Difference between revisions of "USS Copernicus, GSC-9035"

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Strange things began to happen on the ship: [[Lacey, Ariana|Lieutenant Commander Ariana Lacey]], CSO,  shot Crewman Smith and was relieved of duty. In a chase at the Computer core, Commander Lacey injured two more crew members before attempting to shoot the Captain. The shot missed, and hit the Computer Core causing a catastrophic malfunction and subsequent explosion: severely injuring Captain Godard. Then, Lieutenant Commander Avark was arrested and newly appointed Lieutenant Junior Grade Shard Vinzz was left in command of Security for a short time before Commander Lacey was abducting from the bridge and Avark put back into command of Security. After gladiatorial games for Commander Avark, delusional problems for Lieutenant Trem, and at least two murders on the ship they were able to return home thanks to Ensign Abba who was able to engineer the conduit to bring them home.  
 
Strange things began to happen on the ship: [[Lacey, Ariana|Lieutenant Commander Ariana Lacey]], CSO,  shot Crewman Smith and was relieved of duty. In a chase at the Computer core, Commander Lacey injured two more crew members before attempting to shoot the Captain. The shot missed, and hit the Computer Core causing a catastrophic malfunction and subsequent explosion: severely injuring Captain Godard. Then, Lieutenant Commander Avark was arrested and newly appointed Lieutenant Junior Grade Shard Vinzz was left in command of Security for a short time before Commander Lacey was abducting from the bridge and Avark put back into command of Security. After gladiatorial games for Commander Avark, delusional problems for Lieutenant Trem, and at least two murders on the ship they were able to return home thanks to Ensign Abba who was able to engineer the conduit to bring them home.  
 
 
 
 
 
  
  
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Captain Godard ordered all ships to return and a full tactical analysis of the situation. The consensus was to retreat from the system. After finding the Yeager smashed into the pieces the survivors were rescued and the remaining ships returned to [[Starbase Alpha]]  
 
Captain Godard ordered all ships to return and a full tactical analysis of the situation. The consensus was to retreat from the system. After finding the Yeager smashed into the pieces the survivors were rescued and the remaining ships returned to [[Starbase Alpha]]  
 
  
  
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En route back to Starbase Charlie, the crew is waylaid due to a photonic entity which traps the crew in a holographic World War II Earth simulation.  
 
En route back to Starbase Charlie, the crew is waylaid due to a photonic entity which traps the crew in a holographic World War II Earth simulation.  
 
 
 
  
  
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[[Dys, Gloria|Commander Dys]] is sent on an away team by Captain Stewart after arriving at Tekna. The Copernicus is then sent back to Troligan Waystation to assist the Drake, while the Commander assess the situation. In the interim, the Away team is attacked. Captain Stewart leaves a second away team at the Waystation while returning to Tekna to lend their help. Unknowing to the Copernicus, the USS Dauntless was already responding to the Tekna Away Team’s distress signal.  
 
[[Dys, Gloria|Commander Dys]] is sent on an away team by Captain Stewart after arriving at Tekna. The Copernicus is then sent back to Troligan Waystation to assist the Drake, while the Commander assess the situation. In the interim, the Away team is attacked. Captain Stewart leaves a second away team at the Waystation while returning to Tekna to lend their help. Unknowing to the Copernicus, the USS Dauntless was already responding to the Tekna Away Team’s distress signal.  
 
The Dauntless and Copernicus then proceeded to help the colonists of Tekna with what could only be described as ‘fire lizards’ that were terrorizing the planet. All efforts were cut short when the planet began to enter into a catastrophic meltdown. Once the evacuation was complete the planet seemed to “self destruct”, but scans could not detect any activity. Commander Dys requested for Star Fleet to put the planet under quarantine after the Science department theorized it to be a sentient planet.   
 
The Dauntless and Copernicus then proceeded to help the colonists of Tekna with what could only be described as ‘fire lizards’ that were terrorizing the planet. All efforts were cut short when the planet began to enter into a catastrophic meltdown. Once the evacuation was complete the planet seemed to “self destruct”, but scans could not detect any activity. Commander Dys requested for Star Fleet to put the planet under quarantine after the Science department theorized it to be a sentient planet.   
 
