense of smell is attributed to a large amount of receptors and Benkaryotic cells absorbing odor molecules to disseminate them. Their sense of smell is more accurate for toxins. In the same way they have an increase in receptors for foods, again due to toxins, especially those that cannot be processed by their cellular structure.

VolkAstrum hear over higher frequencies than humans, and are more sensitive to these frequencies. While they do not hear as many low frequencies, their specialized ear canal acts as an acoustic resonator to lower frequencies they cannot hear.

Additionally, the VolkAstrum has sensitive touch, with specific nervous system specialization in feeling and external integrity. As such they can be bruised with relative ease.

Their heightened senses come from a neural polypeptide called Samaeraic. This peptide is sensitive to detecting, receiving, transmitting and interpreting EM-band wavelengths. Because of this they can utilize the EM-band and mimic that to produce telepathic ‘waves’. Unlike the Betazoid psilosynine, these chemicals do not diminish with extended use. In conjunction with Samaeraic, the chemical complement known as Tamisiac is what helps the VolkAstrum transmit telepathic ‘waves’ by mimicking EM wavelengths. Tamisiac is a neurotransmitter chemical that interacts between matter and energy in the same way subspace does. Both of these chemicals are produced in the cell via an organelle called Rextanondria. Absent levels of Samaeraic indicate telepathically-void VolkAstrum unable to receive telepathy or produce it. Low levels of Tamisiac indicate cellular instability.

Volkerrians lack a brain inorder to develop light into images. Instead the Volkerrian eye accepts light and processes it behind the pupil. The chemical Samaeriac is responsible for the interpretation of data. VolkAstrum can see over seven-million colours thanks to this. Additionally, VolkAstrum can use the Samaeriac chemical in a similar way to echo-location. While not as accurate as bats or other animals, they can emit waves on the EM scale to see. A VolkAstrum cornea is partially opaque with mirror-like reflective qualities. The pupil does not expand or contract in response to light levels, instead there is a response in the quantity of Samaeriac. VolkAstrum contain Tapetum Lucidum are also present in the rear of the VolkAstrum’s eye, causing a slight reflection when light is shone directly upon the eye. VolkAstrum lack any posterior or anterior liquid chambers in the eye, meaning that they do not cry. When VolkAstrum use their telepathic abilities their is a faint glowing of their eyes unseen by most species save that of other species who have Tapetum Lucidum, such as Mirak.

Neurological medicines are highly fatal to Volkerrians, as the medicine usually attaches itself to receptors used in cellular respiration. Additionally, most medicines require four times the normal amount as they have no central circulatory system.

When leaving Union vessels or space, every member undergoes a battery of medical tests and procedures to prepare them for various diseases commonly found throughout areas of the galaxy.

Age Breakdown
Infant 0 – 34 months
Toddlers 34 months - 4 years
Child 4 – 45 years
Adolescent 46 – 80 years
Young Adult 81–190 years
Adult 191-250
Veteran 251–340 years

Children range from the age of four to forty-five years, although Astruian’s are fully grown at twenty-eight. It should be recognized that these age groups are social constructs instead of biological identifications.


Immune System, and Environmental Suits

Because of AeriaNidus’ lack of insect pollination VolkAstrum immune systems are more susceptible to absorb sickness, not contract it. Their cells have evolved to block out major disease and major sickness, as well as completely assimilate sickness and disease. The Environmental Suits use minor AI systems to assist in daily operations. In majority, the Environmental Units (EVU) are mainly used to protect the body from damage.

Because of AeriaNidus’ lack of insect pollination VolkAstrum immune systems are more susceptible to absorb viruses. Their cells have evolved to block out major disease and major sickness—but this has made them react violently to sickness such as the cold. Because bacterial infections and such cannot affect many organs in the VolkAstrum the VolkAstrum body can harbor bacteria leading to difficult sicknesses. Foreign agents similar to cancer do not usually affect the VolkAstrum due to the differing GRA-DNA.

