Said, Nira

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 STAR FLEET PERSONNEL COMMAND FILE
 SECURITY RATING 3, CONFIDENTIAL[1]

Nira Parisa Said
SaidN01.jpg
Career Occupation
Position:
Security Officer
Assignment:
USS Geronimo, CR-75250
Rank:
Lieutenant
Lieutenant
Time on Site:
Longevity Medal 0
Biographical Attributes
Species:
Betazoid
Gender:
Female
Height:
165 cm (5 ft. 5 in.)
Weight:
54.4 kg (120 lb.)
Eye Color:
Black
Hair Color:
Black
Hairstyle:
Pulled Back
Physique:
Attractive Body
Complexion:
Golden
Voice:
Purring
Affiliation:
United Federation of Planets
Birthplace:
Abu Dhabi
Born:
19812.00
Age:
21
Familial Relationships
Father:
Amid Said
Mother:
Vada Atruk-Said
Status of Parents:
Deceased, both killed when their ship was destroyed in a raid from Orion Pirates.
Siblings:
None
Marital Status:
Single


Personal History

Born while her Betazoid parents were touring the Middle East on Earth, Nira was given the middle name of Parisa in honor of the Afghan nurse that gave birth to her, who was also Nira’s great-aunt, and was given the name of Said in that she was still in the womb when her mother remarried, her first husband Asal Atruk having disappeared a year before. Nira was left on Earth with her Aunty Parisa because duty called for her parents, but within a fortnight, they were killed when Orion Pirates destroyed their ship. Beautiful as she was, she was always a tomboy, a rebel, always getting into trouble or letting trouble find her, but she was always inquisitive and insightful, sharing her human father’s fascination with the writings of mystery, from the writings of Arthur Conan Doyle to Agatha Christie, to the adventures of Holmes and the Hardy Boys and Nancy Drew, these works influenced her to pursue justice and solve mysteries.


Nira had been in attendance at a school in Halat al Bahrani, where she can easily see the skyscrapers of Abu Dhabi on a good day, but she had always felt unwelcome among the locals since her telepathy manifested itself upon reaching adolescence. It began when she reported on some of her fellow students for cheating, just from sensing her intentions. As such, the bullies began hounding her, spreading rumors that Nira could potentially be a cheater in school herself. Things came to a head when the news that Nira was telepathic reached the father of one of the bullies, who was known for shady activities. Being biased against telepaths, especially as they could potentially glean and reveal his criminal activities, he spread rumors about the “Betazoid witchling” who could potentially control minds as well as read them. They spread like wildfire among the island, eventually getting far-fetched, and as such, they forced Nira to lead an isolated living. Eventually, Nira realized she would have to run away, as Aunty Parisa no longer had the strength to support her, coming on in age. The best place for Nira to go would be Starfleet Academy, once she reached the minimum age. Her time came no sooner than expected, because within a fortnight of Nira’s birthday, reaching the minimum age to join the Academy, Aunty Parisa had died. Nira stayed long enough for the funeral before she took off for the Academy.


Nira was grateful to have joined the Academy when she did. Not only was it a good chance that she would meet more Betazoids at the Academy, among other telepaths, there was also a good chance for her to make friends. She was still a bit of an introvert, though, and was a little cautious, especially with her telepathy. The last thing she needed was an accusation of cheating. But if she found anybody at the Academy who was also telepathic, Betazoid or otherwise, she hoped that she'd find an equal, and perhaps someone to help her keep her telepathy in check. But in any case, Nira never felt happy as she did at the Academy. She especially appreciated the green and the environment around the Academy.


When her telepathy and empathy manifested, Nira was suddenly uncomfortable. She began seeking isolation, because she was so uncomfortable in the company of others at that time. As such, she was lonely. The emotions around her particularly bothered her; she once came down with a hangover-level headache just from passing a daycare center.


Nira was assigned first to Tactical, assuming it would lead her to work with Starfleet Intelligence, but she was assigned to a post she had expected least, and thus trained for least: the helm. Nira never considered herself a helmswoman, skipping over that and choosing to focus on the other aspects of Tactical, but her constantly being assigned the helm made Nira feel her talents were wasted, as she had learned to use her skills to determine truths and such. When the Sheridan was involved in a battle with the Borg in which telepaths were incapacitated, Nira was in a coma for days.


Her first use of her skills came at Deneb IV, when she uncovered traitors among the crew trying to give the ship to the Ferengi, as well as tracking down the buyers on the planet below. Her skills useful at last, Nira transferred to the Callisto where she started over in Security and trained.


Unfortunately, her getting accustomed to the Callisto was short-lived, for within a few weeks after transferring, she joined a security detatchment to a diplomatic party negotiating with Ferengi. She and her departmental head, Shiarra Sothrick, had come accross particularly suspicious Ferengi and followed them, but were discovered and Nira held hostage by a Bajoran pirate leading the Ferengi. Nira was shot by him in the shoulder with his disruptor, but when Nira tried to fight back, the action caused her arm to be ripped asunder. Were it not for the Ferengi medical personnel, Nira would've bled to death with the loss of her arm.


During all this, the Callisto was destroyed by marauding Cardassians. Nira was among the nine members of the crew remaining, but the loss of her arm had scarred her mentally. The Cardassians imprisoned the crew in quarters until they were transported to Starbase 204, where Nira began full treatment and was given a new arm that was cloned. But despite getting a new arm, Nira was fearful it would drop off, and never bothered to use it, even in the rehabilitation and the extended leave before assigned to the Geronimo.


