McKay, John

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NPC  Personnel - box.png

 STAR FLEET PERSONNEL COMMAND FILE
 SECURITY RATING 3, CONFIDENTIAL[1]

RETIRED[2]
John McKay
Jmckay.jpg
Career Occupation
Position:
MACO
Assignment:
Unassigned
Rank:
Sergeant
Sergeant
Biographical Attributes
Played By:
Raass Giraath
Species:
Human
Gender:
Male
Height:
180 cm (5 ft. 11 in.)
Weight:
89.4 kg (197 lb.)
Eye Color:
Brown
Hair Color:
Dark Brown
Hairstyle:
Short, but slightly unruly
Physique:
Average build, but in excellent physical condition
Complexion:
Light skinned
Facial Hair:
Shaved, but with a seemingly perpetual five-o'clock shadow
Voice:
Baritone
Affiliation:
United Earth
Birthplace:
Spirit Lake, Idaho
Born:
July 4, Template:YearConvert
Age:
N/A
Familial Relationships
Father:
Robert McKay
Mother:
Saoirse O'Bannon McKay
Status of Parents:
Alive and well, living in Spirit Lake. Robert is a retired construction worker and city planner, and spends his days fishing and hunting; Saoirse is a historian, serving as a part-time professor at the University of Idaho, and spends her off-time gardening and writing submissions to historical journals.
Siblings:
James "Jimmy" McKay, younger brother, Starfleet Shipyard Engineer; June Mallory, younger sister, civilian, married to Henry Mallory, living in San Francisco.
Marital Status:
Single
Children:
None


Personal History

John was born on July 4th, 2126, to an American father and an Irish mother. John was the first of three children, and grew up in a small town in the woods. As a child, he grew up as woodsman, though with a love of history, passed on by his mother. As the eldest child of the family, he was responsible for leading his younger siblings into all manner of childish trouble.

It came as no surprise to his family when he enlisted in the military at age eighteen, becoming a MACO. Serving in a peace-time military, however, was not as exciting as John had imagined, and so he volunteered for every training program he could accepted into. In 2149, he promoted to Corporal. Later that year, he was involved in a training accident that resulted in the death of two of his squad mates. He was deemed to be partially responsible for the incident, and his advancement came to a halt.

Despite this, in 2153, due to his extensive training, he was selected to serve aboard the Enterprise, NX-01 during the ship's mission to seek and destroy the Xindi super-weapon. Along with rest of the MACO detachment, John was able to add actual combat experience to service record. In 2154, when the Enterprise returned to Earth after successfully completing her mission, John was promoted to Sergeant and reassigned. He spent the rest of 2145 training new drill instructors, before being assigned as a drill instructor. He trained new MACOs for the difficulties of starship service for the next year and half.

In 2156, John was once more reassigned, this time to the MACO detachment of the newly launched SHIP, NX-0X.

Personality Profile

Academy Major(s): Infantry Training, Space Assault Operations
Academy Minor(s): Sniper Training, Survival Training
Hobbies and Pastimes: Hunting, fishing, reading, golfing...on the driving range. And riding vintage motorcycles
Short-Term Goals: To get back into space and defend against the threats to Earth
Long-Term Goals: To become an officer and command his own MACO detachment
Personality: Adventurous. He's also laid back and easy going, but he knows how to work hard and get the job done when he needs to.
Sense of Humor: Usually sarcastic, though sometimes dry and witty
Phobias: People with an unblinking stare, they just creep him out. And transporters.
Likes: A good book, a quite patch of wilderness, and good beer.
Dislikes: Leaving fallen or captured comrades behind, cowardice, people who do not respect veterans and soldiers, politicians
Pet Peeves or Gripes: Arrogant officers
Bad Habits or Vices: John sometimes speaks when he should just shut up.
Achievements: His promotion to Sergeant, and his assignment to both the Enterprise and the SHIP.
Disappointments: Being reassigned from the Enterprise, and missing out on all their later adventures. The loss of life on the Xindi mission. And his golf game.
Illnesses: Nothing out of the ordinary
Strengths: He's a good soldier under fire, and knows how to motivate subordinates to perform at their best. He's also a great golfer...at the driving range.
Weaknesses: John is a bit reckless. He also has a tendency to question orders he believes to be wrong, and tends to find creative ways to what he believes to be right or best, without technically breaking orders. Off the driving range...he's a terrible golfer.
Fears: Being forced to leave a man behind.
Prejudices: He doesn't like Vulcans, as they are far too serious for his liking
Off Duty Clothing Tastes: Dark colors, favoring t-shirts, comfortable pants, leather jackets, and boots
Distinguishing Features: None, John his rather nondescript
Pets: Outlaw, a Siberian Husky, kept at his parent's home.
Friends: Lily O'Bannon, his cousin, who manages the O'Bannon family ranch outside Missoula, Montana.

Personal Paradigm Shifts

Most Painful Experience: The first time he discovered his mother's Irish temper, which coincided with his discovery that experiments involving gunpowder were best done outside, and was followed by his backside first making the acquaintance of his father's belt.
Best Time: Visits to his cousin Lily's ranch in Montana, and the adventures (or trouble, as their parents would say) they'd get themselves into.
Most Crucial Experience: The Xindi attack on Earth and his subsequent assignment to the Enterprise. Both events took his all his training, which up until that point had been exercises in theory, and made it all real.
Role Model: His father, who taught him how to work hard, and how to enjoy life.




  1. Unless otherwise specified, the information contained in this document is rated CONFIDENTIAL.
  2. Please note that familial and historical references to age may be current only to time of retirement.