Due to the nature of their immune systems, the VolkAstrum requires rather sterile environments for maximum precautions. In place of these conditions, the VolkAstrum have constructed Exo-Viral Units, or EVU, similar to Federation standards. VolkAstrum EVU are designed to quarantine punctures in the suit with extreme prejudice; a puncture through the both external suit and pressure suit in the vacuum of space can be non-fatal for most due to the rapid response of the EVU. Each unit contains several vials of antibiotics, these are used primarily by the on-board micro-AI. Ran together with this shackled AI, the system is equipped with a tactical, scientific, and medical database. This medical database allows the AI to identify any viral agent introduced into the system; and create the perfect chemical cocktail to inject into the user to counteract the viral agent. The EVU has a completely regenerative life support system, a tritanium outer shell for defensive measures, a personnel low-energy shield used for firearm fights and orbital-aerial descent, the medical components mentioned above, so space beacon, and room as well as power for additional


Reproduction

VolkAstrum are highly adaptive when it comes to inter-species adaptability.

Both male and female poses humanoid-like sexual organs, however they are used solely recreationally as they no longer produce indirect gametes. VolkAstrum have specialized touch pads on their palms and ring fingers that allow exchanges of genetic material. Both male and female VolkAstrum bare children, and in most cases the VolkAstrum parent of a multi-species relationship gestates the embryo. It requires advanced and significant medical attention to gestate in a non-VolkAstrum. The reasoning is as follows. In most organisms the humoral immunity in the form of Immunoglobulin M will recognize the child in utero as a foreign entity and thus protein exchange using IgM can be halted.


Ze’riall is the Vivyas word for “Life Bearer,” it is a very large cell, around twice the size of a human female oocyte. The VolkAstrum oocyte does not contain any protein building organelle or material exchange organelle. The Ze’riall’s cytoplasm contains a high concentration of energy materials. For the first few months this cell is dependent on another cell’s golgi apparatus in order to feed the larger cell. The Ze’riall has no function prior to conception.

There are six stages to the Volkerrian pregnancy. The first comes after the genetic conception. GNA and TNA are allocated from other cells. From this point, other Benkaryotic cells attach themselves to the Ze’riall providing their organelles in the cell's production. Once multiple nuclei have been attached together, they form the new nucleus of the Ze’riall and begin mitosis of GNA and TNA. This process takes about two months. Stage two happens when the cells attached to the Ze’riall are absorbed and converted into energy which fuels the production of the internal anatomy of the embryo, the organelles at this point are dismantled to support life. This takes three months. Stage three begins when the Ze’riall grows about three times and no longer needs to absorb smaller cells. Instead, cells are reformed, dropping most of their organelles in exchange for mitochondria-based organelles that chain proteins and other energy based molecules to feed the Ze’riall. This continues for two months. Stage four begins when the Ze’riall moves to the mid section of the parent Volkerrian’s back. Spinal tissue is altered to harden and form a new orifice. The orifice does not open until birth, instead it spends time preparing. It takes a month to alter the tissue. During this stage, the embryo continues to form the child. Stage five. The Embryo attaches to the spine, forming a placenta. At the same time, the spinal column begins to diffuse into several smaller sections, and in the center. Nerves from the spine are attached to the embryo. This continues for another two months. Stage six occurs around birth. The orifice alters its form slightly, swelling and becoming more sensitive. The spinal column becomes covered in the orifice’s protective layering before splitting open, breaking the weak-point of the skin. Once the child is removed from the pocket, the spine closes and the nerves reattach to the spine. It takes around a month for the orifice to heal, and for the Ze’riall to detach from the spine and dissolve its placenta and oocyte function.

VolkAstrum practices, Death and Rebirth

Ceremonies usually take place for an entire VolkAstrum week (12 standard Earth days) with the ceremonies reflecting the cycle of life. The first five days are joyus days of pure celebration without much mourning. The next four days are celebratory for the dead, reading off their works and experiencing some of them. The last three days are days of meditation with no linguistic communication to resemble the purgatory of death.

VolkAstrum believes in a cycle of rebirth. They believe a Astruian’s physical body may die, but live on in another body. This has to do with a telepathic ability, but the VolkAstrum mostly relate it to their religion.

Umbration is the sequence of which a VolkAstrum’s memories are purged and the previous spirit is passed on to someone else.

