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United Federation of Planets logo.png AndorianUnited Federation of Planets logo.png
United Federation of Planets
Average Male Height:
168 cm (5 ft. 6 in.) to 213 cm (7 ft. 0 in.)
Average Male Weight:
52.2 kg (115 lb.) to 99.8 kg (220 lb.)
Average Female Height:
163 cm (5 ft. 4 in.) to 203 cm (6 ft. 8 in.)
Average Female Weight:
47.6 kg (105 lb.) to 95.3 kg (210 lb.)
Minimum Academy Age:
Life Expectancy:
Distinctive Features:
PRC Rated:
NPC Rated:

Commander Shran, an Andorian male (2151)
Lieutenant Talas, an Andorian female (2153)
Note: This is a PC and NPC rated species.

The 'Andorians are a near-mammalian humanoid species from the moon Andoria, homeworld of the Andorian Empire, and were one of the founding members of the United Federation of Planets.

While most Andorian are the typical blue race, there is also a smaller sub-species known as the Aenar, who are white-skinned, blind, and possess very powerful telepathic abilities. The Andorians cover most of their world, and regarded the Aenar as nothing more than myth until the early 22nd Century, when they re-established contact with the subterrestrial species, who lived in the arctic wastelands of the extreme north and numbered only in the thousands.

Much that appears bizarre and bewildering about Andorian culture - its violence, territoriality, demanding etiquette, clan based social structure, contradictory sexual morality, oddly primitive religion and art, grim practicality and tendency toward fratricide - becomes comprehensible when one learns the nature of Andorian biology. Andorian culture appears to be shaped almost entirely by biology, and attempts to reach beyond biology are met with only partial success.


A diagram of Andorian anatomy.
Diagram of Andorian brain and antennae.

Andoria features a predominantly icy environment with a thin, ozone-rich atmosphere. Andorians have evolved to live in cooler conditions, but are capable of living in a wide range of climates. One adaptation the species features is a redundant circulatory system which allows them to survive comfortably in their planet's cold environmental conditions.

In further comparison with Humans, as the de facto baseline, Andorians tend to have a higher cartilage-to-bone ratio in their skeletal structure, instances of a chitin-like cartilage-bone fusion combining the former's resiliency with the latter's toughness, and internal ridges of this quasi-chitin which serve to compartmentalize organs from gross physical trauma. Andorians -- as well as lower ghelnoids from their homeworld -- also feature a redundant circulatory system which allows blood to seep osmotically through tissues as well as through the usual travel through venous structures. Because of the unusual physiology of the Andorians, intravenous injection is impossible; instead a doctor must opt for inter-muscular injection. All of these things make them more resistant to pain, injury, and fatigue than a human -- Andorians take impact differently, and the more efficient blood flow means they rarely get sore or stiff from over-exertion; an Andorian never suffers the indignity of having his leg 'fall asleep', for instance, due to cramped posture, nor do they get frostbite from poor circulation in cold weather.

On the other hand, the unusual nature of their circulatory system also makes it easier for some drugs to travel through their body -- Andorians, when they drink heavily, get drunk quickly, and entire cottage industries exist in some Orion Syndicate-controlled systems brewing poisons and drugs that work best on Andorians. Because their bones have the tensile properties of cartilage, as well, these bones break messily when they do break (which requires about two to three times the force necessary to break human bone); any injury which breaks an Andorian's bones will require a great deal of healing time, and cause enough pain that even the Andorian nervous system cannot compensate for all of it. The heavy cobalt base to an Andorian's blood and tissue make them most compatible, on a cellular level, with Bolians -- Bolian blood and tissue can be given to an Andorian with little effort, and vice versa, whereas both species blood would be incompatible with a Vulcan's, for instance, and require great effort to make compatible with a Human's.

Andorian cellular physiology is based as much on cobalt as iron, giving them a skin-tint in the blue portion of the spectrum, ranging from cerulean to a blushing purple, while their hair tends towards white, ranging from silvery to platinum. A sub-species of Andorians known as the Aenar have white skin, unlike the blue Andorians, and the Aenar are also blind and telepathic. Andorians and Aenar are genetically compatible and can produce offspring.