  
  
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When they returned next a battle ensued. Looking to be on the losing side, the Copernicus ejected its auxiliary warp core. In the midst of the battle it was short and the explosion knocked the vessel out of the expanse and out of the temporal loop.  
 
When they returned next a battle ensued. Looking to be on the losing side, the Copernicus ejected its auxiliary warp core. In the midst of the battle it was short and the explosion knocked the vessel out of the expanse and out of the temporal loop.  
 
  
  
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To avoid breaking the Prime Directive, the away teams were recalled after rescuing the Captain, and the Copernicus sent to Starbase Charlie.  
 
To avoid breaking the Prime Directive, the away teams were recalled after rescuing the Captain, and the Copernicus sent to Starbase Charlie.  
 
  
  
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On Zaniah, the away team investigated the ‘prophecy’ of their occurrence and found the shuttle Xenon in one of their historical museums. Using this the away team found a temporal device located inside the planet. Before the away team could take measures to stop the machine, rebels against the current government attacked, forcing them to retreat back to the Copernicus and Starbase Alpha.   
 
On Zaniah, the away team investigated the ‘prophecy’ of their occurrence and found the shuttle Xenon in one of their historical museums. Using this the away team found a temporal device located inside the planet. Before the away team could take measures to stop the machine, rebels against the current government attacked, forcing them to retreat back to the Copernicus and Starbase Alpha.   
 +
  
  

Revision as of 17:28, 30 April 2018


USS Copernicus, GSC-9035
Logo ship copernicus GSC.jpg
Class
Einstein
Registry
GSC-9035
Affiliation
Federation\Star Fleet
Status
Active ()
Ded plaque copernicus.jpg
Specifications
Type: Galactic Science Cruiser (GSC)
Length: 650 Meters
Beam: 350 Meters
Height: 100 Meters
Mass: 3,651,300 Metric Tons
Decks: 23 Deck Plans
Crew Compliment: Standard: 173 Officers, 691 Enlisted Crew Breakdown
Emergency: 1,500
Warp Speed: Type: 2 Main Warp Engines (Type 6D)
Cruise Speed: 6.2 (3 with saucer separation)
Sustainable Speed: 9.3 (7 with saucer separation)
Emergency Speed: 9.6 (12 hour automatic shutdown)
Impulse Engines: Type: 1 Main Impulse Engine (Class 5),
2 Secondary Impulse Engines (Class 3)
Speed: .93 C
Defensive Systems: Type 3 Main Shield Generator (MSG-3)
Other Defensive Systems: None
Armament: Phasers: 1 bank of 4 Type 1 (F/360D)
Torpedoes: 1 Torpedo/Probe Launcher (1F)
Payload: 10 Quantum, 50 Photon Torpedoes.
Other: Increased Sensor/Communication abilities
Computer System: Daystrom Industries HSCS-3SC
Tractor/Repulsor: 2 Main Tractor/Repulsor Beams,
6 Docking Tractors,
2 Shuttle Tractors
Shuttlecraft: 1 Bay (A), 8 Shuttles (6 Type 7, 2 Type 9A)
1 Runabout (Type 1). 1 Lanthanum Class Science Escort (ESS)
Sensors: Andorian Industries FSMSA-5
Offensive Rating: 45%
Defensive Rating: 90%
Maneuverability Rating: 60%
CER: 65%


Lineage

Named for the famous astronomer Nicolaus Copernicus, the USS Copernicus is a Einstein Class Galactic Science Cruiser (GSC) assigned to the 1st Fleet. Equipped with conventional tactical and state of the art propulsion systems, as well as cutting-edge scientific and communication equipment, the Galactic Science Cruisers serve as the vanguard for Star Fleet’s scientific and exploration efforts.

The following Star Fleet vessels have carried the name Copernicus:

USS Copernicus, NCC-623, the first Starship to bear the name, was an Oberth-class Federation vessel in service during the late 23rd century.