Telepathy

Most notably are the VolkAstrum’s cognitive abilities which encompass a large part of their lives. VolkAstrum have advanced telepathic abilities and enhanced prowess with these effects on their mate.

The most major telepathic abilities for the VolkAstrum is standard telepathy and empathy. They can sense emotions as well as thoughts, they also can project emotions to close friends and can transfer thoughts to most.

Ahead are a few telepathic abilities and names closely associated with Volkerrian culture.

Ciri’elh’Ori (Bond, to): Volkerrians from birth, begin to telepathically bond with other people. These bond-mates are extremely close in relationship due to the continuous telepathic channels between the bond-mates. Usually, the Ciri’elh’Ori is used for long distance communication, or sharing thoughts and memories in close proximity.

Ciri’gul-furrant (Hate, to): On the other spectrum from the Ciri’elh’Ori, the VolkAstrum have specific telepathic bonds with people who they have an immense dislike for. In most cases it will aid the VolkAstrum in naturally avoiding the other end of the bond.

Tolmentia (Relive/experiences) : Usually only performed by Veterean VolkAstrum, the VolkAstrum while asleep can telepathically ‘dream’ with full control. They can also seek out precious memories to preforming a series of quantum calculations.

Pormah’truel (Pain, to contain) : A hard to train telepathic abilities, the VolkAstrum can come into touch with others to give or take the physical experience of pain.

Ze’elhia (One, to be) : A unique ability due to the proximity of EM waves permeating VolkAstrum, this ability is known to the Krenim and Borg as the “Hive Mind”. Because the VolkAstrum can project emotions to others, other VolkAstrum have the susceptibility of receiving these emotional signals. Once these signals affect another VolkAstrum the signal strength increases and tends to spread. In new studies, it seems non-VolkAstrum telepaths can also be affected by this. This effect has led the VolkAstrum to be an effective military.

Ciri’Ze’ferr (Remembernce, to) : The Ze’ferr is the state of memory transference. Usually associated with Sacred sites, the VolkAstrum are able to enter a meditation state in order to recall memories of their past spirits. While these spirits are simply non-decay telepathic engrams many regard them still as divine. The VolkAstrum go to a structure known as the Archives where they can store and retrieve memories that sync with their telepathic engrams.

Tranquil

The firm of nullifying telepathy. Tranquillity is considered a negative feature in VolkAstrum society. Many criminals become tranquil. This can be achieved in two ways, with the later becoming the new standard. The first way to become Tranquil concerns a Zeq-heheirr ritual in which monks telepathically siege the individual until their chemical levels drop to dangerous levels; this method is exceedingly painful. The second way is by injecting the Tranquil-subject with a chemical composition based primarily off of mercury and sulfur. These elements contained within the drug reduce the chemical transmission level within the body and increase ETC to disrupt the hormonal growth.

A sub-type of becoming Tranquil is known as Null. Mercury, sulfur, and Bohrium are injected in equal amounts. In this case the Mercury acts as a catalyst for the sulfur to begin interfering with EM waves, while a stable Bohrium di-isotope 34B, begins to destroy production of telepathic cells. The Bohrium is not enough to completely cease all hormone function, but leaves the GNA distorted and unable to produce telepathic chemicals.

Tranquils are not able to receive or transmit any telepathic signals.

Psychology

These people are naturally jovial, and loyal. Filled with a life of exploration, and advanced technology have led them to a happy and rather carefree existence within their Home system. VolkAstrum are unnaturally loyal due to their telepathic bonds and are parallel to humans in their need to be ‘heroic’ to save others.

As a very intelligent species, they have learned that testing data first hand is the best way to understand science.

The VolkAstrum as a species have a long standing history of being too trusting or gullible and so have adapted to slow in trust. The VolkAstrum have been surrounded by the Borg, Krenim, and Dominion and so have a very difficult time trusting major galactic powers. Interaction with other species is restricted to Liaison officers onboard foreign civilizations vessels, to study their society for a trial period. This usually takes place for at most three years, although in most cases the Liaison officer will usually conclude with their investigation within a single year.