Andorians have a higher metabolism than Humans. They are very susceptible to high temperatures; an Andorian can lose 10% of its body weight in as little as two days in climates approaching the boiling point of water. This aspect of their metabolism leaves them especially vulnerable to phase pistol fire; even minor phase injuries can prove fatal.

The Andorian body has a limited exoskeleton, as well as other insectoid-like characteristics. The average body temperature of an Andorian is 102°F, with a pulse rate of 110, and respiration rate of 28. The average life expectancy for a male Andorian iss 129 years, while the average for a female is 134.

The spectacular coloration of Andorians is the result of a proteinous dye, HZB-41, analogous to melanin in humans, which is produced by nearly all Andorian animal life. The dye-cells have a comparatively short life span and must be produced constantly from protein sources in the diet. One of the most common symptoms of serious illness is insufficient dye production and a corresponding loss of skin color. In the folklore, ghosts and walking-dead and other supernatural visitants are always described as "ghastly pale". This perhaps explains one of the early difficulties in contact between the Andorian Empire and Humans.

Andorians are true bluebloods: their blood displays nonviscous, translucent qualities, and abrasions are dark blue. Andorian tongues and gums alternate from dark blue to pink.

Andorian females are generally taller than Andorian males.


Andorians have two antennae rising from the brow, near the hairline, five-to-eight-inch-long fluid-filled sensory stalks which are as much mentioned about them in jokes and colloquialisms as their skin tone and which extend their perceptions for sounds and vibrations further and deeper than a human being's. Some Andorians can recognize familiar footfalls and heartbeats close-up, but this is a skill which takes as much practice as a human recognizing a good friend by his after-shave.

An Andorian is partially disabled and unable to fight immediately following the loss of an antenna, but is able to compensate within a day or so. The antenna itself can take up to nine months to regrow on its own, although the regeneration can be completed in around half that time with electrical stimulation and cranial massage therapy. The loss of an antenna is a humiliating experience for an Andorian to come to terms with.

The antennae also express emotion, far more than the facial muscles, and are the prime indicators of Andorian body language. They express polite interest by curving toward the object of attention, fear or excitement by standing rigid and quivering, weariness or depression by drooping, confusion or upset by wringing and lashing, sexual arousal by slow writhing, intoxication by wobbling unsteadily in different directions, and rage by pressing back against the skull. It is not known if these reactions are a voluntary or involuntary response.

Andorians have at least four anatomical variations regarding the placement of their antennae. Some have antennae sprouting from the frontal bone of their skull. This formation is called "Jini". Shras and his delegation had antennae which sprouted from their parietal bone. This formation is known as "Swooth". Other Andorians have antennae that are thinner, while still others have have some that are much longer.

Andorians can obtain a great deal of sensory information through continually waving their antennae. They can detect electrical fields, changes in air density and temperature, and sub-sonic sounds. They sense fluctuations in gravity, useful for beings living underground on a geologically unstable world. Because of this, extreme gravity disturbances can cause pain or unconsciousness. When an Andorian concentrates, they can even use their antennae to single out bioelectric signals nearby.

However, the antennae are not particularly reliable sensory organs as the antennae can move differently depending on the emotion state of the Andorian, and the levels of epinephrine or teptaline in their system. Even detecting overheating equipment can cause false senses. It can be deduced that like other sensory organs, some Andorians antennae are more sensitive than that of other Andorians.

It is also thought that the Andorian antennae contain telepathic sensors which play a part in the reproductive cycle, much like pheromones in humans. Andorians "kiss" by touching the tips of their antennae together.

Andorian vision can be described as quadroscopic, as they have four individual light-receptive organs, two eyes and two antennae, which give them superior depth perception compared to many species.

The uninvited touching of the antennae is considered an unpardonable rudeness, and the threat of injury to antennae is legitimate grounds for assault and murder - as occasional, unfortunate incidents have shown.