Current: USS Copernicus, GSC-9035
Vessel Class: Einstein
Commanding Officer:
Captain Ysiadina Lanael (20306.01 - 20311.15)
Captain Darsyn Syntranos (20311.15 - 20402.23)
Captain Elisa Godard (20403.04 - 20812.31)
Commander Gloria Dys (20809.04 - 20901.25, ACO)
Captain Stovon Stewart (20901.25 - 21009.25)
Captain Jaden Hawk (21009.25 - 21302.19)
Captain Jane Fields (21302.19 - Present)

The USS Copernicus GSC-9035 was launched on Stardate 20306.01 from the Archimedes Shipyards in response to the Borg threat against the Federation.

Vessel Dedication Quote

The plaque reads: "Courage is resistance to fear; mastery of fear - not absence of it."--Mark Twain

Einstein Class
Deck 1 and Bridge
Sickbay
Security

Crew Manifest

Command Staff
Com-capt.jpg Jane Fields Commanding Officer Human E-Mail
Com-cdr.jpg Mick Roland First Officer Human E-Mail
Tactical Department
Tac-lcdr.jpg Mathew Briggs Chief Tactical Officer Human E-Mail
Engineering Department
Eng-lt.jpg Mike Hobritz Chief Engineer Human E-Mail
Security Department
Sec-lcdr.jpg Marcus Vesner Chief of Security Human/Romulan E-Mail
Science Department
Sci-lcdr.jpg Pheral Ohmsford Chief Science Officer Denobulan E-Mail
Sci-lt.jpg Sallea T'Prell Science Officer Vulcan/Bajoran

E-Mail

Sci-mid.jpg Laurena Kalil Medical Officer Betazoid

E-Mail

Medical Department
Med-lt.jpg Zaira Morgan Chief Medical Officer Human/Betazoid E-Mail
Med-ens.jpg Isel Steel Medical Officer Betazoid

E-Mail

See USS Copernicus NPC Crew Manifest

History

20304.22

USS Copernicus GSC - 9035 launched under automatic computer control from Starbase Alpha, Stardate 20304.22 detected incoming Borg vessel, Star Fleet designation 'wedge'. Using sensor array, Borg bio-neural frequency detected and jammed. Disruption of Borg Collective on vessel immediate and complete. Channel opened to USS Titan CL - 2007 and USS Agincourt CA - 1412. Orders to destroy inactive Borg ship sent and received.

At battle completion, automatic control returned vessel to assigned docking position and systems placed in standby.


20401.15

After being upgraded at Star Base Alpha, the USS Copernicus was ordered to bring Admiral Jeffrey Linden to Star Base Bravo.

Then the ship under Captain Ysiadina Lanael took the ship to an unexplored sector with a registered Class O and Class Q planets. Captain Ysiandia took a team to the Class O planet while Commander Darsyn Syntranos took a team to the Class Q planet. A sentient species known as the Zshe was found on the Class Q planet. The Commander’s team also found that mining equipment had been set up on the planet by another species, the Dopterians: whom possessed familiar appearances to Ferengi, and apparently morales and interests. The Dopterians were mining latium from the Class Q planet which were severely hurting the native Zshe.

In the mess of trying to deal with the Dopterians, an incident involving Lieutenant Tor-ith Cateil evolved into a full on battle. As it turned out, a Cardassian warship had entered the system and began to move in to attack the Copernicus. All away teams were called back to the vessel, but Captain Ysiandia Lanael’s shuttle was destroyed on the return trip, leaving Commander Syntranos in command.

When the Copernicus engaged the Cardassian warship, the Federation vessel’s shields were null. The crew learned that the the Cardassians had somehow obtained their shield modulation frequency. Medical, lead by Lieutenant Commander Kinziri Jal, was able to sustain the large amount of injured crew members effectively. Once the Chief Engineer, Lieutenant Rillith, indicated that the ship was dead in space the Cardassians began to board.

Lieutenant Karl Brackett, and Lieutenant Ferguson were able to keep the ship from falling into Cardassian hands before Commander Syntranos ejected the remaining boarding parties into space.