Inquisitive at the root, ‘chatting’ is not a word in the VolkAstrum language, instead their version of conversation is more about investigating the other. They find little need to talk about superficial things, nor do they have the standard human physical attraction.

Society and Culture

A typical city on VolkEhar

VolkAstrum society is largely communal and peaceful, following an open moral code and religious teachings, as well as a rather redundant and extensive military hierarchy.

Giant vanadium-infused trees, enormous mountains, wide rivers, hard-mineral surface, vast waterfalls and thick foliage have made it impossible to industrialize their homeplanet. Houses are built into trees and mountain sides, numerous parks lay hidden under the many trees of the planet. Most major cities are built in the few clearings that have no Yu’reial trees, although the majority of cities do not have that luxury. There are many natural parks across AeriaNidus that are used for many communal meeting grounds.

Each city is unique on AeriaNidus. Resources differ widely depending on location. The capital city for instance is built largely out of strone, and iron with many wood veneers. In the North-Western hemisphere, the trees are softer and hence the easiest material to get, and in the South-East hemisphere, geysers on the surface eject molten metals.

Wild animals roam AeriaNidus, but thanks to the VolkAstrum’s natural telepathic abilities, specifically empathetic, keep the animals calm. Most animals over the generations have come to avoid VolkAstrum cities, many migrate through these cities without hindrance. Animals usually are not domesticated historically, but slowly over time there has been more and more evidence of domestication.

The VolkAstrum generally believe in a creator, because of their wide berth into science, and continuous evidence of something beyond what they can see, the VolkAstrum have a very extensive religious doctrine, this will be included in a separate section.

The VolkAstrum disliked purist Command systems such as the Vorta and Jem’hadar little. Despite having a very extensive command hierarchy, the VolkAstrum believe that any officer must have self-thought and an interest in the preservation of self and the many. As such they are more open when allowing officers to ask questions to their superiors, although most ships function on trust.

Their military plays the sole role as the Union’s Peace Keepers. It is believed that to maintain their sovereignty to and to maintain peace, a firm and resolute military had to be established. However, the SUUL Stellar Armada doubles as the Union’s main branch of exploration.

Volkerrians have a lack of trust in civilization with an increase in violence and war. Even the Federation borders on that trust but through liaison officers the Union has allowed themselves to trust the Federation.

Religion

The Volkerrians have a long and convoluted religion that they integrate deeply into their culture. Every vessel launched by the Union contains a separate dedicated plate on the bridge given to the vessel’s original commander by a priest of certain gods.

All of the major religions report to the Iu-Zeh, a branch of the Union government which allocates resources and handles political aspects within the Union.

The VolkAstrum faith is separated into three parallel faiths that interact with one another. The Iudais faith concerns a pantheon of deities and stories constructed by the VolkNidasia (Ancient Volk), using heroes such as Xeheq Drall, the shield bearer, and Vennas Zealot, the valkyrie to converse morales whilst pertaining to no gender in these stories. The Iudais faith believes in ascension past sin. The monks of this faith are structured in something called a Lulia Council. Female priests are called Gemana and males are called Uemana. Most priests are Illia’Mana, leaders of congregation are called Speakers or Iu’diea. Religious warriors including Union Commandos are the Sce’Dan. High Council members are known as Iudanna, and the head of the faith is Iudasa. The Iudasa sits on the Union Council, and has a seat on the Primearch’s Cabinet. The holy book is known by the goddesses name, Ciri Quel. The Word Ciri has many uses and is an incredibly important word in the Volkerrian languages. The Iudais faith believes in the Aenai.

Another faith is the Verial. The Verial believe in minor gods, and heroes. They are much less organized in their faith structure but use the same Gemana and Uemana titles to describe their faith leaders.The Verial is virally peaceful and many historical documents refer to hallucinogens in their many prophecies—which of account have a large success rate. An elected Verial leader is placed at the head of the Iu-Zeh. The Verial gods and heroes are known as the Veh’essur. These Veh’essur, or the Essur in colloquial terms, use the book of Tai’rell, a companion book to the Ciri Quel.