Because they are thought to be telepathic organs and related to the reproductive process, the antennae are also considered proper sites for valuable jewelry, particularly gifts from friends, lovers and mates. The Andorian version of the wedding ring is worn on the left antenna rather than on a finger. To give an Andorian antenna-rings or antenna-bells is to make a gesture of great friendship, if not of courtship.


The Andorian species is uniquely composed of four genders: "zhen"- infertile female, "shen"- fertile female, "chan"- fertile male, and "thaan"- infertile male. For a long time this was the source of a population crisis for the Andorian people as they struggled to maintain replacement rates for the species.

This is also the source for naming. A prefix corresponding with the gender of the Andorian is added to their clan surname (zh' sh' ch' th').

Andorians reproductive organs are normally entirely retracted and the gender of some Andorians can be difficult to discern to outsiders. In some Andorian societies, Andorians are treated as neuter until they marry. In others, individuals are treated as gendered from childhood.

In the 22nd and 23rd Centuries, some Andorians at least describe themselves as male or female, at least in discussion with non-Andorians, and they formed one-male/one-female pair-bonds. This would eventually lead to a declining birth-rate and fears of a population crash.

By the late 24th Century, the four genders were used in general conversation, and four-person bonds were rigidly enforced by the dominant Andorian culture, with severe social penalties for non-compliance.

Pair-Bonds (Tezha)

When a fertile Andorian forms a serious emotional attachment to another (usually of the opposite sex), their normal empathic connection deepens into a full telepathic bond. Known as 'Tezha', this practice is considered taboo among the Andorian people, as it does not lead to the propagation of the species in the way Shelthreth does.

There is no divorce among Andorians; the Tezha bond lasts for life, and the death of one partner usually causes death for the other. This is especially true if the death of one partner occurs by violence; the resulting telepathic shock causes sudden and severe stress to the heart, often resulting in fatal coronary occlusion. A widowed Andorian who survives the initial shock is still prey to psychic disorientation, endocrine imbalance and savage psychological depression; these are often sufficient to cause the widowed partner to "lay doon and dee" (lay down and die) in a fashion familiar to any observer of telepathic and semi-telepathic species.

"True Mating" (Shelthreth)

In order for Andorians to produce a child it takes 1 of each gender. They each have a specific role to play. This starts with the Thaan fertilizing the Shen's egg. Then the Chan has to fertilize it next. The reason for this is that the 2 males, the Thaan and the Chan each have 1/4 of the necessary genetic material needed to create a child. The Shen has the other half with in her egg.

Once the egg has developed into a fetus it has to be transferred to the Zhen. This is because only the Zhen can nurse the young. When the Shen becomes pregnant special glands along the Zhen's spine become active. They will secrete a membrane that forms a pouch around the lower torso. At this time the 4 teats on the Zhen's lower abdomen will start to form milk. Unlike Humans these do not result in rounded breasts. The inner lining of the pouch produces a thick gel that will protect the baby while it nurses until it is mature enough to survive outside of the pouch.

Once the baby has emerged from the pouch the Zhen will come out of protective seclusion. Her pouch will dry up and flake away. The other 3 bondmates will then assist by rubbing her with oils and help to peel off the remains of the now useless pouch. Due to the fact that Andorian fertility periods have been slowly getting shorter they will try to conceive as many children as possible during this period and since fewer viable children have been born the Andorians have been forced to arrange bondings among genetically compatible members of their society. This has replaced allowing the young people to pick their bondmates.

As with most humanoid races, most Andorians will experiment with sex at puberty. Since their fertility period is so short it is impossible to produce offspring before or after this time. If they are found to be genetically acceptable they will generally be bonded by the age of 23.


Andorians are known as a violence-prone people, but in truth they are simply very passionate. Andorians, like Vulcans, experience incredibly strong emotions, but unlike the Vulcans, who repress their strong and dangerous emotions, Andorians have developed a method of expressing their emotions in short, controlled bursts. What this means is that, when dealing with Andorians, one should expect extremes of emotions. You will never encounter an angry Andorian, you will encounter a VERY angry Andorian, or a very happy or very sad Andorian. This also means that most Andorians are very serious about themselves and their honor, and thus can be easily offended. This should be kept in mind when treating Andorian patients.