Able to restore some power to the ship, Commander Syntranos ordered the ship to scrape the enemies shields, which ended up furthering the Copernicus’ damage but destroying the Cardassian vessel.


20409.25

Repaired and refit once more, the ship is given to Captain Elisa Godard and sent to investigate a nebulae where a Borg transwarp conduit had been located. The Copernicus enters the warp conduit but is violently ejected out of it into the Magellanic Cloud, damaged and partially disabled. At this point, Lieutenant Commander Avark (head of the ship’s Security) discovered a Cardassian saboteur aboard and was in the process of finding them. However, the Chief Medical Officer and First Officer, Lieutenant Commander Munroe and Commander Prolog. Munroe was put into stasis.

A large asteroid was than on approach to the Copernicus. Unable to avoid its path, they fired on it. The asteroid shell fizzles away and revealed an alien vessel which fired upon the Copernicus. The ship was not destroyed, merely drained of energy before leaving.

The Cardassian saboteur, managed to escape containment and caused trouble on the ship, including the death of Lieutenant Commander Avark’s lover: Lieutenant Junior Grade Susan Caffery. Midshipman Shard Vinzz was able to bring the Cardassian to Security and seal him in the brig. Later, the Cardassian was somehow beamed to Holodeck 1 where he engaged Lieutenant Imrix Trem, the chief Engineer. Both were wounded greatly, but the Cardassian died of his wounds.

Strange things began to happen on the ship: Lieutenant Commander Ariana Lacey, CSO, shot Crewman Smith and was relieved of duty. In a chase at the Computer core, Commander Lacey injured two more crew members before attempting to shoot the Captain. The shot missed, and hit the Computer Core causing a catastrophic malfunction and subsequent explosion: severely injuring Captain Godard. Then, Lieutenant Commander Avark was arrested and newly appointed Lieutenant Junior Grade Shard Vinzz was left in command of Security for a short time before Commander Lacey was abducting from the bridge and Avark put back into command of Security. After gladiatorial games for Commander Avark, delusional problems for Lieutenant Trem, and at least two murders on the ship they were able to return home thanks to Ensign Abba who was able to engineer the conduit to bring them home.


20512.22

The Copernicus, along with Titan and Yeager, are tasked to explore and catalogue a hidden system with just over 100 planets to analyze. The Copernicus was assigned the mid-system to investigate. After being given temporary command of the ship, First Officer Commander Avark’s biotic implants malfunctioned causing him to lose consciousness for several minutes. An away team lead by Commander Ariana Lacey to the Botticelli homeworld--an unregistered species. Lieutenant Commander Crowhurst was picked for the vacant CTO position, and Lieutnant Tru resigned from Medical.

Chaos struck the Copernicus and allies almost simultaneously. The Yeager was lost to sensors and communications. Commander Lacey’s away team also fell out of communications, and more shuttles were lost from sensors or comms. Commander Avark was killed by a malignant virus created by Crewman Smith. With some luck, Commander Avark was stored in Holographic form. The Titan suffered from minor communication problems as well as some navigational delemeas.

Captain Godard ordered all ships to return and a full tactical analysis of the situation. The consensus was to retreat from the system. After finding the Yeager smashed into the pieces the survivors were rescued and the remaining ships returned to Starbase Alpha


20802.03

Klingon activity detected in the Vigo System! In a rushed attempt to find answers, the Copernicus is sent to investigate. Captain Elisa Goddard decided to remain behind to relocate civilians, as such Commander Areack Jackson was placed in commander and Lieutenant Commander Gloria Dys put in as First Officer.

This mission was to test a whole new crew. Most officers, and even enlisted were transferred and replaced. Lieutenant Brett Elswin, Lieutenant Seth Harting, Ensign Julio Korbel,Lieutenant Commander Misty Wood, Lieutenant Commander Lideah Brackett, and Lieutenant (Junior Grade) Jane Fields replaced the seniority of the Copernicus.