The last major faith is the Zeq-heheirr. They follow the god Zeq’, an outcast in the Ciri Quel, it is a crueler faith. They believe in the punishment of VolkAstrum referring to them as the Veolk’on’Hai, a conjugated form of “People of Pure Sin”. Many of their beliefs return to inflicting pain on one’s self or others, believing that numbness is the mortal reach to divinity. They subject themselves to mental and physical torment to better hone themselves. They use the Zeqer Quel as their holy tome, completely disavowing the Ciri Quel and Tai’rell. A monk of the Zeq-heheirr are the Zeekan, their high priest is known as the Priest Hierarch, the Zeq-Hassan.

The Aenai:

  • Iudan: Protector of the Dead, Creator of the Aenai
  • Ciri: Creator of People, and recorder of the Ciri Quel
  • Xeheq: The Vanguard
  • Vennas: Exemplar of Honor
  • Betio: Patron of the Arts
  • Loria: Master Writing and Keeper of Knowledge
  • Lebiode: Bearer of the Waters
  • Zeq: The Stranger
  • Ferria: Creator of the Lands
  • Menda: Patron of Taste
  • Phoa: Affection in Form


  • The Veh’essur:
  • Clora: Mother of Music
  • Enthen: God of Health and the Caduceus
  • Gloy’finell: God of Safe Travel
  • Dessara: Goddess of Animals
  • Liera: Handmaiden of Vennas
  • Sere: Goddess of Hope and the Future
  • Fere: God of Joy
  • Kere: God of Kindness

Schooling

School in the Union works inverse to the Federation. The hardest standard subjects are learned at younger ages when children have heightened susceptibility to learning. Schooling ends for the Union schools by the age of thirteen.

After Primary education there is a mandatory field year, for the students to study interests. The field year can be extended for up to four years, but on average only one to one and a half years is needed. The VolkAstrum school systems prefer longer secondary education. Most VolkAstrum become experts in specific fields or well-versed in many fields.

A full year of the Field Assignment is required to pass, many Universities see this as a new commitment to furthering their education and their society. The most famous school within the Union is the EAS, formerly the Academy of Advanced Sciences, now the Erudite Academy of Science.

Food and Beverage

The natural environments of AeriaNidus produce an increase in sugars and capsaicin. Besides that however Volkerrians do not have different types of food. A great majority of Astrus’ diet is plant based.

Some Foods:

  • Galics- A type of bread (Golden Colored, bread shaped)
  • Sureal- A delicacy plate on AeriaNidus, spicy
  • Heral- Meat from a Heras bear, considered sweet.
  • Yana- A type of fruit, sweet, a sunset orange with a hard outer shell, and green soft inside.
  • Zealot- A peach like fruit, fuzzy, and tan with a soft outer shell as well as inner shell, seed is skin.
  • Derall’Es- A vegetarian plate with a lot of spices.
  • Uecka- A asparagus like plant, yellow
  • Opa- A broccoli like plant, sweet
  • Sae- Ginger like root fiber, spicy
  • Joi’elh- A sweet dish of plants, and Heral
  • Tesral- A spiced meat from the Tesk animal.
  • Durel- Watermelon like plant, spicy

Some Drinks:

  • Sureael- A delicacy wine, served with Sureal, sweet, violet color but see through.
  • Juntia- A juice extremely spicy, orange colored.
  • Veio- an extremely sweet rum
  • Pëar-i - A bland vodka like drink.
  • Lau’i- A spicy juice, dark red
  • Kpa- A green juice made from Opa plants, smoothie like
  • Deshian- A tea made from Sae root
  • Volkerrian Tea- The ‘basic’ tea of Volkerrians, slightly sweet, smooth
  • Danse- Extremely thick wine
  • Ista’vera- A special wine for religious occasions.
  • Ista’nera- An extremely sweet wine, based off of Ista’vera.


Government

Union Symbol

The Union is composed solely of all Volkerrian planets and core colony worlds. No other species or systems are permitted entry into the Union. The United Union of IlliaNidus is the ruling body of the IlliaNidus system including VolkEhar, and AeriaNidus.

