Difference between revisions of "Dhar'hyyk"

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Rules by which the inhabitants of Dhar'hyyk have lived by for centuries, following the first skirmishes with Romulus. Each citizen is expected to draw their own moral conclusions from the words, which has resulted in civic unrest several times and civil war on one occasion, but this is seen as an acceptable price to pay for the self-determination of its citizens.
 
Rules by which the inhabitants of Dhar'hyyk have lived by for centuries, following the first skirmishes with Romulus. Each citizen is expected to draw their own moral conclusions from the words, which has resulted in civic unrest several times and civil war on one occasion, but this is seen as an acceptable price to pay for the self-determination of its citizens.
  
''"Strength is life, for the strong have the right to rule.
+
''"Strength is life, for the strong have the right to rule.''
Honour is life, for with no honour one may as well be dead.
+
''Honour is life, for with no honour one may as well be dead.''
Loyalty is life, for without one’s clan one has no purpose.
+
''Loyalty is life, for without one’s clan one has no purpose.''
Death is life, one should die as they have lived."''
+
''Death is life, one should die as they have lived."''
  
 
==Politics==
 
==Politics==

Revision as of 23:42, 28 May 2020

INTERSTELLAR STATE
Dhar'hyyk Republic
Dhar'hyykflag.jpg
Founded:
22nd Century
Location:
[[Beta Quadrant]]
Affiliation:
Dhar'hyyk
Capital:
New Arcadia
Head of State:
Regent of Dhar'hyyk
Head of Government:
Regent of Dhar'hyyk
Legislature:
Parliament of Dhar’hyyk
Judiciary:
Dhar’hyyk Judiciary
Major Species:
Human
Military:
Dhar’hyyk Militia (Protectors)
Intelligence Service:
Dhar’hyyk Militia (Protectors)
Language:
English
Currency:
Dhar'hyyk Credit
Dhar'hyyk
Dhar'hyyk.jpg
Class: O
Satellites: Dhar'hyyk Alpha, Dhar'hyyk Beta, Dhar'hyyk Gamma
Native Species: Human
Various Aquatic Mammals and Fish
Location: Raikan System
Beta Quadrant
Affiliation: Unaffiliated


Astronomical data

Location

  • Glintara Sector (Sector 031)
    • Raikan System

Names

  • Raikan II
  • Dhar'hyyk

Moons

  • Dhar'hyyk Alpha (Orbital Colony)
  • Dhar'hyyk Beta (Shipyard and Military Base)
  • Dhar'hyyk Gamma (Cemetery Moon)

History

Early History

Colonised sometime in the 22nd Century by British and Commonwealth exiles following the Third World War, Dhar’hyyk was not the target world for the small fleet of Sleeper Ships that left Earth. The vessels landed to conduct repairs to failing cryogenic systems, only to find themselves stranded as particles in the air clogged their primitive engines and rendered them useless. Unable to return home, the settlers disassembled the majority of their ships and used their parts to begin to rebuild and repair some of the ancient cities that still floated on the planet’s calm oceans.

Contact with the universe outside of the neighbouring systems was sparse in the first two centuries of Dhar’hyyk’s Human colonisation. Occasionally a Federation probe would enter the system and then exit, largely ignored by the planet’s growing population. As more was learned about the ancient civilisation that had occupied the planet centuries before the Human expedition had landed, the colonists began to build newer, better cities and develop a new type of propulsion unit that would allow craft to safely travel through Dhar’hyyk’s skies and enter low orbit. These advances in technology also saw the beginning of Dhar’hyyk’s colonial and military expansion, with a colony being established on the planet’s first moon and a large military shipyard and base being constructed on the second.

Trial and Error

Having discovered that their closest neighbours were the warlike Romulans, the planet of Dhar'hyyk was nearly decimated in an attack before it even had a chance to fully establish itself. In response, the Dhar’hyyk Government directed what was left of the planet's economy into military development and its fledgling Space Programme. By reverse engineering the Matter/Antimatter Reactors used to power the city-islands and installing one in a small scout vessel, the DWS Discovery was born. After teething problems stabilising the Warp Field, the first successful test flight broke the Warp Barrier and eventually ran up to a recorded speed of Warp Four.