A Klingon space station is found in the Vigo system. The Science department makes the deduction that the Klingons have been creating artificial wormholes, but have not harnessed the ability to effectively control them. Surprisingly, the Klingon Base Commander had made request for the Copernicus’ help. An away team was sent to help the Klingons, but the station entered a wormhole unexpectedly.

The away team was transporter to a desert planet--so that the Klingons would not be able to reveal any information about the wormhole terminus. Firing a probe into the wormhole, the Copernicus is able to find and retrieve the away team.

En route back to Starbase Charlie, the crew is waylaid due to a photonic entity which traps the crew in a holographic World War II Earth simulation.


20809.13

While searching for a new first officer to fill the gap of the now resigned Captain Elisa Godard, Commander Gloria Dys was installed as Acting Captain. Lieutenant Commander Lee Ander is made Acting First Officer at this time.

A new M-Class world believed to be uninhabited becomes the Copernicus’ new mission target. This planet lays within the borderlands between Federation and Romulan space. A outpost or large installment on the planet could not only mean potential protection from future incursion, but also access to large swaths of dilithium and latnium deposits as confirmed by the USS Cook.

Two away teams lead by Lieutenant Commander Lee Ander and Lieutenant Jane Fields are sent to individual potential-dilithium mining sites. Soon after their dispatchment, the Copernicus had begun to run into targeting troubles. Unable to get a lock or sensor reading the away team let alone the entire planet the mother-vessel was left helpless to assist.

Meanwhile, the Away Teams found that the planet was not uninhabited as first thought. Both away teams come into contact with two separate species: the Nakai and Joran. Both species lived on their homeworld of Kryn’tor, but the Joran had little contact with their technological naïve counterparts the Nakai. The away teams had planned to stay to initiate further communication with the natives but were forced to pull out with the presence of a Romulan warbird.


20903.02

After receiving their new Commanding Officer, Captain Stovon Stewart, the Copernicus along with the USS Drake are rushed to the aide in emergency evacuations and rescue operation. The USS Drake is waylaid from their prime mission target of Tekna and is instead sent to evacuate Troligan Waystation and gather other ships.

Commander Dys is sent on an away team by Captain Stewart after arriving at Tekna. The Copernicus is then sent back to Troligan Waystation to assist the Drake, while the Commander assess the situation. In the interim, the Away team is attacked. Captain Stewart leaves a second away team at the Waystation while returning to Tekna to lend their help. Unknowing to the Copernicus, the USS Dauntless was already responding to the Tekna Away Team’s distress signal. The Dauntless and Copernicus then proceeded to help the colonists of Tekna with what could only be described as ‘fire lizards’ that were terrorizing the planet. All efforts were cut short when the planet began to enter into a catastrophic meltdown. Once the evacuation was complete the planet seemed to “self destruct”, but scans could not detect any activity. Commander Dys requested for Star Fleet to put the planet under quarantine after the Science department theorized it to be a sentient planet.


20910.15

An unexplored system, Gamma Cephei, is assigned to the USS Copernicus for research. The mission began well off, with initial scans met with interesting results. Before any real information could be gathered, a fleetwide emergency was declared and the Copernicus was diverted to Tellar. Temporal anomalies plague key Federation homeworlds, to the extent that when the Copernicus arrived on scene they could no longer recognize.

The Terran Empire had taken place of Star Fleet. The Copernicus engaged in verbal negotiations with the Empire while two ships--the Tallahassee and Poseidon modulated subspace beams to close the anomaly.

Captain Stewart decided to finish the mission, and the ship continued its journey to Gamma Cephei. An away team was beamed down to collect samples. Natives unbeknownst to the Copernicus’ sensors greeted the away team. The away team discovered that the natives were humans who had put aside their advanced technology to live a simple life several generations earlier. The natives kidnapped Lieutenant Commander Daniel Brooks and Lieutenant Elspeth Saint Vrain, who were only held captives for a short time before rescue. After that the crew decided to leave the planet in peace.


21010.04

Captain Stewart resigns commission, and Commander Jaden Hawk takes over. [[Fields, Jane|Lieutenant Commander Jane Fields resides as first officer, due to Commander Gloria Dys being kept at Star Base Alpha.