Despite their tendency towards extreme emotions the truth is that their intelligence, logic, and honor prevent them from true violent behavior. In Andorian culture, the actual use of violence upon another person is heavilly regulated, and mindless expression of violence is considered distasteful and offensive. While an Andorian may perform acts of extreme violence, make no mistake, there is no such thing as an "out of control" Andorian; they do EVERYTHING for a reason.

An Andorian WILL listen to a reasonable argument, as it is the intelligent way out of a dispute, but be prepared for a LONG debate.

The native Andorian environment is quite dangerous, and so the Andorian people developed an innate sense for detecting these severe weather changes. This should be noted when working with an Andorian patient; Andorians can go through very drastic mood changes which often parallel environmental changes, extreme anxiety being the most common of these.

With most Andorians when an illness first develops their sense of pride will likely make them deny that he or she is ill, and so refuse to seek treatment almost until the point that he or she is incapacitated. Once the patient can no longer function, the opposite occurs: he or she will totally accept that he or she is ill. However, crankiness will usually accompany the acceptance as Andorians are extremely moody.

During the recovery stage, an Andorian patient will be both surprisingly cooperative to those tending them, as well as irritatingly demanding. While getting well will become extremely important to an Andorian patient, again, the Andorian sense of pride will cause them to over-estimate their recuperative powers. In fact, he or she will likely attempt to re-enter society long before the medical officers say he or she is well enough. Andorians hate feeling helpless almost as much as Klingons do, and may attempt to prove health by attempting dangerous acts of physical prowess.

Medical officers and counselors are advised to be patient and understanding with an Andorian patient. Though an Andorian patient may behave in a violent manner, it will be rare, or the effect of severe mental disturbance, for them to attempts violence on another person. If an Andorian actually becomes physically dangerous, a regimen of heavy sedatives are recommended. During the recovery phase, be prepared to be continually convincing the Andorian patient to stay for the full regimen of treatment.

Special thanks to V.T. (Shard Vinzz) for helping to write this section


Because of the importance of the antennae, much of Andorian psychology revolves around these organs. Fear of damage to the antennae is deeper and more widespread than castration-anxiety in humans. Loss of antennae to an Andorian is the equivalent of deafness, muteness, castration and mutilation of the face to a human, and no Andorian will voluntarily survive such an injury.


Andorians have a genetic predisposition toward violent behaviour. Within their own society life is extremely structured which helps tame their tempers. In the wider galaxy, many Andorians bottle up their rage, managing to contain it in public but sometimes having violent outbursts in private. Compared to many other species, Andorians excel under pressure: their bio-chemical reactions induce them to either fight or increase there sensory input levels, which leads to greater abilities at analysis and reasoning.

Andorians are known to outsiders as a militaristic warrior race. This is underscored by the fact that their weapons have no stun setting.

Service in the Andorian Imperial Guard is considered honorable, and military ranks have a great influence on social reputations. Andorians never fight without reason and deplore dishonesty, but they are capable of duplicity. Andorians consider their race to be deeply emotional and passionate, even violent; they aren't known for their charity and have few sympathies, but they place a high value on family.

As a key member of the Federation, Andorian Ambassador Shras represented Andoria at the Babel Conference in 2268, at which it supported the admission of Coridan as a new member of the Federation.

In 2286, the Andorians held two seats in the Federation Council.

An Andorian served on the ruling council of the pocket dimension Elysia during the late 23rd century. It was unknown how long his species had been trapped in that universe.

Traditions and Culture

As might be assumed on a planet where weather conditions are severe and predators abound, Andorians evolved a clan-based social structure which even in modern times has not been discarded. Andorians live communally in one of two basic social structures:

  • kethni (singular- keth): A clan of Andorians. The biggest 300 kethni form the ruling council of the Andorian people, and clans come and go under strict rules. A keth is ruled by an atlolla, best translated as 'chieftain', and in modern times tend to fall as much along lines of social and cultural interests as bloodline. kethni do interrelate and intermarry (see below).
  • 'Lodges': Temporary-but-stable communities of Andorians living amongst non-Andorian majorities. In Star Fleet, each station, ship, colony, or outpost with a heavy Andorian complement will combine several living quarters to form a lodge where all Andorians can go and live. Families sometimes do not; but it is very rare for any single adult Andorian to live Outside-The-Lodge, a formal term with deep significance. Andorians in lodges do sleep and dine communally, even in modern lodges where side chambers exist for private study, work, and play.