The Volkerrian government, in colloquial terms, is known as the Vi’erial (meaning Centre of Governance). Volkerrians live in a militaristic socialist democracy resembling the Federation. Resources are divided amongst everyone, but everyone is held equally responsible for contributing to society as the next person. Currency is used in non-VolkAstrum trade or commerce, but has no use in the state.

Every VolkAstrum, excluding those serving in the military, must serve a full year in a government position of some kind.

The VolkAstrum internal politics work similar to this:

Each county, known as the Finell, have their own council. This council is the County Council, Vis’Finen. Each council has a representative that attends the World Council, Vis’Undol. Each Union planet has a separate Vis’Undol which acts as that planet's Congress. Three people from each World Council (Vis’Undol) are chosen to represent their planet's interests in the Vis’Sele’Trau, the Planetary Bodies’ Council. This council acts similar to the Senate.

The Vis’Finen are in charge of renovations, buildings, and allocations of their resources. They handle day-to-day operations. The Vis’Undol is in charge of response to events on the planet as well as acting as the judicial branch for each Union planet. They are in charge of making Stage Three bills, meaning low priority.

The Vis’Sele’Trau is in charge of foreign affairs, the defense of the Union, Stage Two bills as well as response to Union-wide events or major disasters requiring multiple relief efforts. They also coordinate the other councils.

The last major council is the Vis’Dues. Otherwise known as the Primearch’s Council. The council is composed of a total of Nine Seats. Three seats are reserved for the Vis’Sele’Trau; these seats are always declared by unanimous vote from the Vis’Finnen, Vis’Undol and Vis’Sele’Trau councils, as such it can sometimes take years to replace. Two seats are held by the military ‘Land and Sea’ branches: the Regent Imperator and the Regent Admiral. Two seats are reserved for the Heads of Agencies. These seats are discussed at a special conference between the Agencies, whence all Agencies agree, two representatives are placed in the Council. Lastly, one seat is reserved for the Primarch’s discretion. The head of the Council, and the last seat, is the Primearch. A title held until: death, impeachment, resignation. The Primearch is the head of state.

The Vis’Dues, Parliamentary Council, is in charge of the Union and declares most of its military. The council meets to discuss Stage One issues. The council members are responsible for leading discussion in the other council and maintaining peace in said councils.

In contrast to the Federation, each governmental agency acts with their own consciousness unless otherwise acted upon by a council. To keep political greed and lust for power to a minimum, the Union allows their governments to act as their own entities usually without direct input from a Council. Agencies looking to make contract or agreements with external entities or concerning state safety, judges from the Vis’Finen, Vis’Undol, and Vis’Sele’Trau are dispatched to act as arbiters.

Some Agencies:

  • Vi’Deus- Chamber of Councils
  • Sce’veu- Knowledge Committee (Science)
  • Sce’batch- War Committee
  • Denubesh- Diplomatic Branch
  • Eseka’Deus- Espionage and Reconnaissance Intelligence Branch
  • Iu-Zeh- Religious Branch
  • Sce’Deus- Law Enforcement

All Union vessels have the tag VNV (Volkerrian Naval Vessel).

Liaison Officers

Upon meeting a new space faring civilization, the Union will request an officer be placed on board one of their vessels. If the offer is accepted, the Union will then offer to exchange their officer. The Liaison officer is charged with observing culture and technology to understand the new civilization. If the Liaison officer declares that the civilization is adequate to work with the Union the offer is accepted by the government. From this point on the Union will work with civilization. However on the chance that a civilization does not meet their approval the Union will cease communication and interaction with the civilization.

The Concordant Sovereign Leagues

The Sovereignty is an alliance composed of multiple species in an attempt to unify the Quadrant. The Volkerrians started the movement after the Krynar War. With the Dominion out of the way the Quadrant could start to recover, the war torn people left the Volkerrians as a major power. The Volkerrians along with the Yaderan initiated the Concordant Sovereign Leagues and immediately accepted the Teplan as a Council member. There are three Council seats: Teplan, and Yaderan and one other species. The League however acts as a Senate incorporating representatives from multiple species. While the member list is low in its early ages the Sovereign Council is very particular about admittance. The League shares a single fleet (although divided into sub-fleets) ships from all member councils are expected to chip in. The Union since the Leagues successful formation has remained only as a minor power in the government and choices not to interfere with their business.