The Copernicus is assigned to explore the Typhon Expanse. Upon entering the Expanse, the ship underwent critical crew failure. Crewmembers reported seeing Romulans. This caused paranoia with some of the crew. Before they knew it, a thirty-year old Romulan Warbird attacked the vessel with boarding parties. Captain Hawk knew that they would take over the ship and set the ship to self-destruct. For an unknown reason this made the Romulans retreat.

When they returned next a battle ensued. Looking to be on the losing side, the Copernicus ejected its auxiliary warp core. In the midst of the battle it was short and the explosion knocked the vessel out of the expanse and out of the temporal loop.


21107.16

The Copernicus receives major upgrades and refit from Starbae Alpha.

Commander Jaden Hawk and the Copernicus are sent to the Typhon Expanse along with the USS Philadelphia, USS Pegasus, and USS Sheridan. All ships are deployed to a different section of the Dalmatia System, the Copernicus is sent to the Titian sub-system.

An away team is dispatched to the surface to find the surface dwelling Terrannovans. The Captain’s pattern is lost during transport which make the first contact. The Captain (Jaden Hawk) was kidnapped and tortured by the Aquanoverrans, who shared the planet with the Terrannovans, and were largely displeased with the Federation’s arrival.

To avoid breaking the Prime Directive, the away teams were recalled after rescuing the Captain, and the Copernicus sent to Starbase Charlie.


21210.04

The Copernicus, with the newly promoted Captain Jaden Hawk, is given a secret assignment by Admiral Wueste, the Admiral serves as a VIP onboard the ship, as well as mission consultant.

En route to Nimbus III, the mission remains under guise as a Scientific exploration mission. However, top senior staff learn that the mission is the tracking and detainment of a terrorist cell lead by former Star Fleet Officer: Thomas Shaw/Paul Vice.

The Copernicus approached the planet, hiding in a nearby nebula to mask their approach. At this time, the Admiral reveals his plan to several more officers, still keeping it tightly closed.

Captain Hawk, and Admiral Wueste beamed to the planet without adequate security in order to infiltrate the terrorist lab, where they found and acquired a bioweapon that the terrorists were working on. Concurrent to this, the Copernicus came under attack by the terrorist. Commander Jane Fields commanded the vessel and its defense. Suffering only moderate damage, the ship was able to defeat the terrorists, but at the price of letting the cell leader, Paul Vice, get away.


21212.17

The USS Copernicus is sent to go find the USS Wright, which has become long overdue for check in with Star Fleet Command. The vessel founds the USS Wright caught in an asteroid belt with no possible way of escaping under its own systems. Commander Hawk ordered a complete evacuation of the ship after finally coming into contact with the derelict vessels CO, Captain McDowell. During the evacuation, the Copernicus science team discovered several asteroids around the Wright and Copernicus were holographically disguised shard ships. Setting the self-destruct on on the Engineering section of the Wright. The rest of the crew escaped on the vessel’s saucer section. The self-destruct was in hopes of destroying the shard ships, but only ended up making the vessels retreat. The Copernicus was able to tow the Wright’s saucer section back to Starbase Alpha.


21407.25

In the interim, Captain Jane Fields took command of the Copernicus.

After a two-month long journey, the ships arrives at the Zaniah system. The unknown system ended up as a prize, containing an advanced civilization on its third planet. Much to the crew’s surprise, the planet contacted them. As if prophesied, the President of the planet knew the name, and class of the ship as well as her Captain’s name. From initial thoughts, the crew suspects previous Federation intervention on the planet. As thought, scans confirmed their worries finding extensive Federation power signatures across the planet.

Upon transport to the planet, the away team found themselves at a rather nice banquet, although protected by heavily armed guard. The away team found that not all of the planet’s populace was as welcoming to their visit as the Planetary President was. However, at that moment all was for not; after a bright flash engulfed the planet, the Away Team could not contact the USS Copernicus for in fact the ship was not there. The away team deduced that the planet was facing some sort of temporal displacement.