Andorians seem to have a belief that within society there is a need for productive members and those that suffer from disabilities, such as blindness, are a burden. Such individuals are cared for very little and are only tolerated for what few capabilities they do have, such as breeding.

If a member of the Andorian Imperial Guard dies far from home, his or her companions carry a part of the body back to the ice of Andoria.

Andorians have little nudity taboos. Non-Andorian visitors to a Lodge or family home will see much blue skin.

Andorian females seem to have an equal position in Andorian society, being at least as capable a soldier as their male counterparts.

A predilection towards sensing vibration and pitch has led to a cultural preoccupation with music, which was the original basis of Andorian language. The traditional Andorian sidearm, the flabbjellah, doubles as a musical instrument.

Andorians also seem to have an artistic side, as Yanas Tigan, mother of Ezri Dax, imported hand-painted Andorian tiles for her Solarium in 2375. The Andorian Academy is considered by many to be the best art school in the Federation.

Andorian society has little need for lawyers, with those who occupied such a profession being executed at least a thousand years before the Andorian Empire joined the Federation.


Andorian marriages are known to usually require groups of four people. Because the window of fertility for some Andorian genders is so narrow, an Andorian's marriage typically takes place very early in adulthood. Twenty-three, for example is considered quite old for an Andorian not to be married.

Andorian marriage bonds are stronger than just about anything. To an Andorian, the remaining three adults of the quad are life mates, even more important than children born to the quad. An Andorian forced to choose his spouses over his children in a medical emergency, or forced to duel his own father to defend the honor of his wife, will do so with little hesitation.

Sports and Games

Andorian concepts of community and team-effort show in their sports and games. Andorians prefer team play to solo play, except when it comes to fencing. Andorian sports include kochek, a cross between hockey and jai-alai played between three teams wearing spiked footwear on ice, as well as team-based dueling and martial arts competitions. Andorians are a warrior culture, and this shows in their fencing and unarmed martial arts styles. Andorians practice a kickboxing art known as kharakom and a brutal wrestling art known as hleshvalath.


Ancient Andorians one believed in a mystical group of beings simply known as 'the Spirits.' Knowledge of this has become diluted over time and very little is known about what purpose they were thought to have. Modern Andorians continue to use the term Spirits much as a Human would use 'God' as an exclamation.

With only one exception, all of the many Andorian religions view marriage as a secular social contract, honored but not promoted by the religious hierarchy. Some fringe sects of Borvaism, a semi-idolatrous, philosophical warrior-religion referred to colloquially by some wags as 'Andorian Buddhism', promote 'hexes', or 6-person/3-couple marriage structures, for odd religious reasons. Most of these folks are considered 'fruitcakes' by other Andorians, as respected as Borvaism itself is.

Other Andorian religions include:

  • Eila Clahd, a back-to-nature faith which decries technological advancement.
  • Emasha Yul, a polytheistic faith which is to Borvaism what Hinduism is to Buddhism.
  • Hastra Bei Hastra, a very common non- idolatrous faith combining beliefs in reincarnation, purification of the soul, and strict scholasticism, with one wild high holiday a year to allow for a break from its relative asceticism
  • Umarinism, a popular modern religious construct advocating the duty of Andorians to keep their passionate warrior natures alive and strong to set a holy example for the less passionate races of the Federation.

One thing to note: Seismic instabilities and cold weather make the few freely flowing liquid water seas on Andoria so treacherous that most Andorian religions conceive of watery hells. Andorians are not fond of swimming.