The Union contributed their entire 7th Flotilla Fleet seeing as the Jem’hadar are no longer threats. Possible candidates are: The Dosi, Paradan, Karemma, Stakoron, Wadi, Farwali, Straxid, TuRuun and T-Rogoran. Many smaller species are already admitted to the Leagues.

All CSL vessels have an additional transponder tag AAV (Alliance *Aegis Vessel)

The CSL is headed by the Imperator of Consul, the other two seats are called the Proctor Seats. Currently the Yaderan holds the Imperator title.

IlliaNidus, the Homesystem

The Volkerrian homeworld lies within the IlliaNidus system. An extremely unique system just like their sentient counterpart. IlliaNidus is a Trinary Star system, albeit Primary Two star system with an orbiting star at the systems perimeter. The two main stars are: Rannoack, and Quaria both of which lie outside of stellar classification norms. The stars lie closest to Type O main sequence stars however are roughly the size of Sol, and rotate slower. Both stars have a horizon line made up primarily of stable Astatine which most likely serves to amplify the luminosity of the stars. However this also serves to create a natural cloak around the system with the addition of both Xenon and Iodine, the system does not show up on sensors at all even to Volkerrian ships. This is how the Volkerrian were able to survive the Krynar onslaught. In addition the system also has a smaller star orbiting the perimeter of the system, coating the perimeter with additional blackout particles. Every approximate 250 years the perimeter star ‘Derria’ (Guard) passes close to either VolkEhar or AeriaNidus during winter. Derria is an extremely dull star with a weak gravitational field.

Because the two primary stars are pulling at each other they would have formed an unstable rate of orbital decay, but Derria’s latent pull at the stars has kept them in a stable orbit.

The system is considered extremely fertile. The system has a total of eight habitable planets. The system has a total of sixteen planetoids in the system.

Habitable:

Planets:


VolkEhar

  • AeriaNidus, VolkAstrum homeworld
  • Viyor
  • Undine
  • Ean'roah

Moons:

  • YvenEhar, moon of VolkEhar
  • ElhNidus, moon of AeriaNidus
  • Lebiode, moon of AeriaNidus

Non-Habitable

Planets:

  • Derra
  • Terria
  • Ferria

Moons:

  • Guilia, moon of Viyor
  • Tolder, moon of Undine
  • Toldë, moon of Undine
  • Viy'clor, moon of Terria
  • Illa, moon of AeriaNidus

Technology

Naval Design

The VNV Starbright

Most VolkAstrum ship hulls are incredibly smooth, and in most cases large vessels are made to look slight in appearance. The smoothness of the hull is due to their weaponry. VolkAstrum starships have two types of warp engine configuration, 1. The vessel has two warp nacelles similar to Federation starships, or 2. a singular large ring around the aft of their ships which acts as the warp nacelle. The Federation-Like-Dual Nacelles each have a small chroniton warp core. The Ring-Nacelle is a massive chroniton warp core. These cores are connected to the main Warp core which is located in the body of the ship. The redundancy of the cores has proven important for ship survivability.

Internally VolkAstrum starships differ from normality. Gravity plating is used for two decks instead of gravity always facing ‘down’. For instance: The gravity plating on deck one is also used for deck two. To think about it simply, Someone on deck one standing directly above someone on deck 2 will have their feet ‘touching’. Thus turbolifts have their own gravity settings and rotate to accommodate. Most VolkAstrum warships come equipped with configurable Bridges able to switch between Scientific or Battle-prepped stations: physically. This has been used to improve efficiency in certain scenarios.

Warp Cores

Volkerrians have highly advanced ships that run off of Heavy-Particle Chroniton Warp Cores. Tests have shown this to be a much more efficient form of Faster than Light transport as well as a cleaner one. Volkerrian built vessels can travel at transwarp speeds, and are harder to detect on subspace sensors. In addition the Chroniton warp cores produce 2.78 times more power than standard Matter/Anti-Matter cores. Such cores however are extremely susceptible to damage when not handled properly.