In orbit, the Copernicus encountered a much earlier version of the planet, with the technological advancements of around 20th Century Earth. In an effort to establish communication with the away team, the FO, Commander Mick Rolland sent the shuttle Xenon to investigate. The shuttle came under attack by Zaniah fighters, but the crew was transported back to the Copernicus letting the shuttle descend into the atmosphere.

On Zaniah, the away team investigated the ‘prophecy’ of their occurrence and found the shuttle Xenon in one of their historical museums. Using this the away team found a temporal device located inside the planet. Before the away team could take measures to stop the machine, rebels against the current government attacked, forcing them to retreat back to the Copernicus and Starbase Alpha.


21508.29

Captain's Logs

Copernicus Mission 1: "First Entry" - Stardate 20304.22
Copernicus Mission 2: "One Lump, or Two?" - Stardate 20401.15
Copernicus Mission 3: "The Borg Conduit" - Stardate 20409.25
Copernicus Mission 4: "Now You See it Now You Don't: Rainbows " - Stardate 20512.22
Copernicus Mission 5: TBD
Copernicus Mission 6: "Into the Void" - Stardate 20802.03
Copernicus Mission 7: "If it Looks too Good to Be True" - Stardate 20809.13
Copernicus Mission 8: "Phoenix Into the Flames" - Stardate 20903.02
Copernicus Mission 9: "Paradise Lost and Paradise Regained" - Stardate 20910.15
Copernicus Mission 10: "Ghosts" - Stardate 21010.04
Copernicus Mission 11: "Past, Present, Future" - Stardate 21107.16
Copernicus Mission 12: "Planet of Galactic Peace" - Stardate 21212.17
Copernicus Mission 13: "Missing Sister" - Stardate 21210.04
Copernicus Mission 14: "Futures Past" - Stardate 21407.25
Copernicus Mission 15: "What Lies Beneath" - Stardate 21508.29

Auxiliary Craft

Science Escort, Lanthanum Classed

USS Dysprosium, ESS-9035/A

Runabout, Type-1

USS Sagan, GSC-9035/R

Shuttles, Type-7

Argon, GSC-9035/1
Neon, GSC-9035/2
Xenon, GSC-9035/3
Krypton, GSC-9035/4
Radon, GSC-9035/5
Helium, GSC-9035/6

Shuttles, Type-9a

Palladium, GSC-9035/7
Iridium, GSC-9035/8

How points are awarded on the Copernicus

Summary

The policy being stated here initiates on December 16, 2010.

Constitution directive 1.3.4 states that “All applicants/members must agree to make at least two story oriented posts a week. (Exception: See 3.6 of Constitution.) Out of Context (OOC) posts don’t count towards this total”. The maximum participation points awarded is 500 per month. The Commanding Officer of the ship is charged with determining how to rate participation. Points run from 16-15th of each month and are published in the Red Alert thread on the 1st of each month.

(1) During a mission:

1.1. Each in-game, player-character post (which could also include a Non-Playing Character post, see point 1.2 below) will merit 50 points, providing it meets one of the following criteria (up to a maximum of 400 points per month):
1.1.1. Mission value: A post which helps to move the mission along or helps to develop the storyline.
1.1.2. Post length/quality overall: A post which has full paragraphs and detail. Two-liners do not rate well!
1.1.3. Character building: A post which may not accomplish either of the above but builds the character should be given a higher consideration.
1.2. These are GUIDELINES. DHs should use them when evaluating the posts of their subordinates, and making their recommendations to the FO, who will use the same guidelines when making their recommendation to the CO. The CO will make any adjustments they feel prudent. Note: NPC posts can accrue a player points in the same way as PC posts, though points may NOT be awarded in such instances if an NPC post appears to have been given priority over a PC post where the latter seems more urgent in moving along the mission/providing other players with a response.
1.3. An additional 100 points may be awarded to any player at the recommendation of the DH, FO, or CO for quality or other reasons. This is a subjective judgement.
1.4. Any player whose absence (announced LOA or otherwise) of more than 5 days causes one of the main plotlines on the ship to be held up, or causes other players to be forced to wait on them for a response, will have points DEDUCTED based on the following criteria.
1.4.1. 100 points per 5-day period after the third day of absence.
1.4.2. Additional points as determined by the CO based on the level of disruption.
1.4.3. If the player informs the CO or FO that they will be gone and that their character can be ‘hijacked’ or placed in a non-pivotal role for that time, then the penalty will be automatically waived. However, in order to receive full points, the player must make a minimum of 8 posts during the rest of the month.
1.5. Any time a player is awarded less than the maximum 500 points recommended for the month they can contact the CO to find out the reason for this.
1.6. Any time a DH or FO points recommendation is overridden, then the CO will email the FO and associated DH with an explanation as to the alteration and why.
1.7. Points awards issues or questions should be addressed to the CO in email at all times and cc-ed to the FO.