Over the next thirty years, experiments and development continued at an impressive rate. The Dhar’hyyk Militia was supplemented by a small Star Fleet made primarily of dedicated Border Cutters to defend the system from attack. It was these ships that received the first production Warp Engines, and would provide test-beds for any and all further enhancements and upgrades. Trade with surrounding systems led to rapid and successful development of Dhar’hyyk’s interstellar capabilities, not to mention providing fresh customers for its booming arms industry and the “volunteer arm” of its military.

The Dominion War

Though the Dominion War did not directly affect Dhar'hyyk in any way, the Dhar'hyyk Fleet was pushed to its limits defending the borders against any possible incursion. Later on in the war, faster Dhar'hyyk vessels acted as armoured couriers, ferrying medical supplies and foodstuffs between Federation worlds and outposts.

Dhar'hyyk's contribution to the Alliance was not only benevolent. Several groups of “volunteers” left the planet to assist Federation troops on the front lines, though for political reasons they were generally assigned garrison duties or to supply ships where the fighting was least likely to happen. This did not sit well with many, soldiers from Dhar’hyyk had been fighting the wars of others for decades, why was the Federation not employing their skills and paying for it?

Embers of Discontent

With the Dominion War over, and the soldiers from Dhar’hyyk who had aided Star Fleet returning to their homeworld, some politicians on Dhar’hyyk decided that further political ties with the Federation would only cause problems in the long run and would be a detriment to Dhar’hyyk’s economic boom. Although an outspoken faction in the largely united Parliament, families that had lost relatives during the war began to attend rallies held by the anti-Federation faction.

Soon, the anti-Federation politicians, members of the military, and their followers accounted for some ten percent of the planet’s population. As their membership grew, the party’s agenda changed from simply voicing their concerns about joining the Federation, to becoming an independent state on the planet and refusing to accept the Federation’s rules – thus preventing the planet from becoming a member world.

The self-proclaimed Anti-Unification Alliance had created the first cracks in a formerly stable government - cracks that would widen over the next few decades.

The Romulan Threat

Over the course of the First General War, the Romulans attempted to use the Raikan system as a short-cut deeper into Federation Space. These attempts were repulsed for the most part by the now fully-fledged Dhar'hyyk Star Fleet. Several Starships were however lost repulsing these attacks due to a significant lack of firepower and shield technology, but captured and salvaged materials and technology of Romulan design was integrated into the Dhar'hyyk ships and after emergency refits, every vessel in the Dhar'hyyk Fleet was a match for their Romulan counterparts. Though the Romulans themselves soon ceased attempting to cross the Raikan system, then Fleet was still constantly patrolling the borders – constantly on guard against any invasion forces.

Deadly Spark

No sooner had the First General War ended, with hundreds of millions of lives lost on either side; the Anti-Unification Alliance decided that Dhar’hyyk was not to be allowed to join the Federation. After almost half a century of dissent and political power struggles, the AUA gained control of one of the planetary defence satellites and fired it at a densely populated city on the planet where a vote to join the Federation had been called. Bradman city, with a population of 50,000, was vaporised in seconds as a high-yield torpedo impacted its ageing power core and detonated.

The Parliament was split in two, and despite the warnings and pleas from several neutral politicians, fighting erupted in the planet’s capital of Arcadia as members of the Dhar’hyyk Security Force clashed with vast mobs of AUA supporters. As the death toll quickly began to rise, a state of emergency was declared across the entire planet. The system was declared off limits to all vessels; and on Stardate 19302.07 (approx.), a state of civil war was declared between the Dhar’hyyk Republic and the Anti-Unification Alliance.

The Flames of War / The Purge

The civil war raged across the entire Raikan system for three years, costing thousands of lives. Sources would later describe the conflict as claiming an entire generation of Dhar’hyyk’s children, an estimation that may not be far from the truth. After the initial atrocity of Bradman city it was decreed by both that civilian targets were off-limits to all combatants and that anyone ignoring the edict would be sentenced to death. These rules had been forgotten, however, by the Battle for Arcadia during which the AUA scored one of its bloodiest victories – leaving the loyalist forces leaderless and the capital in flames.