Starship Weaponry

Weapons aboard VolkAstrum starships are based on their main power source. After many phases of using plasma, photon, tetryon based weaponry they settled on phaser for a time before finding that verteron based weapons worked better. VolkAstrum does not use banks, turrets or standard arrays. The exterior of a Union ship is smooth because thousands of tiny emitters line the hull, covering almost the entire ship. Thus Volkerrian vessels have a three-hundred-sixty degree firing arc, and can launch several beams at once.

The VNV Tempest

They also contain several different types of torpedoes. In main use are Heavy-Particle Chroniton shells. Highly effective against hulls these torpedoes have a much smaller explosion radius then Quantum torpedoes, however they make up by destabilizing a larger area. Weakening hull integrity as well as causing system havoc on the impact decks. The other type of main torpedo is Graviton. Volkerrians have found that Graviton torpedoes work well, and cause no risk to disrupting the Chroniton Cores.

CI Consoles

Known simply as “CIs”, CI Consoles are linked with telepathic communication. While all systems within the Union come equipped with CIs, Scientists and Engineers continue to work out their faults. CI stands for Cognitive Interface. Current designs are limited, and communication range is short for lone consoles. CIs have the ability to telepathically communicate with its user. Minimal information can be transferred from the console to the user, but the user can issue commands and such from a distance. Additionally CI system Engineers are experimenting with Precognitive Formulas in an attempt to increase vessel survivability.

AI and Computers

Standard computers within Union and advanced CSL species are starting to use AI based computer cores. By Law within the CSL, AI cores are restricted to perform few functions relative to what system they are built into. However, any VNV housing a AI core extends the cores use incorporating electronic warfare. AIs differ widely in the Union, being programmed with emotional matrices or mathematical routines to better suit their use.

Under conditions where no one is physically able to take command the AI activates a subroutine to flee towards the nearest friendly station. If this is not possible the AI will attempt to hide the vessel. Volkerrian Intelligence services use a more advanced AI illegal to the CSL, but few are made.

Loria Prime is an example of Volkerrian AI.

Defensive Systems

Union ships use phasing Deflector shields to counteract damage and continually block attempts to beat past their shielding.

In addition, they have a secondary shielding system that is only used should the first fail. The outer hull of the vessels can emit focussed photon particles and form hard light shielding, at the expense of losing their offensive firepower.

Personal Weaponry

Volkerrian personnel weaponry is extremely limited. VolkAstrum prefer starship combat as their vessels usually have a distinctive superiority. Volkerrians weapons have two different particle modes: verteron and graviton. Adaptations have been made so that weapons are used for more than just combat. For instance the graviton setting can be used to move heavy objects. Most security weapons are limited to pistols, there is only one form of standard VolkAstrum rifles which also includes a chroniton setting.

Personal Sensory

Unlike Federation technology, VolkAstrum variant of tricorders rest on their waist-belt. These devices are circular and usually never come off the belt. The devices known commonly as a ‘recorder’ utilizes a holographic system to display information in addition to the brain of the recorder, a wrist band is added for easier holographic display. When ones wrist is upturned the display activates and provides all the functionality of a tricorder. Officers and Enlisted wear an additional ear piece that works with the recorder (HUD).

Communication

Civilian populace use several different forms of communication. Subspace communications is the most standard use of communications. Although inside IlliaNidus, Subspace can only be achieved between planets, as the system's particle density is too high to send signals outside of the system in subspace. The other form of communication utilized is Quantum Communication. Although this technology is faster than subspace, these communications take extra time to set up because of their tricky engineering feats. 7

HUD Technology

A standard Compass

Otherwise known as the ‘Compass’.

This piece of technology is only used for military personnel within the Union, and Volkerrian officers within the CSL. An earpiece that fits around the ear, in conjunction with the recorder make up for this HUD. The earpiece can project a 360-degree holographic field that can be used for anything that a tricorder can be used for. In addition it serves as four-dimensional communication system, and surveillance device. The HUD display can be used to transfer files or make new ones: in essence it can be used as a scaled down computer.