A crucial part of Andorian tradition is the so called Ushaan, a code of honor demanding a duel to the death in which the combatants fight against each other with an ice miner's tool, the ushaan-tor. An enormous body of rules and regulations exists around this code of honor, summing up to 12,000 amendments. The Ushaan can be demanded by someone as a means of personal vengeance, e.g. to avenge a personal loss. However, there exists a right of substitution, allowing each combatant to put up a replacement for themselves. Furthermore, each married combatant can postpone a duel indefinitely if there are no children to continue his claim. Additionally, the fight might be called off if one combatant disables the other in way so he cannot continue the duel.

Duels are fought traditionally on white linens over ice floors, so that blood can be seen clearly and the duel ended at the appropriate time. Star Fleet regulations allow Andorian officers and enlisted men to participate in duels. Any death during the ushaan is considered a suicide.

The ushaan is fought with only the duelists, between three and five supposedly neutral representatives of the governing body or appropriate law enforcement agency at hand, and two professional 'recorders' of the duel. Star Fleet regulations state that the Commanding Officer of any Star Fleet ship or installation is considered one of the 'judges' of the duel, regardless of his or her race and ignorance of the code of ushaan; by tradition, the CO should choose at least one neutral Andorian to stand as one of the judges, as well.

Warfare and Etiquette

At first glance, one might wonder how such an aggressive species managed to keep from destroying itself when technological progress made super-efficient weaponry possible. It comes as a great surprise that modern Andor has never suffered what humans would term a major war. The fact is that Andorians place stringent restrictions on their fratricidal weaponry, as well as on their inter-tribal aggression. They have always restricted their weaponry with their practical attitude toward warfare.

The development of non-combative trading clans necessitated the invention of some method of reducing intra-clan friction. One result of this was the evolution of a rigorous etiquette, designed to keep a polite distance between members of the same clan so that they don't get on each other's nerves. The longer a clan is at peace with its neighbours, the more necessary and rigid the etiquette becomes. In an Andorian city, a social gaffe is cause for assault, murder or ritual suicide. This is understandable when one considers that the breaching of custom is the equivalent of declaring war upon members of one's own clan, and hence too dangerous to excuse. Outwardly aggressive, rural Andorians are aware of this urban peculiarity, and find it amusing at best.

There are two common Andorian blades. The first is the chaka, an unwieldy three-bladed hand-weapon similar to the Klingon bat'leth and serving a similar honor-blade function. The chaka is too heavy and awkward to carry in day-to-day use and reserve mostly for honor duels and ceremonies. The second is the hrisal, a lightly curved short-sword. Most duels of honor are performed with the chaka, while most duty functions are met with the hrisal.


"Let your woes become your deadliest weapons."

"A man is no more than the sum of his memories, a culture no more than the sum of its history."

"Andoria, it is said, is an atlirith tamed by Lor'vela, but fathered by Krotus."

Andorii Language

  • aanwato: raised by (female)
  • ceara: traditional clothing among zhen
  • emvaiir: hope
  • flabbjellah: a traditional Andorian sidearm that doubles as a musical instrument
  • kheth: the temporary pouch that grows over and around the lower abdomen of a zhen for the final phase of Andorian gestation
  • Ushaan: a code of honor involving a duel with the ushaan-tor; there are over 12,000 amendments to the code
  • ushaan-tor: an iceminer's tool and weapon; Andorian children often play with them
  • Ushevaya: Slang term for 'prostitute'
  • saf: a psychoactive chemical refined from an Andorian plant, used in the shelthreth and generally available only by medical prescription on Andor. Possesion of saf is illegal off Andor.
  • shapla: a betrothal symbol; woven locks of hair from bondmates
  • shelthreth: ritual consummation of marriage for the purpose of conception (true mating)
  • shuralan: gold; golden in color
  • tezha: sexual union outside the shelthreth
  • thezuraa: promise

Cultural products

  • Andorian blues: A style of music
  • Andorian boiler: A portable cooking unit that heats to exactly 500 degrees Kelvan
  • Andorian chest: Decorative container constructed from eketha wood and precious metals
  • Andorian jewelry: Considered a collectiable art merchandise; most popular form is antennae jewlery
  • Andorian silk: A cloth woven from the spittle of ice bores; highly prized for its texture and variety of colors
  • Andorian tile: made from soil on the coastlines; hardened and painted by hand; most valuable tiles are made by the Andorian Academy of Art
  • Andorian leather: most is made from makra hides; it is sturdy and are a popular and prized form of leather