During the war, military recruitment age was reduced from eighteen to sixteen and as such an influx of “child soldiers” found themselves fighting on the front lines. Barely qualified and too young to comprehend the gravity of the situation, many young men and women were killed within hours of posting to their operational units. Some, however, would rise to greatness; as is the case of Paul Braggins, who by the age of eighteen was commanding the loyalists and had planned and led several campaigns that had changed the course of the war.

Following the Battle of Lusankya Bay in the war’s third year, only the most fanatical of the AUA’s forces remained intact; the remainder had surrendered or fled the system. Ceasefire negotiations were offered, but were refused and a final crippling strike removed the last vestiges of the AUA threat. Following the peace treaty; several AUA officials were exiled from Dhar’hyyk space, while others (notably those involved in the Bradman City atrocity) were tried for war crimes and executed.

The Romulan Front and Borg Invasion

With the civil war over and the trials concluded, life began to to normal on Dhar’hyyk even as intergalactic politics seemed to be falling apart. For the first year of the Romulan War, the citizens of Dhar’hyyk remained isolated – guarding their borders and those of their customers closely. No member of the Militia volunteered to help Star Fleet fight the Romulans; the memory of how their predecessors had been treated still too close to the surface to be ignored. It was not until the war’s second year that a low-level diplomat was dispatched to Dhar’hyyk to request their aid – a request that was granted, though at significant financial cost.

Soldiers from Dhar’hyyk fought in many major engagements across the front, some as independent forces and some as officers or enlisted crew aboard Star Fleet vessels. The war’s conclusion and subsequent Borg invasion did little to affect the flow of well-paid volunteers, though larger screening forces were requested protecting convoys through space near projected targets.

Reconstruction

Never under threat of attack by the Borg, life on Dhar’hyyk had continued and the rebuilding following the civil war had been completed, though the population remained a fraction of its former size. Upon the ruins of Arcadia a new capital; New Arcadia, was built while the ruins of Bradman City were left to become a permanent memorial and warning to those who would abuse their power. Income from fighting the wars of others had paid to repair done by Dhar’hyyk’s own civil war, and for two decades the planet lived in peace – though work to further fortify the system continued, and work on new warships and weapons systems never ceased. Even a resurrected AUA coup was ended before it had a chance to take root by the actions of several offworld officers aided by the crew of the USS Enterprise.

The Romulan War and Krynar crisis served only to strengthen Dhar’hyyk’s military economy, and Dhar’hyyk military forces took part in both conflicts; again in exchange for large quantities of credits or raw materials – further reinforcing public and political opinion that the inhabitants of Dhar’hyyk are nothing but mercenaries.

Culture

Prideful and skilled warriors thanks to centuries of living under the shadow of their more imperialistic neighbours, combat is often referred to as a fundamental part of their culture, their individual identity and spirit. Citizens follow a strong code of honour that could be invoked to settle disputes with one-on-one combat that would conclude with the death of one opponent.

Government structure on Dhar’hyyk takes shape in the form of a pyramid, with the ruler, or Regent at the top and the Protectors of the Militia enforcing their rule. Below them were the political factions made up of Houses or Clans, but also of independent groups of individuals who share a common goal. The Parliament of Dhar’hyyk is made up of the heads of each House or Clan and the nominated leader of any independent groups.

The inhabitants of Dhar’hyyk are wary of outsiders and treat them with a certain amount of distrust or in extreme cases hostility; especially those from Federation worlds or Starfleet vessels. Despite this mistrust, non-native individuals of many species can and have been adopted into the Dhar’hyyk way of life if they demonstrated sufficient skill and earned the respect of their fellows.

"The Code"

Rules by which the inhabitants of Dhar'hyyk have lived by for centuries, following the first skirmishes with Romulus. Each citizen is expected to draw their own moral conclusions from the words, which has resulted in civic unrest several times and civil war on one occasion, but this is seen as an acceptable price to pay for the self-determination of its citizens.

"Strength is life, for the strong have the right to rule. Honour is life, for with no honour one may as well be dead. Loyalty is life, for without one’s clan one has no purpose. Death is life, one should die as they have lived."