(2) Non-Mission (shore leave):

2.1. A simple 50 points per post shall be awarded, up to a maximum of 400; plus the 100 quality judgement.
2.2. LOAs must still be requested as normal.

(3) Department Head (DH) points:

3.1. The rules allow for up to 100 points per month for DH duties as judged by the CO.
3.2. These points are a combination of two administrative aspects of your duties as a DH:
3.2.1. Keeping your subordinates involved and posting. This accounts for 50 points per month-prorated.
3.2.1.1. During a mission this means that they have something to do, regardless of the mission parameters. As a senior player, a DH should ALWAYS be able to find something to keep their people busy.
3.2.1.2. Outside of a mission, this includes helping them (as necessary) to come up with subplots or involving them in other activities in game.
3.2.2. Performing administrative duties. This accounts for 50 points per month-prorated.
3.2.2.1. Submitting points at end of month, prior to the 18th of each month at midnight site time, unless otherwise instructed by the CO or FO. You should NOT need to be reminded to do points.
3.2.2.1.1. Missing points one month will result in a 25-point positional deduction;
3.2.2.1.2. 2nd month will result in a 50-point positional deduction;
3.2.2.1.3. 3rd consecutive month will result in 100-point positional deduction (no positional points) and may also result in being put on probation for your position at the discretion of the CO;
3.2.2.1.4. 4th consecutive month and beyond will most certainly result in dismissal in your position.
3.2.2.1.5 Persistent lateness in submitting points will result in deductions of 25-50 points dependent on the consistency and extent of lateness.
3.2.2.2. Submitting an RPG’er recommendation for the month. Recommending NO ONE is valid, provided you explain it. If you simply do not mention RPG’er at all, you will have 20 points deducted from your positional points.
3.2.2.3. With your points and RPG’er you are asked to provide an explanation of why you recommended RPG’er. This is to help the CO decide on the final choice of RPG'er.
3.2.2.4. Keeping in contact with crew members who are not posting regularly.
3.2.2.4.1. If you see one of your subordinates not posting for 5 or more days, drop them a friendly line asking them if everything is OK, etc.
3.2.2.4.2. Contacting crew for various reasons at the request of the CO or FO.

(4) First Officer (FO) points:

4.1. FO is awarded up to 200 points per month at the discretion of the CO.
4.2. Points are based on the above, plus:
4.2.1. Accepting points recommendations from the DHs and processing them.
4.2.2. Providing a points recommendation update and crew update to the CO on or before 21st of each month except where changed by the CO.

(5) Commanding Officer (CO) points:

5.1. CO is awarded up to 300 points per month at the discretion of the GC and CinC.
5.2. Points are based on all of the above, plus:
5.2.1. Processing points from the FO and submitting to the GC prior to 24th of each month except where ordered otherwise.
5.2.2. Administrative duties relating to mission, timelines, etc.

Conclusion

The short of the above is… if you post you’ll get full (400) points with potential for an additional 100 points for quality. If you don’t, then you won’t. Holding up missions and leaving other players waiting for a response will also be penalised and may see your character hijacked by the Command Staff to move things on.
If you have any questions, please contact the Commanding Officer and First Officer.