Andorians have unique patterns to their senses of smell and taste. For example, salt is spicy to an Andorian, and macho Andorians like to eat hearty Andorian, Terran, or Klingon roasted meat dishes sprinkled liberally with salt. Some Andorian Star Fleet officers drink highly salted Margaritas or Bloody Marys once introduced to them by humans at Star Fleet Academy. Other favorite drinks include sweet Agranu wine, as well as the earthy/rich ales brewed by keth Endilev, and famous to non-Andorians as 'Andorian ale' in the same way non-Irish humans think of 'Guinness' when they think of stouts.


  • Akharrad: Steamed fish that is left to cook for 48 hours in an underground pit and rack
  • Alardi partinna: A pasta dish served with a cream sauce and various meats
  • Cabbage soup: A thick soup colored indigo by the Andorian cabbage
  • Dreaak: A red oblong vegtable used to make sauces or served sliced raw
  • Duuploni: A type of grain
  • Frost eel: An electric eel found only in the Khyzhon Sea
  • Gristhera: Thick sliced and fried tuber roots, heavely seasoned with rime leave and served with honar; suitable for consumption by and appeals to many different species; commonly served in bowls or trays, individual gristhera are morsels that can be consumed in one or a few bites. As such, it has become a commonly-served Hors d'œuvre at Federation diplomatic functions.
  • Hari: Flat bread usually served roasted; made from a plant root
  • Honar: A type of condiment used on meats and vegetables
  • Imparay: A type of spice ground from eketha tree roots; has a spicy flavor
  • Kaizis sprout: large harvested sprouts from the kaizis bean
  • L’tRunye: Pink-tipped rice
  • Necreena: Chopped raw fish served on ice with a salty dipping sauce made from cooked zhaveys drippings
  • Pizza, Andorian: a type of open faced sandwich served hot and sliced; hari flat bread coated in stewed dreaak and topped with shreaded redbat meat; most often found in Andorian fast food
  • Redbat: Lage flying mammal whose meat is popular on Andoria; often cooked over an open fire and eaten with hari or stewed with Andorian cabbage
  • Rime leaf: A small reddish-orange leaf that is dried and used as seasoning
  • Sandbush seed: Seeds toasted in their husks for a snack
  • Skopar: A type of grain
  • Shaysha: An edible beetlelike insect
  • Sohla t'pocowan: Ground grain cooked until soft and creamy
  • Sour grain pilaf: A mix of various grains that have been allowed to ferment
  • Spice cake: Sweeter version of spice bread
  • Spice bread: A dark brown bread flavored with imparay spice
  • Tuber root: A type of plant's root similar to Terran Sweet Potatoes; high in calories
  • Taqq: Hard baked biscuits; used as emergency rations
  • Vithi: An edible flower
  • Yutann: An elongated citrus frut grown on vines; varies from yellow to purple; often sliced and cooked in a sweet syrup as an desert or brewed into a citris drink
  • Xixu: A marine plant whose fronds may be mashed and used in baby food


  • Andorian Ale: A blue colored, alcoholic, ale-like beverage
  • Andorian Sunset: A blend of drinks that create a purple concoction similar in color to the sunset on Andoria
  • Citrus drink: A clear fizzy beverage made from yutann; its known to have a potent odor
  • Faridd: A carbonated soda-like beverage
  • Fridd: Tea often served partially frozen and allowed to thaw while the person sips at it
  • Glow-ale: A type of ale known to give off light
  • Gredlahr: An alcoholic beverage similar to Terran rum only sweeter
  • Katheka: A stimulant analogous to coffee
  • Srjula: Formula given to infants and young children
  • Zhiassa: Zhaveys' milk

The Homeworld

For information on the Andorian homeworld, see Andoria.


For information on the Andorian government, see Andorian Empire.
Thank you to A.M. (Tara ch'Thane), who's research spawned much of this article.