Politics

Dhar’hyyk is ruled by the Regent of Dhar’hyyk, who is advised by the Dhar’hyyk Parliament. The Dhar’hyyk Parliament is comprised of the heads of particularly notable families (usually with links to mercantile or military industry) and other Lords and Ladies. Unlike the system that predated it on Earth, peerage on Dhar’hyyk is not necessarily guaranteed by bloodline on Dhar’hyyk – a world where actions speak louder than words. It is possible for a title to be withdrawn from a family or individual once the holder has left office or is deceased, though this is rare and often the title is retained even if the privileges and responsibilities are not.

Anti-Unification Alliance / The Deathwatch

The remnants of the former Anti-Unification Alliance, The Deathwatch is a splinter group that opposes the elected government of Dhar'hyyk. After several failed attempts at taking over the planet, their numbers are dwindling but they remain a force to be reckoned with. Still proud of their heritage, they are often found working as highly paid mercenaries, waiting for the opportunity to return from exile and take what they believe is their rightful place as the rulers of a powerful isolationist Dhar'hyyk.

Economy

Dhar'hyyk's major exports are the fish and water mammals found only on Dhar'hyyk. These are usually sold to scientific research centres, though some are also sold to private collectors.

Dhar'hyyk is also home to a thriving arms industry. Being so close to the Neutral Zone, in an area that Star Fleet often steers clear of to avoid antagonising the Romulans, the rapid military development is both crucial and beneficial – several civilian outposts and facilities in nearby systems purchase weapons, equipment and protection from Dhar'hyyk, and often Dhar'hyyk patrols will stop at these outposts for trade and shore leave.

Members of Dhar’hyyk’s military are allowed (and indeed encouraged) to hire themselves out for work in neighbouring systems or the galaxy at large. Entire military units have often been sighted escorting convoys through contested sectors or acting as peacekeepers. This has given many outsiders the opinion that the planet is simply one of mercenaries, but serves to further the esteem with which Dhar’hyyk is held by its neighbours and attract new clientele for the shipbuilding and arms industries.

Most of Dhar'hyyk's building resources and raw materials have to be imported. The irregularity of such deliveries has meant that the inhabitants will try to repair and refit a damaged piece of equipment or ageing building, as opposed to constructing a new one.

Military

Structure and Organisation

Though the Dhar’hyyk Militia has an organised structure, this is often interpreted in a loose and informal manner; rank having to be earned through experience and deed on the battlefield rather than by time in service or political patronage. It is therefore fairly common for senior officers to be considerably younger than their subordinates if they have particularly distinguished themselves.

The “volunteer arm” of the Dhar’hyyk Militia is even more loosely organised; active or reserve members of the Militia may travel offworld at any time to engage in “voluntary military service” with another star nation, business, or individual. The only rules enforced are that half the acquired pay is paid in a “volunteer tax”, and that the individual may not engage in activities that are considered detrimental to the interests of the Dhar’hyyk people.

Eligibility for enlistment in the Militia begins as early as sixteen years old, and all adults must complete at least three years of active service prior to their fiftieth birthday. All citizens are expected to contribute to the defence of the homeworld if necessary.

Protectors

The Dhar'hyyk Protectors, also known as the Dhar'hyyk Royal Guard or simply "The Protectors", are a group of elite warriors charged with the protection of the Regent. Recruited the best warriors from the Clans, they are some of the best warriors in the sector.

Training

All Dhar’hyyk children study basic military strategy as children, though this is done through play activities until they become of age to attend one of the planet’s many military academies.

Most students conduct a rigorous year-long training scheme which identifies and nurtures the Cadet’s competencies and removes any deficiencies while also teaching leadership, survival skills and in-depth combat training that prepares Cadets for battle both on- and off-world.

Upon completion of the first year, the Cadets are processed into their individual streams; those are further split into those considered capable of becoming officers and leaders, and those not. The second year of training concentrates on the duties and responsibilities of the Cadet’s assigned stream, and upon completion the Cadet will graduate as an officer or enlisted member of the military.

Some citizens, notably the family members of particularly skilled fighters, may be trained privately; these members of the Militia are often better-equipped and better-prepared for leadership roles or for fighting offworld, but have a narrower view of the universe in general due to the restricted curriculum.