Nira was so scarred by the loss of her arm, she was broken mentally. She had no home to go to since Aunt Parisa died, so she spent her leave in the Burj Khalifa, her favorite building. Dozens of times, Nira had contemplated throwing herself off the roof in her broken mental state; she didn't feel this bad since the Sheridan, where she had been so unhappy, she considered literally blowing herself out the airlock. But something inside her prevented her from doing so, and instead spent her extended leave wallowing in misery.


She only broke out of her mental condition of regarding herself as a broken cripple when she discovered Shiarra Sothrick, her mentor and her best friend, had also been assigned to the Geronimo, along with meeting her husband, the First Office. The dismemberment was still vivid in her memory, and Nira made it a point to check with the medical staff to see how her arm was holding up.

Personality Profile

Academy Major(s): Tactical
Academy Minor(s): Security, Law Enforcement
Hobbies and Pastimes: Detective/Mystery Stories, Puzzles/Chess, Investigation, Forensics, Music, Dancing
Short-Term Goals: To learn about controlling her Betazoid abilities
Long-Term Goals: To learn to keep out of other peoples’ heads, to bring Omar Saluk to justice whenever the opportunity presents itself, and to improve relations between telepaths and non-telepaths.
Personality: Beautiful as she was, she was always a tomboy, a rebel, always getting into trouble or letting trouble find her, but she was always inquisitive and insightful, sharing her human father’s fascination with the writings of mystery, from the writings of Arthur Conan Doyle to Agatha Christie. Nira was firm in seeking justice, but she had a good heart and a good mind. Crap was about to happen when Nira smiled her usual crooked smile, and she never hesitated to display her wise guy traits. In addition, Nira was inquisitive and brilliant, and as such, uses her mind to her advantage, to sift through other minds to root out the unsavory types, but she as a good person and not paranoid, being able to keep her telepathy in check, especially since people don’t take kindly to telepathic intrusions. While she got along with many species excellently, she had a constant resentment at Orions for the death of her parents. In any case, having the tendencies and excitement of youth, some things can tend to blow Nira away.
Sense of Humor: Witty
Phobias: Savage creatures and aliens; the more savage they are, the more they scare her
Likes: Mysteries (real or imagined), justice, investigation, the culture of the Middle East
Dislikes: Bias toward telepaths
Pet Peeves or Gripes: Cheats and “noise” from various minds
Bad Habits or Vices: Looking into other peoples’ minds, mostly despite herself.
Achievements: High scores and chess championships
Disappointments: That those closest to her can be taken from her, leaving her to fend for herself.
Illnesses: None
Strengths: Strategy and inquisition
Weaknesses: Controlling her emotions at times
Fears: Anything that can render a telepath “deaf.”
Prejudices: Against anybody with a bias against telepaths.
Off Duty Clothing Tastes: Middle Eastern and Betazoid fashions
Distinguishing Features: A faraway gaze that can be often mistaken for daydreaming, though she doesn’t often daydream, and a warm, gentle and friendly smile, though her smile can often take a crooked turn.
Pets: Anwar, wire-haired dachshund
Friends: Anwar was Nira’s best friend as a child but had died after his tenth birthday. Nira had named her dog after him to remember him. Being the rebellious types as they were, Nira and Anwar were always going places they shouldn’t be, and investigating mysteries, real or imagined, mostly imagined, like they were re-enacting something out of the Hardy Boys.

Personal Paradigm Shifts

Most Painful Experience: When Omar Saluk wrongfully accused Nira of influencing her best friend Anwar to his death with her telepathy, an accusation that still hurts her to this day
Best Time: When Nira discovered the possibility in joining Starfleet Academy, and the minimum age of joining, in that it means getting away from Saluk and his influence.
Most Crucial Experience: When Nira realized she can help people with her telepathy, that she can use her telepathy to find the truth, when it occurred to her that Saluk was afraid of what Nira might find in his head.
Role Model: Great Aunty Parisa Said.

Career History

Position Assignment Date(s) Event
Cadet Star Fleet Academy 21511.01 – 21911.01 Star Fleet Academy Graduate Ribbon Star Fleet Academy Graduate Ribbon
Tactical Officer USS Sheridan, DD-4086 21911.02 Midshipman Midshipman
Tactical Officer USS Sheridan, DD-4086 22006.01 Role Player of the Month Role Player of the Month
Tactical Officer USS Sheridan, DD-4086 22006.01 Ensign Ensign
Security Officer USS Callisto, RSV-88001 22009.19 Transfer, Department Change Ensign
Security Officer USS Geronimo, CR-75250 22105.01 Star Fleet Commendation Medal Star Fleet Commendation Medal
Security Officer USS Geronimo, CR-75250 22105.08 Lieutenant Junior Grade Lieutenant Junior Grade
Security Officer USS Geronimo, CR-75250 22106.01 Role Player of the Month Role Player of the Month
Security Officer USS Geronimo, CR-75250 22106.01 Lieutenant Lieutenant
Security Officer USS Geronimo, CR-75250 22111.01 Gold Star Gold Star
Security Officer USS Geronimo, CR-75250 22204.01 Role Player of the Month Role Player of the Month
Security Officer USS Geronimo, CR-75250 22208.01 Gold Star Gold Star
Medals Tally:
Service Medals Awarded
Image Description Qty.
Star Fleet Academy Graduate Ribbon Star Fleet Academy Graduate Ribbon 1
Star Fleet Commendation Medal Star Fleet Commendation Medal 1
Gold Star Gold Star 2
Achievement Medals Awarded
Image Description Qty.
Role Player of the Month Role Player of the Month 3

Contact Information

E-Mail: multificionado@gmail.com



  1. Unless otherwise specified, the information contained in this document is rated CONFIDENTIAL.